36 #define WIN32_LEAN_AND_MEAN 44 #define NO_SDL_GLEXT 1 54 #if defined(__MACOSX__) 55 #include <OpenGL/gl.h> 81 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) 116 #define GL_GLEXT_VERSION 64 119 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 120 #define WIN32_LEAN_AND_MEAN 1 128 #define APIENTRYP APIENTRY * 136 #ifndef GL_VERSION_1_2 137 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 138 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 139 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 140 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 141 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 142 #define GL_TEXTURE_BINDING_3D 0x806A 143 #define GL_PACK_SKIP_IMAGES 0x806B 144 #define GL_PACK_IMAGE_HEIGHT 0x806C 145 #define GL_UNPACK_SKIP_IMAGES 0x806D 146 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 147 #define GL_TEXTURE_3D 0x806F 148 #define GL_PROXY_TEXTURE_3D 0x8070 149 #define GL_TEXTURE_DEPTH 0x8071 150 #define GL_TEXTURE_WRAP_R 0x8072 151 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 152 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 153 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 154 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 155 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 156 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 157 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 158 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 159 #define GL_BGR 0x80E0 160 #define GL_BGRA 0x80E1 161 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 162 #define GL_MAX_ELEMENTS_INDICES 0x80E9 163 #define GL_CLAMP_TO_EDGE 0x812F 164 #define GL_TEXTURE_MIN_LOD 0x813A 165 #define GL_TEXTURE_MAX_LOD 0x813B 166 #define GL_TEXTURE_BASE_LEVEL 0x813C 167 #define GL_TEXTURE_MAX_LEVEL 0x813D 168 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 169 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 170 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 171 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 172 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 175 #ifndef GL_VERSION_1_2_DEPRECATED 176 #define GL_RESCALE_NORMAL 0x803A 177 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 178 #define GL_SINGLE_COLOR 0x81F9 179 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 180 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 183 #ifndef GL_ARB_imaging 184 #define GL_CONSTANT_COLOR 0x8001 185 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 186 #define GL_CONSTANT_ALPHA 0x8003 187 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 188 #define GL_BLEND_COLOR 0x8005 189 #define GL_FUNC_ADD 0x8006 190 #define GL_MIN 0x8007 191 #define GL_MAX 0x8008 192 #define GL_BLEND_EQUATION 0x8009 193 #define GL_FUNC_SUBTRACT 0x800A 194 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 197 #ifndef GL_ARB_imaging_DEPRECATED 198 #define GL_CONVOLUTION_1D 0x8010 199 #define GL_CONVOLUTION_2D 0x8011 200 #define GL_SEPARABLE_2D 0x8012 201 #define GL_CONVOLUTION_BORDER_MODE 0x8013 202 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 203 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 204 #define GL_REDUCE 0x8016 205 #define GL_CONVOLUTION_FORMAT 0x8017 206 #define GL_CONVOLUTION_WIDTH 0x8018 207 #define GL_CONVOLUTION_HEIGHT 0x8019 208 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 209 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 210 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 211 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 212 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 213 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 214 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 215 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 216 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 217 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 218 #define GL_HISTOGRAM 0x8024 219 #define GL_PROXY_HISTOGRAM 0x8025 220 #define GL_HISTOGRAM_WIDTH 0x8026 221 #define GL_HISTOGRAM_FORMAT 0x8027 222 #define GL_HISTOGRAM_RED_SIZE 0x8028 223 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 224 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 225 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 226 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 227 #define GL_HISTOGRAM_SINK 0x802D 228 #define GL_MINMAX 0x802E 229 #define GL_MINMAX_FORMAT 0x802F 230 #define GL_MINMAX_SINK 0x8030 231 #define GL_TABLE_TOO_LARGE 0x8031 232 #define GL_COLOR_MATRIX 0x80B1 233 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 234 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 235 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 236 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 237 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 238 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 239 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 240 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 241 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 242 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 243 #define GL_COLOR_TABLE 0x80D0 244 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 245 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 246 #define GL_PROXY_COLOR_TABLE 0x80D3 247 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 248 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 249 #define GL_COLOR_TABLE_SCALE 0x80D6 250 #define GL_COLOR_TABLE_BIAS 0x80D7 251 #define GL_COLOR_TABLE_FORMAT 0x80D8 252 #define GL_COLOR_TABLE_WIDTH 0x80D9 253 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 254 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 255 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 256 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 257 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 258 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 259 #define GL_CONSTANT_BORDER 0x8151 260 #define GL_REPLICATE_BORDER 0x8153 261 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 264 #ifndef GL_VERSION_1_3 265 #define GL_TEXTURE0 0x84C0 266 #define GL_TEXTURE1 0x84C1 267 #define GL_TEXTURE2 0x84C2 268 #define GL_TEXTURE3 0x84C3 269 #define GL_TEXTURE4 0x84C4 270 #define GL_TEXTURE5 0x84C5 271 #define GL_TEXTURE6 0x84C6 272 #define GL_TEXTURE7 0x84C7 273 #define GL_TEXTURE8 0x84C8 274 #define GL_TEXTURE9 0x84C9 275 #define GL_TEXTURE10 0x84CA 276 #define GL_TEXTURE11 0x84CB 277 #define GL_TEXTURE12 0x84CC 278 #define GL_TEXTURE13 0x84CD 279 #define GL_TEXTURE14 0x84CE 280 #define GL_TEXTURE15 0x84CF 281 #define GL_TEXTURE16 0x84D0 282 #define GL_TEXTURE17 0x84D1 283 #define GL_TEXTURE18 0x84D2 284 #define GL_TEXTURE19 0x84D3 285 #define GL_TEXTURE20 0x84D4 286 #define GL_TEXTURE21 0x84D5 287 #define GL_TEXTURE22 0x84D6 288 #define GL_TEXTURE23 0x84D7 289 #define GL_TEXTURE24 0x84D8 290 #define GL_TEXTURE25 0x84D9 291 #define GL_TEXTURE26 0x84DA 292 #define GL_TEXTURE27 0x84DB 293 #define GL_TEXTURE28 0x84DC 294 #define GL_TEXTURE29 0x84DD 295 #define GL_TEXTURE30 0x84DE 296 #define GL_TEXTURE31 0x84DF 297 #define GL_ACTIVE_TEXTURE 0x84E0 298 #define GL_MULTISAMPLE 0x809D 299 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 300 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 301 #define GL_SAMPLE_COVERAGE 0x80A0 302 #define GL_SAMPLE_BUFFERS 0x80A8 303 #define GL_SAMPLES 0x80A9 304 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 305 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 306 #define GL_TEXTURE_CUBE_MAP 0x8513 307 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 308 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 309 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 310 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 311 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 312 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 313 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 314 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 315 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 316 #define GL_COMPRESSED_RGB 0x84ED 317 #define GL_COMPRESSED_RGBA 0x84EE 318 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 319 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 320 #define GL_TEXTURE_COMPRESSED 0x86A1 321 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 322 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 323 #define GL_CLAMP_TO_BORDER 0x812D 326 #ifndef GL_VERSION_1_3_DEPRECATED 327 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 328 #define GL_MAX_TEXTURE_UNITS 0x84E2 329 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 330 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 331 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 332 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 333 #define GL_MULTISAMPLE_BIT 0x20000000 334 #define GL_NORMAL_MAP 0x8511 335 #define GL_REFLECTION_MAP 0x8512 336 #define GL_COMPRESSED_ALPHA 0x84E9 337 #define GL_COMPRESSED_LUMINANCE 0x84EA 338 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 339 #define GL_COMPRESSED_INTENSITY 0x84EC 340 #define GL_COMBINE 0x8570 341 #define GL_COMBINE_RGB 0x8571 342 #define GL_COMBINE_ALPHA 0x8572 343 #define GL_SOURCE0_RGB 0x8580 344 #define GL_SOURCE1_RGB 0x8581 345 #define GL_SOURCE2_RGB 0x8582 346 #define GL_SOURCE0_ALPHA 0x8588 347 #define GL_SOURCE1_ALPHA 0x8589 348 #define GL_SOURCE2_ALPHA 0x858A 349 #define GL_OPERAND0_RGB 0x8590 350 #define GL_OPERAND1_RGB 0x8591 351 #define GL_OPERAND2_RGB 0x8592 352 #define GL_OPERAND0_ALPHA 0x8598 353 #define GL_OPERAND1_ALPHA 0x8599 354 #define GL_OPERAND2_ALPHA 0x859A 355 #define GL_RGB_SCALE 0x8573 356 #define GL_ADD_SIGNED 0x8574 357 #define GL_INTERPOLATE 0x8575 358 #define GL_SUBTRACT 0x84E7 359 #define GL_CONSTANT 0x8576 360 #define GL_PRIMARY_COLOR 0x8577 361 #define GL_PREVIOUS 0x8578 362 #define GL_DOT3_RGB 0x86AE 363 #define GL_DOT3_RGBA 0x86AF 366 #ifndef GL_VERSION_1_4 367 #define GL_BLEND_DST_RGB 0x80C8 368 #define GL_BLEND_SRC_RGB 0x80C9 369 #define GL_BLEND_DST_ALPHA 0x80CA 370 #define GL_BLEND_SRC_ALPHA 0x80CB 371 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 372 #define GL_DEPTH_COMPONENT16 0x81A5 373 #define GL_DEPTH_COMPONENT24 0x81A6 374 #define GL_DEPTH_COMPONENT32 0x81A7 375 #define GL_MIRRORED_REPEAT 0x8370 376 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 377 #define GL_TEXTURE_LOD_BIAS 0x8501 378 #define GL_INCR_WRAP 0x8507 379 #define GL_DECR_WRAP 0x8508 380 #define GL_TEXTURE_DEPTH_SIZE 0x884A 381 #define GL_TEXTURE_COMPARE_MODE 0x884C 382 #define GL_TEXTURE_COMPARE_FUNC 0x884D 385 #ifndef GL_VERSION_1_4_DEPRECATED 386 #define GL_POINT_SIZE_MIN 0x8126 387 #define GL_POINT_SIZE_MAX 0x8127 388 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 389 #define GL_GENERATE_MIPMAP 0x8191 390 #define GL_GENERATE_MIPMAP_HINT 0x8192 391 #define GL_FOG_COORDINATE_SOURCE 0x8450 392 #define GL_FOG_COORDINATE 0x8451 393 #define GL_FRAGMENT_DEPTH 0x8452 394 #define GL_CURRENT_FOG_COORDINATE 0x8453 395 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 396 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 397 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 398 #define GL_FOG_COORDINATE_ARRAY 0x8457 399 #define GL_COLOR_SUM 0x8458 400 #define GL_CURRENT_SECONDARY_COLOR 0x8459 401 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 402 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 403 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 404 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 405 #define GL_SECONDARY_COLOR_ARRAY 0x845E 406 #define GL_TEXTURE_FILTER_CONTROL 0x8500 407 #define GL_DEPTH_TEXTURE_MODE 0x884B 408 #define GL_COMPARE_R_TO_TEXTURE 0x884E 411 #ifndef GL_VERSION_1_5 412 #define GL_BUFFER_SIZE 0x8764 413 #define GL_BUFFER_USAGE 0x8765 414 #define GL_QUERY_COUNTER_BITS 0x8864 415 #define GL_CURRENT_QUERY 0x8865 416 #define GL_QUERY_RESULT 0x8866 417 #define GL_QUERY_RESULT_AVAILABLE 0x8867 418 #define GL_ARRAY_BUFFER 0x8892 419 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 420 #define GL_ARRAY_BUFFER_BINDING 0x8894 421 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 422 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 423 #define GL_READ_ONLY 0x88B8 424 #define GL_WRITE_ONLY 0x88B9 425 #define GL_READ_WRITE 0x88BA 426 #define GL_BUFFER_ACCESS 0x88BB 427 #define GL_BUFFER_MAPPED 0x88BC 428 #define GL_BUFFER_MAP_POINTER 0x88BD 429 #define GL_STREAM_DRAW 0x88E0 430 #define GL_STREAM_READ 0x88E1 431 #define GL_STREAM_COPY 0x88E2 432 #define GL_STATIC_DRAW 0x88E4 433 #define GL_STATIC_READ 0x88E5 434 #define GL_STATIC_COPY 0x88E6 435 #define GL_DYNAMIC_DRAW 0x88E8 436 #define GL_DYNAMIC_READ 0x88E9 437 #define GL_DYNAMIC_COPY 0x88EA 438 #define GL_SAMPLES_PASSED 0x8914 441 #ifndef GL_VERSION_1_5_DEPRECATED 442 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 443 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 444 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 445 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 446 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 447 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 448 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 449 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 450 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 451 #define GL_FOG_COORD_SRC 0x8450 452 #define GL_FOG_COORD 0x8451 453 #define GL_CURRENT_FOG_COORD 0x8453 454 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 455 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 456 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 457 #define GL_FOG_COORD_ARRAY 0x8457 458 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 459 #define GL_SRC0_RGB 0x8580 460 #define GL_SRC1_RGB 0x8581 461 #define GL_SRC2_RGB 0x8582 462 #define GL_SRC0_ALPHA 0x8588 463 #define GL_SRC1_ALPHA 0x8589 464 #define GL_SRC2_ALPHA 0x858A 467 #ifndef GL_VERSION_2_0 468 #define GL_BLEND_EQUATION_RGB 0x8009 469 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 470 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 471 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 472 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 473 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 474 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 475 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 476 #define GL_STENCIL_BACK_FUNC 0x8800 477 #define GL_STENCIL_BACK_FAIL 0x8801 478 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 479 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 480 #define GL_MAX_DRAW_BUFFERS 0x8824 481 #define GL_DRAW_BUFFER0 0x8825 482 #define GL_DRAW_BUFFER1 0x8826 483 #define GL_DRAW_BUFFER2 0x8827 484 #define GL_DRAW_BUFFER3 0x8828 485 #define GL_DRAW_BUFFER4 0x8829 486 #define GL_DRAW_BUFFER5 0x882A 487 #define GL_DRAW_BUFFER6 0x882B 488 #define GL_DRAW_BUFFER7 0x882C 489 #define GL_DRAW_BUFFER8 0x882D 490 #define GL_DRAW_BUFFER9 0x882E 491 #define GL_DRAW_BUFFER10 0x882F 492 #define GL_DRAW_BUFFER11 0x8830 493 #define GL_DRAW_BUFFER12 0x8831 494 #define GL_DRAW_BUFFER13 0x8832 495 #define GL_DRAW_BUFFER14 0x8833 496 #define GL_DRAW_BUFFER15 0x8834 497 #define GL_BLEND_EQUATION_ALPHA 0x883D 498 #define GL_MAX_VERTEX_ATTRIBS 0x8869 499 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 500 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 501 #define GL_FRAGMENT_SHADER 0x8B30 502 #define GL_VERTEX_SHADER 0x8B31 503 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 504 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 505 #define GL_MAX_VARYING_FLOATS 0x8B4B 506 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 507 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 508 #define GL_SHADER_TYPE 0x8B4F 509 #define GL_FLOAT_VEC2 0x8B50 510 #define GL_FLOAT_VEC3 0x8B51 511 #define GL_FLOAT_VEC4 0x8B52 512 #define GL_INT_VEC2 0x8B53 513 #define GL_INT_VEC3 0x8B54 514 #define GL_INT_VEC4 0x8B55 515 #define GL_BOOL 0x8B56 516 #define GL_BOOL_VEC2 0x8B57 517 #define GL_BOOL_VEC3 0x8B58 518 #define GL_BOOL_VEC4 0x8B59 519 #define GL_FLOAT_MAT2 0x8B5A 520 #define GL_FLOAT_MAT3 0x8B5B 521 #define GL_FLOAT_MAT4 0x8B5C 522 #define GL_SAMPLER_1D 0x8B5D 523 #define GL_SAMPLER_2D 0x8B5E 524 #define GL_SAMPLER_3D 0x8B5F 525 #define GL_SAMPLER_CUBE 0x8B60 526 #define GL_SAMPLER_1D_SHADOW 0x8B61 527 #define GL_SAMPLER_2D_SHADOW 0x8B62 528 #define GL_DELETE_STATUS 0x8B80 529 #define GL_COMPILE_STATUS 0x8B81 530 #define GL_LINK_STATUS 0x8B82 531 #define GL_VALIDATE_STATUS 0x8B83 532 #define GL_INFO_LOG_LENGTH 0x8B84 533 #define GL_ATTACHED_SHADERS 0x8B85 534 #define GL_ACTIVE_UNIFORMS 0x8B86 535 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 536 #define GL_SHADER_SOURCE_LENGTH 0x8B88 537 #define GL_ACTIVE_ATTRIBUTES 0x8B89 538 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 539 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 540 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 541 #define GL_CURRENT_PROGRAM 0x8B8D 542 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 543 #define GL_LOWER_LEFT 0x8CA1 544 #define GL_UPPER_LEFT 0x8CA2 545 #define GL_STENCIL_BACK_REF 0x8CA3 546 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 547 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 550 #ifndef GL_VERSION_2_0_DEPRECATED 551 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 552 #define GL_POINT_SPRITE 0x8861 553 #define GL_COORD_REPLACE 0x8862 554 #define GL_MAX_TEXTURE_COORDS 0x8871 557 #ifndef GL_VERSION_2_1 558 #define GL_PIXEL_PACK_BUFFER 0x88EB 559 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 560 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 561 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 562 #define GL_FLOAT_MAT2x3 0x8B65 563 #define GL_FLOAT_MAT2x4 0x8B66 564 #define GL_FLOAT_MAT3x2 0x8B67 565 #define GL_FLOAT_MAT3x4 0x8B68 566 #define GL_FLOAT_MAT4x2 0x8B69 567 #define GL_FLOAT_MAT4x3 0x8B6A 568 #define GL_SRGB 0x8C40 569 #define GL_SRGB8 0x8C41 570 #define GL_SRGB_ALPHA 0x8C42 571 #define GL_SRGB8_ALPHA8 0x8C43 572 #define GL_COMPRESSED_SRGB 0x8C48 573 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 576 #ifndef GL_VERSION_2_1_DEPRECATED 577 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 578 #define GL_SLUMINANCE_ALPHA 0x8C44 579 #define GL_SLUMINANCE8_ALPHA8 0x8C45 580 #define GL_SLUMINANCE 0x8C46 581 #define GL_SLUMINANCE8 0x8C47 582 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 583 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 586 #ifndef GL_VERSION_3_0 587 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 588 #define GL_CLIP_DISTANCE0 0x3000 589 #define GL_CLIP_DISTANCE1 0x3001 590 #define GL_CLIP_DISTANCE2 0x3002 591 #define GL_CLIP_DISTANCE3 0x3003 592 #define GL_CLIP_DISTANCE4 0x3004 593 #define GL_CLIP_DISTANCE5 0x3005 594 #define GL_CLIP_DISTANCE6 0x3006 595 #define GL_CLIP_DISTANCE7 0x3007 596 #define GL_MAX_CLIP_DISTANCES 0x0D32 597 #define GL_MAJOR_VERSION 0x821B 598 #define GL_MINOR_VERSION 0x821C 599 #define GL_NUM_EXTENSIONS 0x821D 600 #define GL_CONTEXT_FLAGS 0x821E 601 #define GL_DEPTH_BUFFER 0x8223 602 #define GL_STENCIL_BUFFER 0x8224 603 #define GL_COMPRESSED_RED 0x8225 604 #define GL_COMPRESSED_RG 0x8226 605 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 606 #define GL_RGBA32F 0x8814 607 #define GL_RGB32F 0x8815 608 #define GL_RGBA16F 0x881A 609 #define GL_RGB16F 0x881B 610 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 611 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 612 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 613 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 614 #define GL_CLAMP_READ_COLOR 0x891C 615 #define GL_FIXED_ONLY 0x891D 616 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 617 #define GL_TEXTURE_1D_ARRAY 0x8C18 618 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 619 #define GL_TEXTURE_2D_ARRAY 0x8C1A 620 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 621 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 622 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 623 #define GL_R11F_G11F_B10F 0x8C3A 624 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 625 #define GL_RGB9_E5 0x8C3D 626 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 627 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 628 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 629 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 630 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 631 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 632 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 633 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 634 #define GL_PRIMITIVES_GENERATED 0x8C87 635 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 636 #define GL_RASTERIZER_DISCARD 0x8C89 637 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 638 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 639 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 640 #define GL_SEPARATE_ATTRIBS 0x8C8D 641 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 642 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 643 #define GL_RGBA32UI 0x8D70 644 #define GL_RGB32UI 0x8D71 645 #define GL_RGBA16UI 0x8D76 646 #define GL_RGB16UI 0x8D77 647 #define GL_RGBA8UI 0x8D7C 648 #define GL_RGB8UI 0x8D7D 649 #define GL_RGBA32I 0x8D82 650 #define GL_RGB32I 0x8D83 651 #define GL_RGBA16I 0x8D88 652 #define GL_RGB16I 0x8D89 653 #define GL_RGBA8I 0x8D8E 654 #define GL_RGB8I 0x8D8F 655 #define GL_RED_INTEGER 0x8D94 656 #define GL_GREEN_INTEGER 0x8D95 657 #define GL_BLUE_INTEGER 0x8D96 658 #define GL_RGB_INTEGER 0x8D98 659 #define GL_RGBA_INTEGER 0x8D99 660 #define GL_BGR_INTEGER 0x8D9A 661 #define GL_BGRA_INTEGER 0x8D9B 662 #define GL_SAMPLER_1D_ARRAY 0x8DC0 663 #define GL_SAMPLER_2D_ARRAY 0x8DC1 664 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 665 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 666 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 667 #define GL_UNSIGNED_INT_VEC2 0x8DC6 668 #define GL_UNSIGNED_INT_VEC3 0x8DC7 669 #define GL_UNSIGNED_INT_VEC4 0x8DC8 670 #define GL_INT_SAMPLER_1D 0x8DC9 671 #define GL_INT_SAMPLER_2D 0x8DCA 672 #define GL_INT_SAMPLER_3D 0x8DCB 673 #define GL_INT_SAMPLER_CUBE 0x8DCC 674 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 675 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 676 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 677 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 678 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 679 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 680 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 681 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 682 #define GL_QUERY_WAIT 0x8E13 683 #define GL_QUERY_NO_WAIT 0x8E14 684 #define GL_QUERY_BY_REGION_WAIT 0x8E15 685 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 686 #define GL_BUFFER_ACCESS_FLAGS 0x911F 687 #define GL_BUFFER_MAP_LENGTH 0x9120 688 #define GL_BUFFER_MAP_OFFSET 0x9121 815 #ifndef GL_VERSION_3_0_DEPRECATED 816 #define GL_CLAMP_VERTEX_COLOR 0x891A 817 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 818 #define GL_ALPHA_INTEGER 0x8D97 824 #ifndef GL_VERSION_3_1 825 #define GL_SAMPLER_2D_RECT 0x8B63 826 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 827 #define GL_SAMPLER_BUFFER 0x8DC2 828 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 829 #define GL_INT_SAMPLER_BUFFER 0x8DD0 830 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 831 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 832 #define GL_TEXTURE_BUFFER 0x8C2A 833 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 834 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 835 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 836 #define GL_TEXTURE_BUFFER_FORMAT 0x8C2E 837 #define GL_TEXTURE_RECTANGLE 0x84F5 838 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 839 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 840 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 841 #define GL_RED_SNORM 0x8F90 842 #define GL_RG_SNORM 0x8F91 843 #define GL_RGB_SNORM 0x8F92 844 #define GL_RGBA_SNORM 0x8F93 845 #define GL_R8_SNORM 0x8F94 846 #define GL_RG8_SNORM 0x8F95 847 #define GL_RGB8_SNORM 0x8F96 848 #define GL_RGBA8_SNORM 0x8F97 849 #define GL_R16_SNORM 0x8F98 850 #define GL_RG16_SNORM 0x8F99 851 #define GL_RGB16_SNORM 0x8F9A 852 #define GL_RGBA16_SNORM 0x8F9B 853 #define GL_SIGNED_NORMALIZED 0x8F9C 854 #define GL_PRIMITIVE_RESTART 0x8F9D 855 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 893 #ifndef GL_VERSION_3_2 894 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 895 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 896 #define GL_LINES_ADJACENCY 0x000A 897 #define GL_LINE_STRIP_ADJACENCY 0x000B 898 #define GL_TRIANGLES_ADJACENCY 0x000C 899 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 900 #define GL_PROGRAM_POINT_SIZE 0x8642 901 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 902 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 903 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 904 #define GL_GEOMETRY_SHADER 0x8DD9 905 #define GL_GEOMETRY_VERTICES_OUT 0x8916 906 #define GL_GEOMETRY_INPUT_TYPE 0x8917 907 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 908 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 909 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 910 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 911 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 912 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 913 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 914 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 915 #define GL_CONTEXT_PROFILE_MASK 0x9126 971 #ifndef GL_VERSION_3_3 972 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 999 #ifndef GL_VERSION_4_0 1000 #define GL_SAMPLE_SHADING 0x8C36 1001 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 1002 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 1003 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 1004 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 1005 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 1006 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 1007 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 1008 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 1009 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 1010 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 1090 #ifndef GL_VERSION_4_1 1132 #ifndef GL_ARB_multitexture 1133 #define GL_TEXTURE0_ARB 0x84C0 1134 #define GL_TEXTURE1_ARB 0x84C1 1135 #define GL_TEXTURE2_ARB 0x84C2 1136 #define GL_TEXTURE3_ARB 0x84C3 1137 #define GL_TEXTURE4_ARB 0x84C4 1138 #define GL_TEXTURE5_ARB 0x84C5 1139 #define GL_TEXTURE6_ARB 0x84C6 1140 #define GL_TEXTURE7_ARB 0x84C7 1141 #define GL_TEXTURE8_ARB 0x84C8 1142 #define GL_TEXTURE9_ARB 0x84C9 1143 #define GL_TEXTURE10_ARB 0x84CA 1144 #define GL_TEXTURE11_ARB 0x84CB 1145 #define GL_TEXTURE12_ARB 0x84CC 1146 #define GL_TEXTURE13_ARB 0x84CD 1147 #define GL_TEXTURE14_ARB 0x84CE 1148 #define GL_TEXTURE15_ARB 0x84CF 1149 #define GL_TEXTURE16_ARB 0x84D0 1150 #define GL_TEXTURE17_ARB 0x84D1 1151 #define GL_TEXTURE18_ARB 0x84D2 1152 #define GL_TEXTURE19_ARB 0x84D3 1153 #define GL_TEXTURE20_ARB 0x84D4 1154 #define GL_TEXTURE21_ARB 0x84D5 1155 #define GL_TEXTURE22_ARB 0x84D6 1156 #define GL_TEXTURE23_ARB 0x84D7 1157 #define GL_TEXTURE24_ARB 0x84D8 1158 #define GL_TEXTURE25_ARB 0x84D9 1159 #define GL_TEXTURE26_ARB 0x84DA 1160 #define GL_TEXTURE27_ARB 0x84DB 1161 #define GL_TEXTURE28_ARB 0x84DC 1162 #define GL_TEXTURE29_ARB 0x84DD 1163 #define GL_TEXTURE30_ARB 0x84DE 1164 #define GL_TEXTURE31_ARB 0x84DF 1165 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 1166 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1167 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 1170 #ifndef GL_ARB_transpose_matrix 1171 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 1172 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 1173 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 1174 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 1177 #ifndef GL_ARB_multisample 1178 #define GL_MULTISAMPLE_ARB 0x809D 1179 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1180 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1181 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1182 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1183 #define GL_SAMPLES_ARB 0x80A9 1184 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1185 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1186 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1189 #ifndef GL_ARB_texture_env_add 1192 #ifndef GL_ARB_texture_cube_map 1193 #define GL_NORMAL_MAP_ARB 0x8511 1194 #define GL_REFLECTION_MAP_ARB 0x8512 1195 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 1196 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 1197 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 1198 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 1199 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 1200 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 1201 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 1202 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 1203 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 1204 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 1207 #ifndef GL_ARB_texture_compression 1208 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1209 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1210 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1211 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1212 #define GL_COMPRESSED_RGB_ARB 0x84ED 1213 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1214 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1215 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1216 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1217 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1218 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1221 #ifndef GL_ARB_texture_border_clamp 1222 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1225 #ifndef GL_ARB_point_parameters 1226 #define GL_POINT_SIZE_MIN_ARB 0x8126 1227 #define GL_POINT_SIZE_MAX_ARB 0x8127 1228 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1229 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1232 #ifndef GL_ARB_vertex_blend 1233 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 1234 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 1235 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 1236 #define GL_VERTEX_BLEND_ARB 0x86A7 1237 #define GL_CURRENT_WEIGHT_ARB 0x86A8 1238 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 1239 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 1240 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 1241 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 1242 #define GL_WEIGHT_ARRAY_ARB 0x86AD 1243 #define GL_MODELVIEW0_ARB 0x1700 1244 #define GL_MODELVIEW1_ARB 0x850A 1245 #define GL_MODELVIEW2_ARB 0x8722 1246 #define GL_MODELVIEW3_ARB 0x8723 1247 #define GL_MODELVIEW4_ARB 0x8724 1248 #define GL_MODELVIEW5_ARB 0x8725 1249 #define GL_MODELVIEW6_ARB 0x8726 1250 #define GL_MODELVIEW7_ARB 0x8727 1251 #define GL_MODELVIEW8_ARB 0x8728 1252 #define GL_MODELVIEW9_ARB 0x8729 1253 #define GL_MODELVIEW10_ARB 0x872A 1254 #define GL_MODELVIEW11_ARB 0x872B 1255 #define GL_MODELVIEW12_ARB 0x872C 1256 #define GL_MODELVIEW13_ARB 0x872D 1257 #define GL_MODELVIEW14_ARB 0x872E 1258 #define GL_MODELVIEW15_ARB 0x872F 1259 #define GL_MODELVIEW16_ARB 0x8730 1260 #define GL_MODELVIEW17_ARB 0x8731 1261 #define GL_MODELVIEW18_ARB 0x8732 1262 #define GL_MODELVIEW19_ARB 0x8733 1263 #define GL_MODELVIEW20_ARB 0x8734 1264 #define GL_MODELVIEW21_ARB 0x8735 1265 #define GL_MODELVIEW22_ARB 0x8736 1266 #define GL_MODELVIEW23_ARB 0x8737 1267 #define GL_MODELVIEW24_ARB 0x8738 1268 #define GL_MODELVIEW25_ARB 0x8739 1269 #define GL_MODELVIEW26_ARB 0x873A 1270 #define GL_MODELVIEW27_ARB 0x873B 1271 #define GL_MODELVIEW28_ARB 0x873C 1272 #define GL_MODELVIEW29_ARB 0x873D 1273 #define GL_MODELVIEW30_ARB 0x873E 1274 #define GL_MODELVIEW31_ARB 0x873F 1277 #ifndef GL_ARB_matrix_palette 1278 #define GL_MATRIX_PALETTE_ARB 0x8840 1279 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 1280 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 1281 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 1282 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 1283 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 1284 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 1285 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 1286 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 1287 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 1290 #ifndef GL_ARB_texture_env_combine 1291 #define GL_COMBINE_ARB 0x8570 1292 #define GL_COMBINE_RGB_ARB 0x8571 1293 #define GL_COMBINE_ALPHA_ARB 0x8572 1294 #define GL_SOURCE0_RGB_ARB 0x8580 1295 #define GL_SOURCE1_RGB_ARB 0x8581 1296 #define GL_SOURCE2_RGB_ARB 0x8582 1297 #define GL_SOURCE0_ALPHA_ARB 0x8588 1298 #define GL_SOURCE1_ALPHA_ARB 0x8589 1299 #define GL_SOURCE2_ALPHA_ARB 0x858A 1300 #define GL_OPERAND0_RGB_ARB 0x8590 1301 #define GL_OPERAND1_RGB_ARB 0x8591 1302 #define GL_OPERAND2_RGB_ARB 0x8592 1303 #define GL_OPERAND0_ALPHA_ARB 0x8598 1304 #define GL_OPERAND1_ALPHA_ARB 0x8599 1305 #define GL_OPERAND2_ALPHA_ARB 0x859A 1306 #define GL_RGB_SCALE_ARB 0x8573 1307 #define GL_ADD_SIGNED_ARB 0x8574 1308 #define GL_INTERPOLATE_ARB 0x8575 1309 #define GL_SUBTRACT_ARB 0x84E7 1310 #define GL_CONSTANT_ARB 0x8576 1311 #define GL_PRIMARY_COLOR_ARB 0x8577 1312 #define GL_PREVIOUS_ARB 0x8578 1315 #ifndef GL_ARB_texture_env_crossbar 1318 #ifndef GL_ARB_texture_env_dot3 1319 #define GL_DOT3_RGB_ARB 0x86AE 1320 #define GL_DOT3_RGBA_ARB 0x86AF 1323 #ifndef GL_ARB_texture_mirrored_repeat 1324 #define GL_MIRRORED_REPEAT_ARB 0x8370 1327 #ifndef GL_ARB_depth_texture 1328 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1329 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1330 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1331 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 1332 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 1335 #ifndef GL_ARB_shadow 1336 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 1337 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 1338 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 1341 #ifndef GL_ARB_shadow_ambient 1342 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1345 #ifndef GL_ARB_window_pos 1348 #ifndef GL_ARB_vertex_program 1349 #define GL_COLOR_SUM_ARB 0x8458 1350 #define GL_VERTEX_PROGRAM_ARB 0x8620 1351 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1352 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1353 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1354 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1355 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1356 #define GL_PROGRAM_LENGTH_ARB 0x8627 1357 #define GL_PROGRAM_STRING_ARB 0x8628 1358 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 1359 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 1360 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 1361 #define GL_CURRENT_MATRIX_ARB 0x8641 1362 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1363 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1364 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1365 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 1366 #define GL_PROGRAM_BINDING_ARB 0x8677 1367 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1368 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1369 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 1370 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 1371 #define GL_PROGRAM_FORMAT_ARB 0x8876 1372 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 1373 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 1374 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 1375 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 1376 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 1377 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 1378 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 1379 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 1380 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 1381 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 1382 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 1383 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 1384 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 1385 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 1386 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 1387 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 1388 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 1389 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 1390 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 1391 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 1392 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 1393 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 1394 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 1395 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 1396 #define GL_MATRIX0_ARB 0x88C0 1397 #define GL_MATRIX1_ARB 0x88C1 1398 #define GL_MATRIX2_ARB 0x88C2 1399 #define GL_MATRIX3_ARB 0x88C3 1400 #define GL_MATRIX4_ARB 0x88C4 1401 #define GL_MATRIX5_ARB 0x88C5 1402 #define GL_MATRIX6_ARB 0x88C6 1403 #define GL_MATRIX7_ARB 0x88C7 1404 #define GL_MATRIX8_ARB 0x88C8 1405 #define GL_MATRIX9_ARB 0x88C9 1406 #define GL_MATRIX10_ARB 0x88CA 1407 #define GL_MATRIX11_ARB 0x88CB 1408 #define GL_MATRIX12_ARB 0x88CC 1409 #define GL_MATRIX13_ARB 0x88CD 1410 #define GL_MATRIX14_ARB 0x88CE 1411 #define GL_MATRIX15_ARB 0x88CF 1412 #define GL_MATRIX16_ARB 0x88D0 1413 #define GL_MATRIX17_ARB 0x88D1 1414 #define GL_MATRIX18_ARB 0x88D2 1415 #define GL_MATRIX19_ARB 0x88D3 1416 #define GL_MATRIX20_ARB 0x88D4 1417 #define GL_MATRIX21_ARB 0x88D5 1418 #define GL_MATRIX22_ARB 0x88D6 1419 #define GL_MATRIX23_ARB 0x88D7 1420 #define GL_MATRIX24_ARB 0x88D8 1421 #define GL_MATRIX25_ARB 0x88D9 1422 #define GL_MATRIX26_ARB 0x88DA 1423 #define GL_MATRIX27_ARB 0x88DB 1424 #define GL_MATRIX28_ARB 0x88DC 1425 #define GL_MATRIX29_ARB 0x88DD 1426 #define GL_MATRIX30_ARB 0x88DE 1427 #define GL_MATRIX31_ARB 0x88DF 1430 #ifndef GL_ARB_fragment_program 1431 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 1432 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 1433 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 1434 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 1435 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 1436 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 1437 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 1438 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 1439 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 1440 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 1441 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 1442 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 1443 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 1444 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1445 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1448 #ifndef GL_ARB_vertex_buffer_object 1449 #define GL_BUFFER_SIZE_ARB 0x8764 1450 #define GL_BUFFER_USAGE_ARB 0x8765 1451 #define GL_ARRAY_BUFFER_ARB 0x8892 1452 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 1453 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 1454 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 1455 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 1456 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 1457 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 1458 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 1459 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 1460 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 1461 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 1462 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 1463 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 1464 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 1465 #define GL_READ_ONLY_ARB 0x88B8 1466 #define GL_WRITE_ONLY_ARB 0x88B9 1467 #define GL_READ_WRITE_ARB 0x88BA 1468 #define GL_BUFFER_ACCESS_ARB 0x88BB 1469 #define GL_BUFFER_MAPPED_ARB 0x88BC 1470 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 1471 #define GL_STREAM_DRAW_ARB 0x88E0 1472 #define GL_STREAM_READ_ARB 0x88E1 1473 #define GL_STREAM_COPY_ARB 0x88E2 1474 #define GL_STATIC_DRAW_ARB 0x88E4 1475 #define GL_STATIC_READ_ARB 0x88E5 1476 #define GL_STATIC_COPY_ARB 0x88E6 1477 #define GL_DYNAMIC_DRAW_ARB 0x88E8 1478 #define GL_DYNAMIC_READ_ARB 0x88E9 1479 #define GL_DYNAMIC_COPY_ARB 0x88EA 1482 #ifndef GL_ARB_occlusion_query 1483 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1484 #define GL_CURRENT_QUERY_ARB 0x8865 1485 #define GL_QUERY_RESULT_ARB 0x8866 1486 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1487 #define GL_SAMPLES_PASSED_ARB 0x8914 1490 #ifndef GL_ARB_shader_objects 1491 #define GL_PROGRAM_OBJECT_ARB 0x8B40 1492 #define GL_SHADER_OBJECT_ARB 0x8B48 1493 #define GL_OBJECT_TYPE_ARB 0x8B4E 1494 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1495 #define GL_FLOAT_VEC2_ARB 0x8B50 1496 #define GL_FLOAT_VEC3_ARB 0x8B51 1497 #define GL_FLOAT_VEC4_ARB 0x8B52 1498 #define GL_INT_VEC2_ARB 0x8B53 1499 #define GL_INT_VEC3_ARB 0x8B54 1500 #define GL_INT_VEC4_ARB 0x8B55 1501 #define GL_BOOL_ARB 0x8B56 1502 #define GL_BOOL_VEC2_ARB 0x8B57 1503 #define GL_BOOL_VEC3_ARB 0x8B58 1504 #define GL_BOOL_VEC4_ARB 0x8B59 1505 #define GL_FLOAT_MAT2_ARB 0x8B5A 1506 #define GL_FLOAT_MAT3_ARB 0x8B5B 1507 #define GL_FLOAT_MAT4_ARB 0x8B5C 1508 #define GL_SAMPLER_1D_ARB 0x8B5D 1509 #define GL_SAMPLER_2D_ARB 0x8B5E 1510 #define GL_SAMPLER_3D_ARB 0x8B5F 1511 #define GL_SAMPLER_CUBE_ARB 0x8B60 1512 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1513 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1514 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1515 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1516 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 1517 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 1518 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 1519 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 1520 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 1521 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 1522 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 1523 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 1524 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 1527 #ifndef GL_ARB_vertex_shader 1528 #define GL_VERTEX_SHADER_ARB 0x8B31 1529 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1530 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1531 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1532 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1533 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1534 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1537 #ifndef GL_ARB_fragment_shader 1538 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1539 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1540 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 1543 #ifndef GL_ARB_shading_language_100 1544 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 1547 #ifndef GL_ARB_texture_non_power_of_two 1550 #ifndef GL_ARB_point_sprite 1551 #define GL_POINT_SPRITE_ARB 0x8861 1552 #define GL_COORD_REPLACE_ARB 0x8862 1555 #ifndef GL_ARB_fragment_program_shadow 1558 #ifndef GL_ARB_draw_buffers 1559 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1560 #define GL_DRAW_BUFFER0_ARB 0x8825 1561 #define GL_DRAW_BUFFER1_ARB 0x8826 1562 #define GL_DRAW_BUFFER2_ARB 0x8827 1563 #define GL_DRAW_BUFFER3_ARB 0x8828 1564 #define GL_DRAW_BUFFER4_ARB 0x8829 1565 #define GL_DRAW_BUFFER5_ARB 0x882A 1566 #define GL_DRAW_BUFFER6_ARB 0x882B 1567 #define GL_DRAW_BUFFER7_ARB 0x882C 1568 #define GL_DRAW_BUFFER8_ARB 0x882D 1569 #define GL_DRAW_BUFFER9_ARB 0x882E 1570 #define GL_DRAW_BUFFER10_ARB 0x882F 1571 #define GL_DRAW_BUFFER11_ARB 0x8830 1572 #define GL_DRAW_BUFFER12_ARB 0x8831 1573 #define GL_DRAW_BUFFER13_ARB 0x8832 1574 #define GL_DRAW_BUFFER14_ARB 0x8833 1575 #define GL_DRAW_BUFFER15_ARB 0x8834 1578 #ifndef GL_ARB_texture_rectangle 1579 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1580 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1581 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1582 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1585 #ifndef GL_ARB_color_buffer_float 1586 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1587 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1588 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1589 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1590 #define GL_FIXED_ONLY_ARB 0x891D 1593 #ifndef GL_ARB_half_float_pixel 1594 #define GL_HALF_FLOAT_ARB 0x140B 1597 #ifndef GL_ARB_texture_float 1598 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1599 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1600 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1601 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1602 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1603 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1604 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1605 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1606 #define GL_RGBA32F_ARB 0x8814 1607 #define GL_RGB32F_ARB 0x8815 1608 #define GL_ALPHA32F_ARB 0x8816 1609 #define GL_INTENSITY32F_ARB 0x8817 1610 #define GL_LUMINANCE32F_ARB 0x8818 1611 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1612 #define GL_RGBA16F_ARB 0x881A 1613 #define GL_RGB16F_ARB 0x881B 1614 #define GL_ALPHA16F_ARB 0x881C 1615 #define GL_INTENSITY16F_ARB 0x881D 1616 #define GL_LUMINANCE16F_ARB 0x881E 1617 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1620 #ifndef GL_ARB_pixel_buffer_object 1621 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1622 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1623 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1624 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1627 #ifndef GL_ARB_depth_buffer_float 1628 #define GL_DEPTH_COMPONENT32F 0x8CAC 1629 #define GL_DEPTH32F_STENCIL8 0x8CAD 1630 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1633 #ifndef GL_ARB_draw_instanced 1636 #ifndef GL_ARB_framebuffer_object 1637 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1638 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1639 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1640 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1641 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1642 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1643 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1644 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1645 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1646 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1647 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1648 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1649 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1650 #define GL_DEPTH_STENCIL 0x84F9 1651 #define GL_UNSIGNED_INT_24_8 0x84FA 1652 #define GL_DEPTH24_STENCIL8 0x88F0 1653 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1654 #define GL_TEXTURE_RED_TYPE 0x8C10 1655 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1656 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1657 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1658 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1659 #define GL_UNSIGNED_NORMALIZED 0x8C17 1660 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1661 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1662 #define GL_RENDERBUFFER_BINDING 0x8CA7 1663 #define GL_READ_FRAMEBUFFER 0x8CA8 1664 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1665 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1666 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1667 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1668 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1669 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1670 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1671 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1672 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1673 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1674 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1675 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1676 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1677 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1678 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1679 #define GL_COLOR_ATTACHMENT0 0x8CE0 1680 #define GL_COLOR_ATTACHMENT1 0x8CE1 1681 #define GL_COLOR_ATTACHMENT2 0x8CE2 1682 #define GL_COLOR_ATTACHMENT3 0x8CE3 1683 #define GL_COLOR_ATTACHMENT4 0x8CE4 1684 #define GL_COLOR_ATTACHMENT5 0x8CE5 1685 #define GL_COLOR_ATTACHMENT6 0x8CE6 1686 #define GL_COLOR_ATTACHMENT7 0x8CE7 1687 #define GL_COLOR_ATTACHMENT8 0x8CE8 1688 #define GL_COLOR_ATTACHMENT9 0x8CE9 1689 #define GL_COLOR_ATTACHMENT10 0x8CEA 1690 #define GL_COLOR_ATTACHMENT11 0x8CEB 1691 #define GL_COLOR_ATTACHMENT12 0x8CEC 1692 #define GL_COLOR_ATTACHMENT13 0x8CED 1693 #define GL_COLOR_ATTACHMENT14 0x8CEE 1694 #define GL_COLOR_ATTACHMENT15 0x8CEF 1695 #define GL_DEPTH_ATTACHMENT 0x8D00 1696 #define GL_STENCIL_ATTACHMENT 0x8D20 1697 #define GL_FRAMEBUFFER 0x8D40 1698 #define GL_RENDERBUFFER 0x8D41 1699 #define GL_RENDERBUFFER_WIDTH 0x8D42 1700 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1701 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1702 #define GL_STENCIL_INDEX1 0x8D46 1703 #define GL_STENCIL_INDEX4 0x8D47 1704 #define GL_STENCIL_INDEX8 0x8D48 1705 #define GL_STENCIL_INDEX16 0x8D49 1706 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 1707 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1708 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1709 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1710 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1711 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1712 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 1713 #define GL_MAX_SAMPLES 0x8D57 1716 #ifndef GL_ARB_framebuffer_object_DEPRECATED 1717 #define GL_INDEX 0x8222 1718 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 1719 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 1722 #ifndef GL_ARB_framebuffer_sRGB 1723 #define GL_FRAMEBUFFER_SRGB 0x8DB9 1726 #ifndef GL_ARB_geometry_shader4 1727 #define GL_LINES_ADJACENCY_ARB 0x000A 1728 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 1729 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 1730 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 1731 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 1732 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 1733 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 1734 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 1735 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 1736 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 1737 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 1738 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 1739 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 1740 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 1741 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 1742 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 1743 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 1744 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 1749 #ifndef GL_ARB_half_float_vertex 1750 #define GL_HALF_FLOAT 0x140B 1753 #ifndef GL_ARB_instanced_arrays 1754 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 1757 #ifndef GL_ARB_map_buffer_range 1758 #define GL_MAP_READ_BIT 0x0001 1759 #define GL_MAP_WRITE_BIT 0x0002 1760 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 1761 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 1762 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 1763 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 1766 #ifndef GL_ARB_texture_buffer_object 1767 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 1768 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 1769 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 1770 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 1771 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 1774 #ifndef GL_ARB_texture_compression_rgtc 1775 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 1776 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 1777 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 1778 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 1781 #ifndef GL_ARB_texture_rg 1782 #define GL_RG 0x8227 1783 #define GL_RG_INTEGER 0x8228 1784 #define GL_R8 0x8229 1785 #define GL_R16 0x822A 1786 #define GL_RG8 0x822B 1787 #define GL_RG16 0x822C 1788 #define GL_R16F 0x822D 1789 #define GL_R32F 0x822E 1790 #define GL_RG16F 0x822F 1791 #define GL_RG32F 0x8230 1792 #define GL_R8I 0x8231 1793 #define GL_R8UI 0x8232 1794 #define GL_R16I 0x8233 1795 #define GL_R16UI 0x8234 1796 #define GL_R32I 0x8235 1797 #define GL_R32UI 0x8236 1798 #define GL_RG8I 0x8237 1799 #define GL_RG8UI 0x8238 1800 #define GL_RG16I 0x8239 1801 #define GL_RG16UI 0x823A 1802 #define GL_RG32I 0x823B 1803 #define GL_RG32UI 0x823C 1806 #ifndef GL_ARB_vertex_array_object 1807 #define GL_VERTEX_ARRAY_BINDING 0x85B5 1810 #ifndef GL_ARB_uniform_buffer_object 1811 #define GL_UNIFORM_BUFFER 0x8A11 1812 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 1813 #define GL_UNIFORM_BUFFER_START 0x8A29 1814 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 1815 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 1816 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 1817 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 1818 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 1819 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 1820 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 1821 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 1822 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 1823 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 1824 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 1825 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 1826 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 1827 #define GL_UNIFORM_TYPE 0x8A37 1828 #define GL_UNIFORM_SIZE 0x8A38 1829 #define GL_UNIFORM_NAME_LENGTH 0x8A39 1830 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 1831 #define GL_UNIFORM_OFFSET 0x8A3B 1832 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 1833 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 1834 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 1835 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 1836 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 1837 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 1838 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 1839 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 1840 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 1841 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 1842 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 1843 #define GL_INVALID_INDEX 0xFFFFFFFFu 1846 #ifndef GL_ARB_compatibility 1850 #ifndef GL_ARB_copy_buffer 1851 #define GL_COPY_READ_BUFFER 0x8F36 1852 #define GL_COPY_WRITE_BUFFER 0x8F37 1855 #ifndef GL_ARB_shader_texture_lod 1858 #ifndef GL_ARB_depth_clamp 1859 #define GL_DEPTH_CLAMP 0x864F 1862 #ifndef GL_ARB_draw_elements_base_vertex 1865 #ifndef GL_ARB_fragment_coord_conventions 1868 #ifndef GL_ARB_provoking_vertex 1869 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 1870 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 1871 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 1872 #define GL_PROVOKING_VERTEX 0x8E4F 1875 #ifndef GL_ARB_seamless_cube_map 1876 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 1880 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 1881 #define GL_OBJECT_TYPE 0x9112 1882 #define GL_SYNC_CONDITION 0x9113 1883 #define GL_SYNC_STATUS 0x9114 1884 #define GL_SYNC_FLAGS 0x9115 1885 #define GL_SYNC_FENCE 0x9116 1886 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 1887 #define GL_UNSIGNALED 0x9118 1888 #define GL_SIGNALED 0x9119 1889 #define GL_ALREADY_SIGNALED 0x911A 1890 #define GL_TIMEOUT_EXPIRED 0x911B 1891 #define GL_CONDITION_SATISFIED 0x911C 1892 #define GL_WAIT_FAILED 0x911D 1893 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 1894 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 1897 #ifndef GL_ARB_texture_multisample 1898 #define GL_SAMPLE_POSITION 0x8E50 1899 #define GL_SAMPLE_MASK 0x8E51 1900 #define GL_SAMPLE_MASK_VALUE 0x8E52 1901 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 1902 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 1903 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 1904 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 1905 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 1906 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 1907 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 1908 #define GL_TEXTURE_SAMPLES 0x9106 1909 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 1910 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 1911 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 1912 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 1913 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 1914 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 1915 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 1916 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 1917 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 1918 #define GL_MAX_INTEGER_SAMPLES 0x9110 1921 #ifndef GL_ARB_vertex_array_bgra 1925 #ifndef GL_ARB_draw_buffers_blend 1928 #ifndef GL_ARB_sample_shading 1929 #define GL_SAMPLE_SHADING_ARB 0x8C36 1930 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 1933 #ifndef GL_ARB_texture_cube_map_array 1934 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 1935 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 1936 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 1937 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 1938 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 1939 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 1940 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 1943 #ifndef GL_ARB_texture_gather 1944 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 1945 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 1948 #ifndef GL_ARB_texture_query_lod 1951 #ifndef GL_ARB_shading_language_include 1952 #define GL_SHADER_INCLUDE_ARB 0x8DAE 1953 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 1954 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 1957 #ifndef GL_ARB_texture_compression_bptc 1958 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 1959 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 1960 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 1961 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 1964 #ifndef GL_ARB_blend_func_extended 1965 #define GL_SRC1_COLOR 0x88F9 1967 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 1968 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1969 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 1972 #ifndef GL_ARB_explicit_attrib_location 1975 #ifndef GL_ARB_occlusion_query2 1976 #define GL_ANY_SAMPLES_PASSED 0x8C2F 1979 #ifndef GL_ARB_sampler_objects 1980 #define GL_SAMPLER_BINDING 0x8919 1983 #ifndef GL_ARB_shader_bit_encoding 1986 #ifndef GL_ARB_texture_rgb10_a2ui 1987 #define GL_RGB10_A2UI 0x906F 1990 #ifndef GL_ARB_texture_swizzle 1991 #define GL_TEXTURE_SWIZZLE_R 0x8E42 1992 #define GL_TEXTURE_SWIZZLE_G 0x8E43 1993 #define GL_TEXTURE_SWIZZLE_B 0x8E44 1994 #define GL_TEXTURE_SWIZZLE_A 0x8E45 1995 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1998 #ifndef GL_ARB_timer_query 1999 #define GL_TIME_ELAPSED 0x88BF 2000 #define GL_TIMESTAMP 0x8E28 2003 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 2005 #define GL_INT_2_10_10_10_REV 0x8D9F 2008 #ifndef GL_ARB_draw_indirect 2009 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 2010 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 2013 #ifndef GL_ARB_gpu_shader5 2014 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2015 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2016 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2017 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2018 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2022 #ifndef GL_ARB_gpu_shader_fp64 2024 #define GL_DOUBLE_VEC2 0x8FFC 2025 #define GL_DOUBLE_VEC3 0x8FFD 2026 #define GL_DOUBLE_VEC4 0x8FFE 2027 #define GL_DOUBLE_MAT2 0x8F46 2028 #define GL_DOUBLE_MAT3 0x8F47 2029 #define GL_DOUBLE_MAT4 0x8F48 2030 #define GL_DOUBLE_MAT2x3 0x8F49 2031 #define GL_DOUBLE_MAT2x4 0x8F4A 2032 #define GL_DOUBLE_MAT3x2 0x8F4B 2033 #define GL_DOUBLE_MAT3x4 0x8F4C 2034 #define GL_DOUBLE_MAT4x2 0x8F4D 2035 #define GL_DOUBLE_MAT4x3 0x8F4E 2038 #ifndef GL_ARB_shader_subroutine 2039 #define GL_ACTIVE_SUBROUTINES 0x8DE5 2040 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 2041 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 2042 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 2043 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 2044 #define GL_MAX_SUBROUTINES 0x8DE7 2045 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 2046 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 2047 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 2052 #ifndef GL_ARB_tessellation_shader 2053 #define GL_PATCHES 0x000E 2054 #define GL_PATCH_VERTICES 0x8E72 2055 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 2056 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 2057 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 2058 #define GL_TESS_GEN_MODE 0x8E76 2059 #define GL_TESS_GEN_SPACING 0x8E77 2060 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 2061 #define GL_TESS_GEN_POINT_MODE 0x8E79 2064 #define GL_ISOLINES 0x8E7A 2066 #define GL_FRACTIONAL_ODD 0x8E7B 2067 #define GL_FRACTIONAL_EVEN 0x8E7C 2070 #define GL_MAX_PATCH_VERTICES 0x8E7D 2071 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 2072 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 2073 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 2074 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 2075 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 2076 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 2077 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 2078 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 2079 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 2080 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 2081 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 2082 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 2083 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 2084 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 2085 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 2086 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2087 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2088 #define GL_TESS_EVALUATION_SHADER 0x8E87 2089 #define GL_TESS_CONTROL_SHADER 0x8E88 2092 #ifndef GL_ARB_texture_buffer_object_rgb32 2098 #ifndef GL_ARB_transform_feedback2 2099 #define GL_TRANSFORM_FEEDBACK 0x8E22 2100 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 2101 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 2102 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 2105 #ifndef GL_ARB_transform_feedback3 2106 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 2107 #define GL_MAX_VERTEX_STREAMS 0x8E71 2110 #ifndef GL_ARB_ES2_compatibility 2111 #define GL_FIXED 0x140C 2112 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2113 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2114 #define GL_LOW_FLOAT 0x8DF0 2115 #define GL_MEDIUM_FLOAT 0x8DF1 2116 #define GL_HIGH_FLOAT 0x8DF2 2117 #define GL_LOW_INT 0x8DF3 2118 #define GL_MEDIUM_INT 0x8DF4 2119 #define GL_HIGH_INT 0x8DF5 2120 #define GL_SHADER_COMPILER 0x8DFA 2121 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2122 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2123 #define GL_MAX_VARYING_VECTORS 0x8DFC 2124 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2127 #ifndef GL_ARB_get_program_binary 2128 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 2129 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2130 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2131 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2134 #ifndef GL_ARB_separate_shader_objects 2135 #define GL_VERTEX_SHADER_BIT 0x00000001 2136 #define GL_FRAGMENT_SHADER_BIT 0x00000002 2137 #define GL_GEOMETRY_SHADER_BIT 0x00000004 2138 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2139 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2140 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2141 #define GL_PROGRAM_SEPARABLE 0x8258 2142 #define GL_ACTIVE_PROGRAM 0x8259 2143 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2146 #ifndef GL_ARB_shader_precision 2149 #ifndef GL_ARB_vertex_attrib_64bit 2165 #ifndef GL_ARB_viewport_array 2170 #define GL_MAX_VIEWPORTS 0x825B 2171 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2172 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2173 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2174 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2175 #define GL_UNDEFINED_VERTEX 0x8260 2181 #ifndef GL_ARB_cl_event 2182 #define GL_SYNC_CL_EVENT_ARB 0x8240 2183 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2186 #ifndef GL_ARB_debug_output 2187 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2188 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2189 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2190 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2191 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2192 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2193 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2194 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2195 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2196 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2197 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2198 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2199 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2200 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2201 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2202 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2203 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2204 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2205 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2206 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2207 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2208 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2211 #ifndef GL_ARB_robustness 2213 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2214 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2215 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2216 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2217 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2218 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2219 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2222 #ifndef GL_ARB_shader_stencil_export 2226 #define GL_ABGR_EXT 0x8000 2229 #ifndef GL_EXT_blend_color 2230 #define GL_CONSTANT_COLOR_EXT 0x8001 2231 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 2232 #define GL_CONSTANT_ALPHA_EXT 0x8003 2233 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 2234 #define GL_BLEND_COLOR_EXT 0x8005 2237 #ifndef GL_EXT_polygon_offset 2238 #define GL_POLYGON_OFFSET_EXT 0x8037 2239 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 2240 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 2243 #ifndef GL_EXT_texture 2244 #define GL_ALPHA4_EXT 0x803B 2245 #define GL_ALPHA8_EXT 0x803C 2246 #define GL_ALPHA12_EXT 0x803D 2247 #define GL_ALPHA16_EXT 0x803E 2248 #define GL_LUMINANCE4_EXT 0x803F 2249 #define GL_LUMINANCE8_EXT 0x8040 2250 #define GL_LUMINANCE12_EXT 0x8041 2251 #define GL_LUMINANCE16_EXT 0x8042 2252 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 2253 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 2254 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 2255 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 2256 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 2257 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 2258 #define GL_INTENSITY_EXT 0x8049 2259 #define GL_INTENSITY4_EXT 0x804A 2260 #define GL_INTENSITY8_EXT 0x804B 2261 #define GL_INTENSITY12_EXT 0x804C 2262 #define GL_INTENSITY16_EXT 0x804D 2263 #define GL_RGB2_EXT 0x804E 2264 #define GL_RGB4_EXT 0x804F 2265 #define GL_RGB5_EXT 0x8050 2266 #define GL_RGB8_EXT 0x8051 2267 #define GL_RGB10_EXT 0x8052 2268 #define GL_RGB12_EXT 0x8053 2269 #define GL_RGB16_EXT 0x8054 2270 #define GL_RGBA2_EXT 0x8055 2271 #define GL_RGBA4_EXT 0x8056 2272 #define GL_RGB5_A1_EXT 0x8057 2273 #define GL_RGBA8_EXT 0x8058 2274 #define GL_RGB10_A2_EXT 0x8059 2275 #define GL_RGBA12_EXT 0x805A 2276 #define GL_RGBA16_EXT 0x805B 2277 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 2278 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 2279 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 2280 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 2281 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 2282 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 2283 #define GL_REPLACE_EXT 0x8062 2284 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 2285 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 2286 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 2289 #ifndef GL_EXT_texture3D 2290 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 2291 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 2292 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 2293 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 2294 #define GL_TEXTURE_3D_EXT 0x806F 2295 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 2296 #define GL_TEXTURE_DEPTH_EXT 0x8071 2297 #define GL_TEXTURE_WRAP_R_EXT 0x8072 2298 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 2301 #ifndef GL_SGIS_texture_filter4 2302 #define GL_FILTER4_SGIS 0x8146 2303 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 2306 #ifndef GL_EXT_subtexture 2309 #ifndef GL_EXT_copy_texture 2312 #ifndef GL_EXT_histogram 2313 #define GL_HISTOGRAM_EXT 0x8024 2314 #define GL_PROXY_HISTOGRAM_EXT 0x8025 2315 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 2316 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 2317 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 2318 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 2319 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 2320 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 2321 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 2322 #define GL_HISTOGRAM_SINK_EXT 0x802D 2323 #define GL_MINMAX_EXT 0x802E 2324 #define GL_MINMAX_FORMAT_EXT 0x802F 2325 #define GL_MINMAX_SINK_EXT 0x8030 2326 #define GL_TABLE_TOO_LARGE_EXT 0x8031 2329 #ifndef GL_EXT_convolution 2330 #define GL_CONVOLUTION_1D_EXT 0x8010 2331 #define GL_CONVOLUTION_2D_EXT 0x8011 2332 #define GL_SEPARABLE_2D_EXT 0x8012 2333 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 2334 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 2335 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 2336 #define GL_REDUCE_EXT 0x8016 2337 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 2338 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 2339 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 2340 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 2341 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 2342 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 2343 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 2344 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 2345 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 2346 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 2347 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 2348 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 2349 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 2352 #ifndef GL_SGI_color_matrix 2353 #define GL_COLOR_MATRIX_SGI 0x80B1 2354 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 2355 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 2356 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 2357 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 2358 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 2359 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 2360 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 2361 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 2362 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 2363 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 2366 #ifndef GL_SGI_color_table 2367 #define GL_COLOR_TABLE_SGI 0x80D0 2368 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 2369 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 2370 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 2371 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 2372 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 2373 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 2374 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 2375 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 2376 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 2377 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 2378 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 2379 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 2380 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 2381 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 2382 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 2385 #ifndef GL_SGIS_pixel_texture 2386 #define GL_PIXEL_TEXTURE_SGIS 0x8353 2387 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 2388 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 2389 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 2392 #ifndef GL_SGIX_pixel_texture 2393 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 2394 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 2397 #ifndef GL_SGIS_texture4D 2398 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 2399 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 2400 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 2401 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 2402 #define GL_TEXTURE_4D_SGIS 0x8134 2403 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 2404 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 2405 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 2406 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 2407 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 2410 #ifndef GL_SGI_texture_color_table 2411 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 2412 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 2415 #ifndef GL_EXT_cmyka 2416 #define GL_CMYK_EXT 0x800C 2417 #define GL_CMYKA_EXT 0x800D 2418 #define GL_PACK_CMYK_HINT_EXT 0x800E 2419 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 2422 #ifndef GL_EXT_texture_object 2423 #define GL_TEXTURE_PRIORITY_EXT 0x8066 2424 #define GL_TEXTURE_RESIDENT_EXT 0x8067 2425 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 2426 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 2427 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 2430 #ifndef GL_SGIS_detail_texture 2431 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 2432 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 2433 #define GL_LINEAR_DETAIL_SGIS 0x8097 2434 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 2435 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 2436 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 2437 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 2438 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 2441 #ifndef GL_SGIS_sharpen_texture 2442 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 2443 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 2444 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 2445 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 2448 #ifndef GL_EXT_packed_pixels 2449 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 2450 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 2451 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 2452 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 2453 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 2456 #ifndef GL_SGIS_texture_lod 2457 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 2458 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 2459 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 2460 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 2463 #ifndef GL_SGIS_multisample 2464 #define GL_MULTISAMPLE_SGIS 0x809D 2465 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 2466 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 2467 #define GL_SAMPLE_MASK_SGIS 0x80A0 2468 #define GL_1PASS_SGIS 0x80A1 2469 #define GL_2PASS_0_SGIS 0x80A2 2470 #define GL_2PASS_1_SGIS 0x80A3 2471 #define GL_4PASS_0_SGIS 0x80A4 2472 #define GL_4PASS_1_SGIS 0x80A5 2473 #define GL_4PASS_2_SGIS 0x80A6 2474 #define GL_4PASS_3_SGIS 0x80A7 2475 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 2476 #define GL_SAMPLES_SGIS 0x80A9 2477 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 2478 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 2479 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 2482 #ifndef GL_EXT_rescale_normal 2483 #define GL_RESCALE_NORMAL_EXT 0x803A 2486 #ifndef GL_EXT_vertex_array 2487 #define GL_VERTEX_ARRAY_EXT 0x8074 2488 #define GL_NORMAL_ARRAY_EXT 0x8075 2489 #define GL_COLOR_ARRAY_EXT 0x8076 2490 #define GL_INDEX_ARRAY_EXT 0x8077 2491 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 2492 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 2493 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 2494 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 2495 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 2496 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 2497 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 2498 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 2499 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 2500 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 2501 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 2502 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 2503 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 2504 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 2505 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 2506 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 2507 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 2508 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 2509 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 2510 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 2511 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 2512 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 2513 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 2514 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 2515 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 2516 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 2517 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 2518 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 2521 #ifndef GL_EXT_misc_attribute 2524 #ifndef GL_SGIS_generate_mipmap 2525 #define GL_GENERATE_MIPMAP_SGIS 0x8191 2526 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 2529 #ifndef GL_SGIX_clipmap 2530 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 2531 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 2532 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 2533 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 2534 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 2535 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 2536 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 2537 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 2538 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 2539 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 2540 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 2541 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 2544 #ifndef GL_SGIX_shadow 2545 #define GL_TEXTURE_COMPARE_SGIX 0x819A 2546 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 2547 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 2548 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 2551 #ifndef GL_SGIS_texture_edge_clamp 2552 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 2555 #ifndef GL_SGIS_texture_border_clamp 2556 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 2559 #ifndef GL_EXT_blend_minmax 2560 #define GL_FUNC_ADD_EXT 0x8006 2561 #define GL_MIN_EXT 0x8007 2562 #define GL_MAX_EXT 0x8008 2563 #define GL_BLEND_EQUATION_EXT 0x8009 2566 #ifndef GL_EXT_blend_subtract 2567 #define GL_FUNC_SUBTRACT_EXT 0x800A 2568 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 2571 #ifndef GL_EXT_blend_logic_op 2574 #ifndef GL_SGIX_interlace 2575 #define GL_INTERLACE_SGIX 0x8094 2578 #ifndef GL_SGIX_pixel_tiles 2579 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 2580 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 2581 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 2582 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 2583 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 2584 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 2585 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 2586 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 2589 #ifndef GL_SGIS_texture_select 2590 #define GL_DUAL_ALPHA4_SGIS 0x8110 2591 #define GL_DUAL_ALPHA8_SGIS 0x8111 2592 #define GL_DUAL_ALPHA12_SGIS 0x8112 2593 #define GL_DUAL_ALPHA16_SGIS 0x8113 2594 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 2595 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 2596 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 2597 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 2598 #define GL_DUAL_INTENSITY4_SGIS 0x8118 2599 #define GL_DUAL_INTENSITY8_SGIS 0x8119 2600 #define GL_DUAL_INTENSITY12_SGIS 0x811A 2601 #define GL_DUAL_INTENSITY16_SGIS 0x811B 2602 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 2603 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 2604 #define GL_QUAD_ALPHA4_SGIS 0x811E 2605 #define GL_QUAD_ALPHA8_SGIS 0x811F 2606 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 2607 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 2608 #define GL_QUAD_INTENSITY4_SGIS 0x8122 2609 #define GL_QUAD_INTENSITY8_SGIS 0x8123 2610 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 2611 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 2614 #ifndef GL_SGIX_sprite 2615 #define GL_SPRITE_SGIX 0x8148 2616 #define GL_SPRITE_MODE_SGIX 0x8149 2617 #define GL_SPRITE_AXIS_SGIX 0x814A 2618 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 2619 #define GL_SPRITE_AXIAL_SGIX 0x814C 2620 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 2621 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 2624 #ifndef GL_SGIX_texture_multi_buffer 2625 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 2628 #ifndef GL_EXT_point_parameters 2629 #define GL_POINT_SIZE_MIN_EXT 0x8126 2630 #define GL_POINT_SIZE_MAX_EXT 0x8127 2631 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 2632 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 2635 #ifndef GL_SGIS_point_parameters 2636 #define GL_POINT_SIZE_MIN_SGIS 0x8126 2637 #define GL_POINT_SIZE_MAX_SGIS 0x8127 2638 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 2639 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 2642 #ifndef GL_SGIX_instruments 2643 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 2644 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 2647 #ifndef GL_SGIX_texture_scale_bias 2648 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 2649 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 2650 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 2651 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 2654 #ifndef GL_SGIX_framezoom 2655 #define GL_FRAMEZOOM_SGIX 0x818B 2656 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 2657 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 2660 #ifndef GL_SGIX_tag_sample_buffer 2663 #ifndef GL_FfdMaskSGIX 2664 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 2665 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 2668 #ifndef GL_SGIX_polynomial_ffd 2669 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 2670 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 2671 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 2672 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 2675 #ifndef GL_SGIX_reference_plane 2676 #define GL_REFERENCE_PLANE_SGIX 0x817D 2677 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 2680 #ifndef GL_SGIX_flush_raster 2683 #ifndef GL_SGIX_depth_texture 2684 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 2685 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 2686 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 2689 #ifndef GL_SGIS_fog_function 2690 #define GL_FOG_FUNC_SGIS 0x812A 2691 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 2692 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 2695 #ifndef GL_SGIX_fog_offset 2696 #define GL_FOG_OFFSET_SGIX 0x8198 2697 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 2700 #ifndef GL_HP_image_transform 2701 #define GL_IMAGE_SCALE_X_HP 0x8155 2702 #define GL_IMAGE_SCALE_Y_HP 0x8156 2703 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 2704 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 2705 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 2706 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 2707 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 2708 #define GL_IMAGE_MAG_FILTER_HP 0x815C 2709 #define GL_IMAGE_MIN_FILTER_HP 0x815D 2710 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 2711 #define GL_CUBIC_HP 0x815F 2712 #define GL_AVERAGE_HP 0x8160 2713 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 2714 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 2715 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 2718 #ifndef GL_HP_convolution_border_modes 2719 #define GL_IGNORE_BORDER_HP 0x8150 2720 #define GL_CONSTANT_BORDER_HP 0x8151 2721 #define GL_REPLICATE_BORDER_HP 0x8153 2722 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 2725 #ifndef GL_INGR_palette_buffer 2728 #ifndef GL_SGIX_texture_add_env 2729 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 2732 #ifndef GL_EXT_color_subtable 2735 #ifndef GL_PGI_vertex_hints 2736 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 2737 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 2738 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 2739 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 2740 #define GL_COLOR3_BIT_PGI 0x00010000 2741 #define GL_COLOR4_BIT_PGI 0x00020000 2742 #define GL_EDGEFLAG_BIT_PGI 0x00040000 2743 #define GL_INDEX_BIT_PGI 0x00080000 2744 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 2745 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 2746 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 2747 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 2748 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 2749 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 2750 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 2751 #define GL_NORMAL_BIT_PGI 0x08000000 2752 #define GL_TEXCOORD1_BIT_PGI 0x10000000 2753 #define GL_TEXCOORD2_BIT_PGI 0x20000000 2754 #define GL_TEXCOORD3_BIT_PGI 0x40000000 2755 #define GL_TEXCOORD4_BIT_PGI 0x80000000 2756 #define GL_VERTEX23_BIT_PGI 0x00000004 2757 #define GL_VERTEX4_BIT_PGI 0x00000008 2760 #ifndef GL_PGI_misc_hints 2761 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 2762 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 2763 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 2764 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 2765 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 2766 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 2767 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 2768 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 2769 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 2770 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 2771 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 2772 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 2773 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 2774 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 2775 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 2776 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 2777 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 2778 #define GL_CLIP_FAR_HINT_PGI 0x1A221 2779 #define GL_WIDE_LINE_HINT_PGI 0x1A222 2780 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 2783 #ifndef GL_EXT_paletted_texture 2784 #define GL_COLOR_INDEX1_EXT 0x80E2 2785 #define GL_COLOR_INDEX2_EXT 0x80E3 2786 #define GL_COLOR_INDEX4_EXT 0x80E4 2787 #define GL_COLOR_INDEX8_EXT 0x80E5 2788 #define GL_COLOR_INDEX12_EXT 0x80E6 2789 #define GL_COLOR_INDEX16_EXT 0x80E7 2790 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 2793 #ifndef GL_EXT_clip_volume_hint 2794 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 2797 #ifndef GL_SGIX_list_priority 2798 #define GL_LIST_PRIORITY_SGIX 0x8182 2801 #ifndef GL_SGIX_ir_instrument1 2802 #define GL_IR_INSTRUMENT1_SGIX 0x817F 2805 #ifndef GL_SGIX_calligraphic_fragment 2806 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 2809 #ifndef GL_SGIX_texture_lod_bias 2810 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 2811 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 2812 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 2815 #ifndef GL_SGIX_shadow_ambient 2816 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 2819 #ifndef GL_EXT_index_texture 2822 #ifndef GL_EXT_index_material 2823 #define GL_INDEX_MATERIAL_EXT 0x81B8 2824 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 2825 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 2828 #ifndef GL_EXT_index_func 2829 #define GL_INDEX_TEST_EXT 0x81B5 2830 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 2831 #define GL_INDEX_TEST_REF_EXT 0x81B7 2834 #ifndef GL_EXT_index_array_formats 2835 #define GL_IUI_V2F_EXT 0x81AD 2836 #define GL_IUI_V3F_EXT 0x81AE 2837 #define GL_IUI_N3F_V2F_EXT 0x81AF 2838 #define GL_IUI_N3F_V3F_EXT 0x81B0 2839 #define GL_T2F_IUI_V2F_EXT 0x81B1 2840 #define GL_T2F_IUI_V3F_EXT 0x81B2 2841 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 2842 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 2845 #ifndef GL_EXT_compiled_vertex_array 2846 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 2847 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 2850 #ifndef GL_EXT_cull_vertex 2851 #define GL_CULL_VERTEX_EXT 0x81AA 2852 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 2853 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 2856 #ifndef GL_SGIX_ycrcb 2857 #define GL_YCRCB_422_SGIX 0x81BB 2858 #define GL_YCRCB_444_SGIX 0x81BC 2861 #ifndef GL_SGIX_fragment_lighting 2862 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 2863 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 2864 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 2865 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 2866 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 2867 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 2868 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 2869 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 2870 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 2871 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 2872 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 2873 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 2874 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 2875 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 2876 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 2877 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 2878 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 2879 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 2880 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 2881 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 2884 #ifndef GL_IBM_rasterpos_clip 2885 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 2888 #ifndef GL_HP_texture_lighting 2889 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 2890 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 2891 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 2894 #ifndef GL_EXT_draw_range_elements 2895 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 2896 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 2899 #ifndef GL_WIN_phong_shading 2900 #define GL_PHONG_WIN 0x80EA 2901 #define GL_PHONG_HINT_WIN 0x80EB 2904 #ifndef GL_WIN_specular_fog 2905 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 2908 #ifndef GL_EXT_light_texture 2909 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 2910 #define GL_FRAGMENT_NORMAL_EXT 0x834A 2911 #define GL_FRAGMENT_COLOR_EXT 0x834C 2912 #define GL_ATTENUATION_EXT 0x834D 2913 #define GL_SHADOW_ATTENUATION_EXT 0x834E 2914 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 2915 #define GL_TEXTURE_LIGHT_EXT 0x8350 2916 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 2917 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 2921 #ifndef GL_SGIX_blend_alpha_minmax 2922 #define GL_ALPHA_MIN_SGIX 0x8320 2923 #define GL_ALPHA_MAX_SGIX 0x8321 2926 #ifndef GL_SGIX_impact_pixel_texture 2927 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 2928 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 2929 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 2930 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 2931 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 2932 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 2933 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 2937 #define GL_BGR_EXT 0x80E0 2938 #define GL_BGRA_EXT 0x80E1 2941 #ifndef GL_SGIX_async 2942 #define GL_ASYNC_MARKER_SGIX 0x8329 2945 #ifndef GL_SGIX_async_pixel 2946 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 2947 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 2948 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 2949 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 2950 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 2951 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 2954 #ifndef GL_SGIX_async_histogram 2955 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 2956 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 2959 #ifndef GL_INTEL_texture_scissor 2962 #ifndef GL_INTEL_parallel_arrays 2963 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 2964 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 2965 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 2966 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 2967 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 2970 #ifndef GL_HP_occlusion_test 2971 #define GL_OCCLUSION_TEST_HP 0x8165 2972 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 2975 #ifndef GL_EXT_pixel_transform 2976 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 2977 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 2978 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 2979 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 2980 #define GL_CUBIC_EXT 0x8334 2981 #define GL_AVERAGE_EXT 0x8335 2982 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 2983 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 2984 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 2987 #ifndef GL_EXT_pixel_transform_color_table 2990 #ifndef GL_EXT_shared_texture_palette 2991 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 2994 #ifndef GL_EXT_separate_specular_color 2995 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 2996 #define GL_SINGLE_COLOR_EXT 0x81F9 2997 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 3000 #ifndef GL_EXT_secondary_color 3001 #define GL_COLOR_SUM_EXT 0x8458 3002 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 3003 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 3004 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 3005 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 3006 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 3007 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 3010 #ifndef GL_EXT_texture_perturb_normal 3011 #define GL_PERTURB_EXT 0x85AE 3012 #define GL_TEXTURE_NORMAL_EXT 0x85AF 3015 #ifndef GL_EXT_multi_draw_arrays 3018 #ifndef GL_EXT_fog_coord 3019 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 3020 #define GL_FOG_COORDINATE_EXT 0x8451 3021 #define GL_FRAGMENT_DEPTH_EXT 0x8452 3022 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 3023 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 3024 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 3025 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 3026 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 3029 #ifndef GL_REND_screen_coordinates 3030 #define GL_SCREEN_COORDINATES_REND 0x8490 3031 #define GL_INVERTED_SCREEN_W_REND 0x8491 3034 #ifndef GL_EXT_coordinate_frame 3035 #define GL_TANGENT_ARRAY_EXT 0x8439 3036 #define GL_BINORMAL_ARRAY_EXT 0x843A 3037 #define GL_CURRENT_TANGENT_EXT 0x843B 3038 #define GL_CURRENT_BINORMAL_EXT 0x843C 3039 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 3040 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 3041 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 3042 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 3043 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 3044 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 3045 #define GL_MAP1_TANGENT_EXT 0x8444 3046 #define GL_MAP2_TANGENT_EXT 0x8445 3047 #define GL_MAP1_BINORMAL_EXT 0x8446 3048 #define GL_MAP2_BINORMAL_EXT 0x8447 3051 #ifndef GL_EXT_texture_env_combine 3052 #define GL_COMBINE_EXT 0x8570 3053 #define GL_COMBINE_RGB_EXT 0x8571 3054 #define GL_COMBINE_ALPHA_EXT 0x8572 3055 #define GL_RGB_SCALE_EXT 0x8573 3056 #define GL_ADD_SIGNED_EXT 0x8574 3057 #define GL_INTERPOLATE_EXT 0x8575 3058 #define GL_CONSTANT_EXT 0x8576 3059 #define GL_PRIMARY_COLOR_EXT 0x8577 3060 #define GL_PREVIOUS_EXT 0x8578 3061 #define GL_SOURCE0_RGB_EXT 0x8580 3062 #define GL_SOURCE1_RGB_EXT 0x8581 3063 #define GL_SOURCE2_RGB_EXT 0x8582 3064 #define GL_SOURCE0_ALPHA_EXT 0x8588 3065 #define GL_SOURCE1_ALPHA_EXT 0x8589 3066 #define GL_SOURCE2_ALPHA_EXT 0x858A 3067 #define GL_OPERAND0_RGB_EXT 0x8590 3068 #define GL_OPERAND1_RGB_EXT 0x8591 3069 #define GL_OPERAND2_RGB_EXT 0x8592 3070 #define GL_OPERAND0_ALPHA_EXT 0x8598 3071 #define GL_OPERAND1_ALPHA_EXT 0x8599 3072 #define GL_OPERAND2_ALPHA_EXT 0x859A 3075 #ifndef GL_APPLE_specular_vector 3076 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3079 #ifndef GL_APPLE_transform_hint 3080 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3083 #ifndef GL_SGIX_fog_scale 3084 #define GL_FOG_SCALE_SGIX 0x81FC 3085 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 3088 #ifndef GL_SUNX_constant_data 3089 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 3090 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 3093 #ifndef GL_SUN_global_alpha 3094 #define GL_GLOBAL_ALPHA_SUN 0x81D9 3095 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 3098 #ifndef GL_SUN_triangle_list 3099 #define GL_RESTART_SUN 0x0001 3100 #define GL_REPLACE_MIDDLE_SUN 0x0002 3101 #define GL_REPLACE_OLDEST_SUN 0x0003 3102 #define GL_TRIANGLE_LIST_SUN 0x81D7 3103 #define GL_REPLACEMENT_CODE_SUN 0x81D8 3104 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 3105 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 3106 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 3107 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 3108 #define GL_R1UI_V3F_SUN 0x85C4 3109 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 3110 #define GL_R1UI_C3F_V3F_SUN 0x85C6 3111 #define GL_R1UI_N3F_V3F_SUN 0x85C7 3112 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 3113 #define GL_R1UI_T2F_V3F_SUN 0x85C9 3114 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 3115 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 3118 #ifndef GL_SUN_vertex 3121 #ifndef GL_EXT_blend_func_separate 3122 #define GL_BLEND_DST_RGB_EXT 0x80C8 3123 #define GL_BLEND_SRC_RGB_EXT 0x80C9 3124 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 3125 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 3128 #ifndef GL_INGR_color_clamp 3129 #define GL_RED_MIN_CLAMP_INGR 0x8560 3130 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 3131 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 3132 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 3133 #define GL_RED_MAX_CLAMP_INGR 0x8564 3134 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 3135 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 3136 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 3139 #ifndef GL_INGR_interlace_read 3140 #define GL_INTERLACE_READ_INGR 0x8568 3143 #ifndef GL_EXT_stencil_wrap 3144 #define GL_INCR_WRAP_EXT 0x8507 3145 #define GL_DECR_WRAP_EXT 0x8508 3148 #ifndef GL_EXT_422_pixels 3149 #define GL_422_EXT 0x80CC 3150 #define GL_422_REV_EXT 0x80CD 3151 #define GL_422_AVERAGE_EXT 0x80CE 3152 #define GL_422_REV_AVERAGE_EXT 0x80CF 3155 #ifndef GL_NV_texgen_reflection 3156 #define GL_NORMAL_MAP_NV 0x8511 3157 #define GL_REFLECTION_MAP_NV 0x8512 3160 #ifndef GL_EXT_texture_cube_map 3161 #define GL_NORMAL_MAP_EXT 0x8511 3162 #define GL_REFLECTION_MAP_EXT 0x8512 3163 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 3164 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 3165 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 3166 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 3167 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 3168 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 3169 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 3170 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 3171 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 3172 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 3175 #ifndef GL_SUN_convolution_border_modes 3176 #define GL_WRAP_BORDER_SUN 0x81D4 3179 #ifndef GL_EXT_texture_env_add 3182 #ifndef GL_EXT_texture_lod_bias 3183 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 3184 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 3185 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 3188 #ifndef GL_EXT_texture_filter_anisotropic 3189 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 3190 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 3193 #ifndef GL_EXT_vertex_weighting 3194 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 3195 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 3196 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 3197 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 3198 #define GL_VERTEX_WEIGHTING_EXT 0x8509 3199 #define GL_MODELVIEW0_EXT GL_MODELVIEW 3200 #define GL_MODELVIEW1_EXT 0x850A 3201 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 3202 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 3203 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 3204 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 3205 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 3206 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 3209 #ifndef GL_NV_light_max_exponent 3210 #define GL_MAX_SHININESS_NV 0x8504 3211 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 3214 #ifndef GL_NV_vertex_array_range 3215 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 3216 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 3217 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 3218 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 3219 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 3222 #ifndef GL_NV_register_combiners 3223 #define GL_REGISTER_COMBINERS_NV 0x8522 3224 #define GL_VARIABLE_A_NV 0x8523 3225 #define GL_VARIABLE_B_NV 0x8524 3226 #define GL_VARIABLE_C_NV 0x8525 3227 #define GL_VARIABLE_D_NV 0x8526 3228 #define GL_VARIABLE_E_NV 0x8527 3229 #define GL_VARIABLE_F_NV 0x8528 3230 #define GL_VARIABLE_G_NV 0x8529 3231 #define GL_CONSTANT_COLOR0_NV 0x852A 3232 #define GL_CONSTANT_COLOR1_NV 0x852B 3233 #define GL_PRIMARY_COLOR_NV 0x852C 3234 #define GL_SECONDARY_COLOR_NV 0x852D 3235 #define GL_SPARE0_NV 0x852E 3236 #define GL_SPARE1_NV 0x852F 3237 #define GL_DISCARD_NV 0x8530 3238 #define GL_E_TIMES_F_NV 0x8531 3239 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 3240 #define GL_UNSIGNED_IDENTITY_NV 0x8536 3241 #define GL_UNSIGNED_INVERT_NV 0x8537 3242 #define GL_EXPAND_NORMAL_NV 0x8538 3243 #define GL_EXPAND_NEGATE_NV 0x8539 3244 #define GL_HALF_BIAS_NORMAL_NV 0x853A 3245 #define GL_HALF_BIAS_NEGATE_NV 0x853B 3246 #define GL_SIGNED_IDENTITY_NV 0x853C 3247 #define GL_SIGNED_NEGATE_NV 0x853D 3248 #define GL_SCALE_BY_TWO_NV 0x853E 3249 #define GL_SCALE_BY_FOUR_NV 0x853F 3250 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 3251 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 3252 #define GL_COMBINER_INPUT_NV 0x8542 3253 #define GL_COMBINER_MAPPING_NV 0x8543 3254 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 3255 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 3256 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 3257 #define GL_COMBINER_MUX_SUM_NV 0x8547 3258 #define GL_COMBINER_SCALE_NV 0x8548 3259 #define GL_COMBINER_BIAS_NV 0x8549 3260 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 3261 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 3262 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 3263 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 3264 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 3265 #define GL_COLOR_SUM_CLAMP_NV 0x854F 3266 #define GL_COMBINER0_NV 0x8550 3267 #define GL_COMBINER1_NV 0x8551 3268 #define GL_COMBINER2_NV 0x8552 3269 #define GL_COMBINER3_NV 0x8553 3270 #define GL_COMBINER4_NV 0x8554 3271 #define GL_COMBINER5_NV 0x8555 3272 #define GL_COMBINER6_NV 0x8556 3273 #define GL_COMBINER7_NV 0x8557 3281 #ifndef GL_NV_fog_distance 3282 #define GL_FOG_DISTANCE_MODE_NV 0x855A 3283 #define GL_EYE_RADIAL_NV 0x855B 3284 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 3288 #ifndef GL_NV_texgen_emboss 3289 #define GL_EMBOSS_LIGHT_NV 0x855D 3290 #define GL_EMBOSS_CONSTANT_NV 0x855E 3291 #define GL_EMBOSS_MAP_NV 0x855F 3294 #ifndef GL_NV_blend_square 3297 #ifndef GL_NV_texture_env_combine4 3298 #define GL_COMBINE4_NV 0x8503 3299 #define GL_SOURCE3_RGB_NV 0x8583 3300 #define GL_SOURCE3_ALPHA_NV 0x858B 3301 #define GL_OPERAND3_RGB_NV 0x8593 3302 #define GL_OPERAND3_ALPHA_NV 0x859B 3305 #ifndef GL_MESA_resize_buffers 3308 #ifndef GL_MESA_window_pos 3311 #ifndef GL_EXT_texture_compression_s3tc 3312 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 3313 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 3314 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 3315 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 3318 #ifndef GL_IBM_cull_vertex 3319 #define GL_CULL_VERTEX_IBM 103050 3322 #ifndef GL_IBM_multimode_draw_arrays 3325 #ifndef GL_IBM_vertex_array_lists 3326 #define GL_VERTEX_ARRAY_LIST_IBM 103070 3327 #define GL_NORMAL_ARRAY_LIST_IBM 103071 3328 #define GL_COLOR_ARRAY_LIST_IBM 103072 3329 #define GL_INDEX_ARRAY_LIST_IBM 103073 3330 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 3331 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 3332 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 3333 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 3334 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 3335 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 3336 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 3337 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 3338 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 3339 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 3340 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 3341 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 3344 #ifndef GL_SGIX_subsample 3345 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 3346 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 3347 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 3348 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 3349 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 3352 #ifndef GL_SGIX_ycrcb_subsample 3355 #ifndef GL_SGIX_ycrcba 3356 #define GL_YCRCB_SGIX 0x8318 3357 #define GL_YCRCBA_SGIX 0x8319 3360 #ifndef GL_SGI_depth_pass_instrument 3361 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 3362 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 3363 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 3366 #ifndef GL_3DFX_texture_compression_FXT1 3367 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 3368 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 3371 #ifndef GL_3DFX_multisample 3372 #define GL_MULTISAMPLE_3DFX 0x86B2 3373 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 3374 #define GL_SAMPLES_3DFX 0x86B4 3375 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 3378 #ifndef GL_3DFX_tbuffer 3381 #ifndef GL_EXT_multisample 3382 #define GL_MULTISAMPLE_EXT 0x809D 3383 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 3384 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 3385 #define GL_SAMPLE_MASK_EXT 0x80A0 3386 #define GL_1PASS_EXT 0x80A1 3387 #define GL_2PASS_0_EXT 0x80A2 3388 #define GL_2PASS_1_EXT 0x80A3 3389 #define GL_4PASS_0_EXT 0x80A4 3390 #define GL_4PASS_1_EXT 0x80A5 3391 #define GL_4PASS_2_EXT 0x80A6 3392 #define GL_4PASS_3_EXT 0x80A7 3393 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 3394 #define GL_SAMPLES_EXT 0x80A9 3395 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 3396 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 3397 #define GL_SAMPLE_PATTERN_EXT 0x80AC 3398 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 3401 #ifndef GL_SGIX_vertex_preclip 3402 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 3403 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 3406 #ifndef GL_SGIX_convolution_accuracy 3407 #define GL_CONVOLUTION_HINT_SGIX 0x8316 3410 #ifndef GL_SGIX_resample 3411 #define GL_PACK_RESAMPLE_SGIX 0x842C 3412 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 3413 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 3414 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 3415 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 3418 #ifndef GL_SGIS_point_line_texgen 3419 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 3420 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 3421 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 3422 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 3423 #define GL_EYE_POINT_SGIS 0x81F4 3424 #define GL_OBJECT_POINT_SGIS 0x81F5 3425 #define GL_EYE_LINE_SGIS 0x81F6 3426 #define GL_OBJECT_LINE_SGIS 0x81F7 3429 #ifndef GL_SGIS_texture_color_mask 3430 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 3433 #ifndef GL_EXT_texture_env_dot3 3434 #define GL_DOT3_RGB_EXT 0x8740 3435 #define GL_DOT3_RGBA_EXT 0x8741 3438 #ifndef GL_ATI_texture_mirror_once 3439 #define GL_MIRROR_CLAMP_ATI 0x8742 3440 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 3444 #define GL_ALL_COMPLETED_NV 0x84F2 3445 #define GL_FENCE_STATUS_NV 0x84F3 3446 #define GL_FENCE_CONDITION_NV 0x84F4 3449 #ifndef GL_IBM_texture_mirrored_repeat 3450 #define GL_MIRRORED_REPEAT_IBM 0x8370 3453 #ifndef GL_NV_evaluators 3454 #define GL_EVAL_2D_NV 0x86C0 3455 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 3456 #define GL_MAP_TESSELLATION_NV 0x86C2 3457 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 3458 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 3459 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 3460 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 3461 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 3462 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 3463 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 3464 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 3465 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 3466 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 3467 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 3468 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 3469 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 3470 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 3471 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 3472 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 3473 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 3474 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 3475 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 3476 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 3477 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 3480 #ifndef GL_NV_packed_depth_stencil 3481 #define GL_DEPTH_STENCIL_NV 0x84F9 3482 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 3485 #ifndef GL_NV_register_combiners2 3486 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 3489 #ifndef GL_NV_texture_compression_vtc 3492 #ifndef GL_NV_texture_rectangle 3493 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 3494 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 3495 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 3496 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 3499 #ifndef GL_NV_texture_shader 3500 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 3501 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 3502 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 3503 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 3504 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 3505 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 3506 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 3507 #define GL_SHADER_CONSISTENT_NV 0x86DD 3508 #define GL_TEXTURE_SHADER_NV 0x86DE 3509 #define GL_SHADER_OPERATION_NV 0x86DF 3510 #define GL_CULL_MODES_NV 0x86E0 3511 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 3512 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 3513 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 3514 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 3515 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 3516 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 3517 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 3518 #define GL_CONST_EYE_NV 0x86E5 3519 #define GL_PASS_THROUGH_NV 0x86E6 3520 #define GL_CULL_FRAGMENT_NV 0x86E7 3521 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 3522 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 3523 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 3524 #define GL_DOT_PRODUCT_NV 0x86EC 3525 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 3526 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 3527 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 3528 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 3529 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 3530 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 3531 #define GL_HILO_NV 0x86F4 3532 #define GL_DSDT_NV 0x86F5 3533 #define GL_DSDT_MAG_NV 0x86F6 3534 #define GL_DSDT_MAG_VIB_NV 0x86F7 3535 #define GL_HILO16_NV 0x86F8 3536 #define GL_SIGNED_HILO_NV 0x86F9 3537 #define GL_SIGNED_HILO16_NV 0x86FA 3538 #define GL_SIGNED_RGBA_NV 0x86FB 3539 #define GL_SIGNED_RGBA8_NV 0x86FC 3540 #define GL_SIGNED_RGB_NV 0x86FE 3541 #define GL_SIGNED_RGB8_NV 0x86FF 3542 #define GL_SIGNED_LUMINANCE_NV 0x8701 3543 #define GL_SIGNED_LUMINANCE8_NV 0x8702 3544 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 3545 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 3546 #define GL_SIGNED_ALPHA_NV 0x8705 3547 #define GL_SIGNED_ALPHA8_NV 0x8706 3548 #define GL_SIGNED_INTENSITY_NV 0x8707 3549 #define GL_SIGNED_INTENSITY8_NV 0x8708 3550 #define GL_DSDT8_NV 0x8709 3551 #define GL_DSDT8_MAG8_NV 0x870A 3552 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 3553 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 3554 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 3555 #define GL_HI_SCALE_NV 0x870E 3556 #define GL_LO_SCALE_NV 0x870F 3557 #define GL_DS_SCALE_NV 0x8710 3558 #define GL_DT_SCALE_NV 0x8711 3559 #define GL_MAGNITUDE_SCALE_NV 0x8712 3560 #define GL_VIBRANCE_SCALE_NV 0x8713 3561 #define GL_HI_BIAS_NV 0x8714 3562 #define GL_LO_BIAS_NV 0x8715 3563 #define GL_DS_BIAS_NV 0x8716 3564 #define GL_DT_BIAS_NV 0x8717 3565 #define GL_MAGNITUDE_BIAS_NV 0x8718 3566 #define GL_VIBRANCE_BIAS_NV 0x8719 3567 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 3568 #define GL_TEXTURE_HI_SIZE_NV 0x871B 3569 #define GL_TEXTURE_LO_SIZE_NV 0x871C 3570 #define GL_TEXTURE_DS_SIZE_NV 0x871D 3571 #define GL_TEXTURE_DT_SIZE_NV 0x871E 3572 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 3575 #ifndef GL_NV_texture_shader2 3576 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 3579 #ifndef GL_NV_vertex_array_range2 3580 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 3583 #ifndef GL_NV_vertex_program 3584 #define GL_VERTEX_PROGRAM_NV 0x8620 3585 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 3586 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 3587 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 3588 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 3589 #define GL_CURRENT_ATTRIB_NV 0x8626 3590 #define GL_PROGRAM_LENGTH_NV 0x8627 3591 #define GL_PROGRAM_STRING_NV 0x8628 3592 #define GL_MODELVIEW_PROJECTION_NV 0x8629 3593 #define GL_IDENTITY_NV 0x862A 3594 #define GL_INVERSE_NV 0x862B 3595 #define GL_TRANSPOSE_NV 0x862C 3596 #define GL_INVERSE_TRANSPOSE_NV 0x862D 3597 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 3598 #define GL_MAX_TRACK_MATRICES_NV 0x862F 3599 #define GL_MATRIX0_NV 0x8630 3600 #define GL_MATRIX1_NV 0x8631 3601 #define GL_MATRIX2_NV 0x8632 3602 #define GL_MATRIX3_NV 0x8633 3603 #define GL_MATRIX4_NV 0x8634 3604 #define GL_MATRIX5_NV 0x8635 3605 #define GL_MATRIX6_NV 0x8636 3606 #define GL_MATRIX7_NV 0x8637 3607 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 3608 #define GL_CURRENT_MATRIX_NV 0x8641 3609 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 3610 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 3611 #define GL_PROGRAM_PARAMETER_NV 0x8644 3612 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 3613 #define GL_PROGRAM_TARGET_NV 0x8646 3614 #define GL_PROGRAM_RESIDENT_NV 0x8647 3615 #define GL_TRACK_MATRIX_NV 0x8648 3616 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 3617 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 3618 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 3619 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 3620 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 3621 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 3622 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 3623 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 3624 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 3625 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 3626 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 3627 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 3628 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 3629 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 3630 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 3631 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 3632 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 3633 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 3634 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 3635 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 3636 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 3637 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 3638 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 3639 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 3640 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 3641 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 3642 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 3643 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 3644 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 3645 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 3646 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 3647 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 3648 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 3649 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 3650 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 3651 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 3652 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 3653 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 3654 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 3655 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 3656 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 3657 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 3658 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 3659 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 3660 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 3661 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 3662 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 3663 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 3664 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 3665 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 3666 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 3669 #ifndef GL_SGIX_texture_coordinate_clamp 3670 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 3671 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 3672 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 3675 #ifndef GL_SGIX_scalebias_hint 3676 #define GL_SCALEBIAS_HINT_SGIX 0x8322 3679 #ifndef GL_OML_interlace 3680 #define GL_INTERLACE_OML 0x8980 3681 #define GL_INTERLACE_READ_OML 0x8981 3684 #ifndef GL_OML_subsample 3685 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 3686 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 3689 #ifndef GL_OML_resample 3690 #define GL_PACK_RESAMPLE_OML 0x8984 3691 #define GL_UNPACK_RESAMPLE_OML 0x8985 3692 #define GL_RESAMPLE_REPLICATE_OML 0x8986 3693 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 3694 #define GL_RESAMPLE_AVERAGE_OML 0x8988 3695 #define GL_RESAMPLE_DECIMATE_OML 0x8989 3698 #ifndef GL_NV_copy_depth_to_color 3699 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 3700 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 3703 #ifndef GL_ATI_envmap_bumpmap 3704 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 3705 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 3706 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 3707 #define GL_BUMP_TEX_UNITS_ATI 0x8778 3708 #define GL_DUDV_ATI 0x8779 3709 #define GL_DU8DV8_ATI 0x877A 3710 #define GL_BUMP_ENVMAP_ATI 0x877B 3711 #define GL_BUMP_TARGET_ATI 0x877C 3714 #ifndef GL_ATI_fragment_shader 3715 #define GL_FRAGMENT_SHADER_ATI 0x8920 3716 #define GL_REG_0_ATI 0x8921 3717 #define GL_REG_1_ATI 0x8922 3718 #define GL_REG_2_ATI 0x8923 3719 #define GL_REG_3_ATI 0x8924 3720 #define GL_REG_4_ATI 0x8925 3721 #define GL_REG_5_ATI 0x8926 3722 #define GL_REG_6_ATI 0x8927 3723 #define GL_REG_7_ATI 0x8928 3724 #define GL_REG_8_ATI 0x8929 3725 #define GL_REG_9_ATI 0x892A 3726 #define GL_REG_10_ATI 0x892B 3727 #define GL_REG_11_ATI 0x892C 3728 #define GL_REG_12_ATI 0x892D 3729 #define GL_REG_13_ATI 0x892E 3730 #define GL_REG_14_ATI 0x892F 3731 #define GL_REG_15_ATI 0x8930 3732 #define GL_REG_16_ATI 0x8931 3733 #define GL_REG_17_ATI 0x8932 3734 #define GL_REG_18_ATI 0x8933 3735 #define GL_REG_19_ATI 0x8934 3736 #define GL_REG_20_ATI 0x8935 3737 #define GL_REG_21_ATI 0x8936 3738 #define GL_REG_22_ATI 0x8937 3739 #define GL_REG_23_ATI 0x8938 3740 #define GL_REG_24_ATI 0x8939 3741 #define GL_REG_25_ATI 0x893A 3742 #define GL_REG_26_ATI 0x893B 3743 #define GL_REG_27_ATI 0x893C 3744 #define GL_REG_28_ATI 0x893D 3745 #define GL_REG_29_ATI 0x893E 3746 #define GL_REG_30_ATI 0x893F 3747 #define GL_REG_31_ATI 0x8940 3748 #define GL_CON_0_ATI 0x8941 3749 #define GL_CON_1_ATI 0x8942 3750 #define GL_CON_2_ATI 0x8943 3751 #define GL_CON_3_ATI 0x8944 3752 #define GL_CON_4_ATI 0x8945 3753 #define GL_CON_5_ATI 0x8946 3754 #define GL_CON_6_ATI 0x8947 3755 #define GL_CON_7_ATI 0x8948 3756 #define GL_CON_8_ATI 0x8949 3757 #define GL_CON_9_ATI 0x894A 3758 #define GL_CON_10_ATI 0x894B 3759 #define GL_CON_11_ATI 0x894C 3760 #define GL_CON_12_ATI 0x894D 3761 #define GL_CON_13_ATI 0x894E 3762 #define GL_CON_14_ATI 0x894F 3763 #define GL_CON_15_ATI 0x8950 3764 #define GL_CON_16_ATI 0x8951 3765 #define GL_CON_17_ATI 0x8952 3766 #define GL_CON_18_ATI 0x8953 3767 #define GL_CON_19_ATI 0x8954 3768 #define GL_CON_20_ATI 0x8955 3769 #define GL_CON_21_ATI 0x8956 3770 #define GL_CON_22_ATI 0x8957 3771 #define GL_CON_23_ATI 0x8958 3772 #define GL_CON_24_ATI 0x8959 3773 #define GL_CON_25_ATI 0x895A 3774 #define GL_CON_26_ATI 0x895B 3775 #define GL_CON_27_ATI 0x895C 3776 #define GL_CON_28_ATI 0x895D 3777 #define GL_CON_29_ATI 0x895E 3778 #define GL_CON_30_ATI 0x895F 3779 #define GL_CON_31_ATI 0x8960 3780 #define GL_MOV_ATI 0x8961 3781 #define GL_ADD_ATI 0x8963 3782 #define GL_MUL_ATI 0x8964 3783 #define GL_SUB_ATI 0x8965 3784 #define GL_DOT3_ATI 0x8966 3785 #define GL_DOT4_ATI 0x8967 3786 #define GL_MAD_ATI 0x8968 3787 #define GL_LERP_ATI 0x8969 3788 #define GL_CND_ATI 0x896A 3789 #define GL_CND0_ATI 0x896B 3790 #define GL_DOT2_ADD_ATI 0x896C 3791 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 3792 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 3793 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 3794 #define GL_NUM_PASSES_ATI 0x8970 3795 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 3796 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 3797 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 3798 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 3799 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 3800 #define GL_SWIZZLE_STR_ATI 0x8976 3801 #define GL_SWIZZLE_STQ_ATI 0x8977 3802 #define GL_SWIZZLE_STR_DR_ATI 0x8978 3803 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 3804 #define GL_SWIZZLE_STRQ_ATI 0x897A 3805 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 3806 #define GL_RED_BIT_ATI 0x00000001 3807 #define GL_GREEN_BIT_ATI 0x00000002 3808 #define GL_BLUE_BIT_ATI 0x00000004 3809 #define GL_2X_BIT_ATI 0x00000001 3810 #define GL_4X_BIT_ATI 0x00000002 3811 #define GL_8X_BIT_ATI 0x00000004 3812 #define GL_HALF_BIT_ATI 0x00000008 3813 #define GL_QUARTER_BIT_ATI 0x00000010 3814 #define GL_EIGHTH_BIT_ATI 0x00000020 3815 #define GL_SATURATE_BIT_ATI 0x00000040 3816 #define GL_COMP_BIT_ATI 0x00000002 3817 #define GL_NEGATE_BIT_ATI 0x00000004 3818 #define GL_BIAS_BIT_ATI 0x00000008 3821 #ifndef GL_ATI_pn_triangles 3822 #define GL_PN_TRIANGLES_ATI 0x87F0 3823 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 3824 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 3825 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 3826 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 3827 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 3828 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 3829 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 3830 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 3833 #ifndef GL_ATI_vertex_array_object 3834 #define GL_STATIC_ATI 0x8760 3835 #define GL_DYNAMIC_ATI 0x8761 3836 #define GL_PRESERVE_ATI 0x8762 3837 #define GL_DISCARD_ATI 0x8763 3838 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 3839 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 3840 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 3841 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 3844 #ifndef GL_EXT_vertex_shader 3845 #define GL_VERTEX_SHADER_EXT 0x8780 3846 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 3847 #define GL_OP_INDEX_EXT 0x8782 3848 #define GL_OP_NEGATE_EXT 0x8783 3849 #define GL_OP_DOT3_EXT 0x8784 3850 #define GL_OP_DOT4_EXT 0x8785 3851 #define GL_OP_MUL_EXT 0x8786 3852 #define GL_OP_ADD_EXT 0x8787 3853 #define GL_OP_MADD_EXT 0x8788 3854 #define GL_OP_FRAC_EXT 0x8789 3855 #define GL_OP_MAX_EXT 0x878A 3856 #define GL_OP_MIN_EXT 0x878B 3857 #define GL_OP_SET_GE_EXT 0x878C 3858 #define GL_OP_SET_LT_EXT 0x878D 3859 #define GL_OP_CLAMP_EXT 0x878E 3860 #define GL_OP_FLOOR_EXT 0x878F 3861 #define GL_OP_ROUND_EXT 0x8790 3862 #define GL_OP_EXP_BASE_2_EXT 0x8791 3863 #define GL_OP_LOG_BASE_2_EXT 0x8792 3864 #define GL_OP_POWER_EXT 0x8793 3865 #define GL_OP_RECIP_EXT 0x8794 3866 #define GL_OP_RECIP_SQRT_EXT 0x8795 3867 #define GL_OP_SUB_EXT 0x8796 3868 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 3869 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 3870 #define GL_OP_MOV_EXT 0x8799 3871 #define GL_OUTPUT_VERTEX_EXT 0x879A 3872 #define GL_OUTPUT_COLOR0_EXT 0x879B 3873 #define GL_OUTPUT_COLOR1_EXT 0x879C 3874 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 3875 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 3876 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 3877 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 3878 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 3879 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 3880 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 3881 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 3882 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 3883 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 3884 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 3885 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 3886 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 3887 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 3888 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 3889 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 3890 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 3891 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 3892 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 3893 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 3894 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 3895 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 3896 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 3897 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 3898 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 3899 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 3900 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 3901 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 3902 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 3903 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 3904 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 3905 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 3906 #define GL_OUTPUT_FOG_EXT 0x87BD 3907 #define GL_SCALAR_EXT 0x87BE 3908 #define GL_VECTOR_EXT 0x87BF 3909 #define GL_MATRIX_EXT 0x87C0 3910 #define GL_VARIANT_EXT 0x87C1 3911 #define GL_INVARIANT_EXT 0x87C2 3912 #define GL_LOCAL_CONSTANT_EXT 0x87C3 3913 #define GL_LOCAL_EXT 0x87C4 3914 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 3915 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 3916 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 3917 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 3918 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 3919 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 3920 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 3921 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 3922 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 3923 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 3924 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 3925 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 3926 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 3927 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 3928 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 3929 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 3930 #define GL_X_EXT 0x87D5 3931 #define GL_Y_EXT 0x87D6 3932 #define GL_Z_EXT 0x87D7 3933 #define GL_W_EXT 0x87D8 3934 #define GL_NEGATIVE_X_EXT 0x87D9 3935 #define GL_NEGATIVE_Y_EXT 0x87DA 3936 #define GL_NEGATIVE_Z_EXT 0x87DB 3937 #define GL_NEGATIVE_W_EXT 0x87DC 3938 #define GL_ZERO_EXT 0x87DD 3939 #define GL_ONE_EXT 0x87DE 3940 #define GL_NEGATIVE_ONE_EXT 0x87DF 3941 #define GL_NORMALIZED_RANGE_EXT 0x87E0 3942 #define GL_FULL_RANGE_EXT 0x87E1 3943 #define GL_CURRENT_VERTEX_EXT 0x87E2 3944 #define GL_MVP_MATRIX_EXT 0x87E3 3945 #define GL_VARIANT_VALUE_EXT 0x87E4 3946 #define GL_VARIANT_DATATYPE_EXT 0x87E5 3947 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 3948 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 3949 #define GL_VARIANT_ARRAY_EXT 0x87E8 3950 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 3951 #define GL_INVARIANT_VALUE_EXT 0x87EA 3952 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 3953 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 3954 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 3957 #ifndef GL_ATI_vertex_streams 3958 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 3959 #define GL_VERTEX_STREAM0_ATI 0x876C 3960 #define GL_VERTEX_STREAM1_ATI 0x876D 3961 #define GL_VERTEX_STREAM2_ATI 0x876E 3962 #define GL_VERTEX_STREAM3_ATI 0x876F 3963 #define GL_VERTEX_STREAM4_ATI 0x8770 3964 #define GL_VERTEX_STREAM5_ATI 0x8771 3965 #define GL_VERTEX_STREAM6_ATI 0x8772 3966 #define GL_VERTEX_STREAM7_ATI 0x8773 3967 #define GL_VERTEX_SOURCE_ATI 0x8774 3970 #ifndef GL_ATI_element_array 3971 #define GL_ELEMENT_ARRAY_ATI 0x8768 3972 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 3973 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 3976 #ifndef GL_SUN_mesh_array 3977 #define GL_QUAD_MESH_SUN 0x8614 3978 #define GL_TRIANGLE_MESH_SUN 0x8615 3981 #ifndef GL_SUN_slice_accum 3982 #define GL_SLICE_ACCUM_SUN 0x85CC 3985 #ifndef GL_NV_multisample_filter_hint 3986 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 3989 #ifndef GL_NV_depth_clamp 3990 #define GL_DEPTH_CLAMP_NV 0x864F 3993 #ifndef GL_NV_occlusion_query 3994 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 3995 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 3996 #define GL_PIXEL_COUNT_NV 0x8866 3997 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 4000 #ifndef GL_NV_point_sprite 4001 #define GL_POINT_SPRITE_NV 0x8861 4002 #define GL_COORD_REPLACE_NV 0x8862 4003 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 4006 #ifndef GL_NV_texture_shader3 4007 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 4008 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 4009 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 4010 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 4011 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 4012 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 4013 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 4014 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 4015 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 4016 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 4017 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 4018 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 4019 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 4020 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 4021 #define GL_HILO8_NV 0x885E 4022 #define GL_SIGNED_HILO8_NV 0x885F 4023 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 4026 #ifndef GL_NV_vertex_program1_1 4029 #ifndef GL_EXT_shadow_funcs 4032 #ifndef GL_EXT_stencil_two_side 4033 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 4034 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 4037 #ifndef GL_ATI_text_fragment_shader 4038 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 4041 #ifndef GL_APPLE_client_storage 4042 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 4045 #ifndef GL_APPLE_element_array 4046 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 4047 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 4048 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 4051 #ifndef GL_APPLE_fence 4052 #define GL_DRAW_PIXELS_APPLE 0x8A0A 4053 #define GL_FENCE_APPLE 0x8A0B 4056 #ifndef GL_APPLE_vertex_array_object 4057 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 4060 #ifndef GL_APPLE_vertex_array_range 4061 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 4062 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 4063 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 4064 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 4065 #define GL_STORAGE_CLIENT_APPLE 0x85B4 4066 #define GL_STORAGE_CACHED_APPLE 0x85BE 4067 #define GL_STORAGE_SHARED_APPLE 0x85BF 4070 #ifndef GL_APPLE_ycbcr_422 4071 #define GL_YCBCR_422_APPLE 0x85B9 4072 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 4073 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 4077 #define GL_RGB_S3TC 0x83A0 4078 #define GL_RGB4_S3TC 0x83A1 4079 #define GL_RGBA_S3TC 0x83A2 4080 #define GL_RGBA4_S3TC 0x83A3 4083 #ifndef GL_ATI_draw_buffers 4084 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4085 #define GL_DRAW_BUFFER0_ATI 0x8825 4086 #define GL_DRAW_BUFFER1_ATI 0x8826 4087 #define GL_DRAW_BUFFER2_ATI 0x8827 4088 #define GL_DRAW_BUFFER3_ATI 0x8828 4089 #define GL_DRAW_BUFFER4_ATI 0x8829 4090 #define GL_DRAW_BUFFER5_ATI 0x882A 4091 #define GL_DRAW_BUFFER6_ATI 0x882B 4092 #define GL_DRAW_BUFFER7_ATI 0x882C 4093 #define GL_DRAW_BUFFER8_ATI 0x882D 4094 #define GL_DRAW_BUFFER9_ATI 0x882E 4095 #define GL_DRAW_BUFFER10_ATI 0x882F 4096 #define GL_DRAW_BUFFER11_ATI 0x8830 4097 #define GL_DRAW_BUFFER12_ATI 0x8831 4098 #define GL_DRAW_BUFFER13_ATI 0x8832 4099 #define GL_DRAW_BUFFER14_ATI 0x8833 4100 #define GL_DRAW_BUFFER15_ATI 0x8834 4103 #ifndef GL_ATI_pixel_format_float 4104 #define GL_TYPE_RGBA_FLOAT_ATI 0x8820 4105 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 4108 #ifndef GL_ATI_texture_env_combine3 4109 #define GL_MODULATE_ADD_ATI 0x8744 4110 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 4111 #define GL_MODULATE_SUBTRACT_ATI 0x8746 4114 #ifndef GL_ATI_texture_float 4115 #define GL_RGBA_FLOAT32_ATI 0x8814 4116 #define GL_RGB_FLOAT32_ATI 0x8815 4117 #define GL_ALPHA_FLOAT32_ATI 0x8816 4118 #define GL_INTENSITY_FLOAT32_ATI 0x8817 4119 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 4120 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 4121 #define GL_RGBA_FLOAT16_ATI 0x881A 4122 #define GL_RGB_FLOAT16_ATI 0x881B 4123 #define GL_ALPHA_FLOAT16_ATI 0x881C 4124 #define GL_INTENSITY_FLOAT16_ATI 0x881D 4125 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 4126 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 4129 #ifndef GL_NV_float_buffer 4130 #define GL_FLOAT_R_NV 0x8880 4131 #define GL_FLOAT_RG_NV 0x8881 4132 #define GL_FLOAT_RGB_NV 0x8882 4133 #define GL_FLOAT_RGBA_NV 0x8883 4134 #define GL_FLOAT_R16_NV 0x8884 4135 #define GL_FLOAT_R32_NV 0x8885 4136 #define GL_FLOAT_RG16_NV 0x8886 4137 #define GL_FLOAT_RG32_NV 0x8887 4138 #define GL_FLOAT_RGB16_NV 0x8888 4139 #define GL_FLOAT_RGB32_NV 0x8889 4140 #define GL_FLOAT_RGBA16_NV 0x888A 4141 #define GL_FLOAT_RGBA32_NV 0x888B 4142 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 4143 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 4144 #define GL_FLOAT_RGBA_MODE_NV 0x888E 4147 #ifndef GL_NV_fragment_program 4148 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 4149 #define GL_FRAGMENT_PROGRAM_NV 0x8870 4150 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 4151 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 4152 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 4153 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 4156 #ifndef GL_NV_half_float 4157 #define GL_HALF_FLOAT_NV 0x140B 4160 #ifndef GL_NV_pixel_data_range 4161 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 4162 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 4163 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 4164 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 4165 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 4166 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 4169 #ifndef GL_NV_primitive_restart 4170 #define GL_PRIMITIVE_RESTART_NV 0x8558 4171 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 4174 #ifndef GL_NV_texture_expand_normal 4175 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 4178 #ifndef GL_NV_vertex_program2 4181 #ifndef GL_ATI_map_object_buffer 4184 #ifndef GL_ATI_separate_stencil 4185 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 4186 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 4187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 4188 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 4191 #ifndef GL_ATI_vertex_attrib_array_object 4194 #ifndef GL_OES_read_format 4195 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 4196 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 4199 #ifndef GL_EXT_depth_bounds_test 4200 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 4201 #define GL_DEPTH_BOUNDS_EXT 0x8891 4204 #ifndef GL_EXT_texture_mirror_clamp 4205 #define GL_MIRROR_CLAMP_EXT 0x8742 4206 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 4207 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 4210 #ifndef GL_EXT_blend_equation_separate 4211 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 4212 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 4215 #ifndef GL_MESA_pack_invert 4216 #define GL_PACK_INVERT_MESA 0x8758 4219 #ifndef GL_MESA_ycbcr_texture 4220 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 4221 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 4222 #define GL_YCBCR_MESA 0x8757 4225 #ifndef GL_EXT_pixel_buffer_object 4226 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 4227 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 4228 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 4229 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 4232 #ifndef GL_NV_fragment_program_option 4235 #ifndef GL_NV_fragment_program2 4236 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 4237 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 4238 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 4239 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 4240 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 4243 #ifndef GL_NV_vertex_program2_option 4248 #ifndef GL_NV_vertex_program3 4252 #ifndef GL_EXT_framebuffer_object 4253 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 4254 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 4255 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 4256 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 4257 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 4258 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 4259 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 4260 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 4261 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 4262 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 4263 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 4264 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 4265 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 4266 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 4267 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 4268 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 4269 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 4270 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 4271 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 4272 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 4273 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 4274 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 4275 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 4276 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 4277 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 4278 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 4279 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 4280 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 4281 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 4282 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 4283 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 4284 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 4285 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 4286 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 4287 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 4288 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 4289 #define GL_FRAMEBUFFER_EXT 0x8D40 4290 #define GL_RENDERBUFFER_EXT 0x8D41 4291 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 4292 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 4293 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 4294 #define GL_STENCIL_INDEX1_EXT 0x8D46 4295 #define GL_STENCIL_INDEX4_EXT 0x8D47 4296 #define GL_STENCIL_INDEX8_EXT 0x8D48 4297 #define GL_STENCIL_INDEX16_EXT 0x8D49 4298 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 4299 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 4300 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 4301 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 4302 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 4303 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 4306 #ifndef GL_GREMEDY_string_marker 4309 #ifndef GL_EXT_packed_depth_stencil 4310 #define GL_DEPTH_STENCIL_EXT 0x84F9 4311 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 4312 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 4313 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 4316 #ifndef GL_EXT_stencil_clear_tag 4317 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 4318 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 4321 #ifndef GL_EXT_texture_sRGB 4322 #define GL_SRGB_EXT 0x8C40 4323 #define GL_SRGB8_EXT 0x8C41 4324 #define GL_SRGB_ALPHA_EXT 0x8C42 4325 #define GL_SRGB8_ALPHA8_EXT 0x8C43 4326 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 4327 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 4328 #define GL_SLUMINANCE_EXT 0x8C46 4329 #define GL_SLUMINANCE8_EXT 0x8C47 4330 #define GL_COMPRESSED_SRGB_EXT 0x8C48 4331 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 4332 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 4333 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 4334 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 4335 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 4336 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 4337 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 4340 #ifndef GL_EXT_framebuffer_blit 4341 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 4342 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 4343 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 4344 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 4347 #ifndef GL_EXT_framebuffer_multisample 4348 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 4349 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 4350 #define GL_MAX_SAMPLES_EXT 0x8D57 4353 #ifndef GL_MESAX_texture_stack 4354 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 4355 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 4356 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 4357 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 4358 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 4359 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 4362 #ifndef GL_EXT_timer_query 4363 #define GL_TIME_ELAPSED_EXT 0x88BF 4366 #ifndef GL_EXT_gpu_program_parameters 4369 #ifndef GL_APPLE_flush_buffer_range 4370 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 4371 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 4374 #ifndef GL_NV_gpu_program4 4375 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 4376 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 4377 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 4378 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 4379 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 4380 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 4381 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 4382 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 4385 #ifndef GL_NV_geometry_program4 4386 #define GL_LINES_ADJACENCY_EXT 0x000A 4387 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 4388 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 4389 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 4390 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 4391 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 4392 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 4393 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 4394 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 4395 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 4396 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 4397 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 4398 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 4399 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 4400 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 4401 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 4404 #ifndef GL_EXT_geometry_shader4 4405 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 4410 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 4411 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 4412 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 4413 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 4414 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 4415 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 4427 #ifndef GL_NV_vertex_program4 4428 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 4431 #ifndef GL_EXT_gpu_shader4 4432 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 4433 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 4434 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 4435 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 4436 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 4437 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 4438 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 4439 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 4440 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 4441 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 4442 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 4443 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 4444 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 4445 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 4446 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 4447 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 4448 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 4449 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 4450 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 4451 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 4452 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 4453 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 4454 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 4455 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 4456 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 4459 #ifndef GL_EXT_draw_instanced 4462 #ifndef GL_EXT_packed_float 4463 #define GL_R11F_G11F_B10F_EXT 0x8C3A 4464 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 4465 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 4468 #ifndef GL_EXT_texture_array 4469 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 4470 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 4471 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 4472 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 4473 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 4474 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 4475 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 4476 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 4480 #ifndef GL_EXT_texture_buffer_object 4481 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 4482 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 4483 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 4484 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 4485 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 4488 #ifndef GL_EXT_texture_compression_latc 4489 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 4490 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 4491 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 4492 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 4495 #ifndef GL_EXT_texture_compression_rgtc 4496 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 4497 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 4498 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 4499 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 4502 #ifndef GL_EXT_texture_shared_exponent 4503 #define GL_RGB9_E5_EXT 0x8C3D 4504 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 4505 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 4508 #ifndef GL_NV_depth_buffer_float 4509 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 4510 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 4511 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 4512 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 4515 #ifndef GL_NV_fragment_program4 4518 #ifndef GL_NV_framebuffer_multisample_coverage 4519 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 4520 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 4521 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 4522 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 4525 #ifndef GL_EXT_framebuffer_sRGB 4526 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 4527 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 4530 #ifndef GL_NV_geometry_shader4 4533 #ifndef GL_NV_parameter_buffer_object 4534 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 4535 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 4536 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 4537 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 4538 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 4541 #ifndef GL_EXT_draw_buffers2 4544 #ifndef GL_NV_transform_feedback 4545 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 4546 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 4547 #define GL_TEXTURE_COORD_NV 0x8C79 4548 #define GL_CLIP_DISTANCE_NV 0x8C7A 4549 #define GL_VERTEX_ID_NV 0x8C7B 4550 #define GL_PRIMITIVE_ID_NV 0x8C7C 4551 #define GL_GENERIC_ATTRIB_NV 0x8C7D 4552 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 4553 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 4554 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 4555 #define GL_ACTIVE_VARYINGS_NV 0x8C81 4556 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 4557 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 4558 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 4559 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 4560 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 4561 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 4562 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 4563 #define GL_RASTERIZER_DISCARD_NV 0x8C89 4564 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A 4565 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 4566 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 4567 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 4568 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 4569 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 4570 #define GL_LAYER_NV 0x8DAA 4571 #define GL_NEXT_BUFFER_NV -2 4572 #define GL_SKIP_COMPONENTS4_NV -3 4573 #define GL_SKIP_COMPONENTS3_NV -4 4574 #define GL_SKIP_COMPONENTS2_NV -5 4575 #define GL_SKIP_COMPONENTS1_NV -6 4578 #ifndef GL_EXT_bindable_uniform 4579 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 4580 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 4581 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 4582 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 4583 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 4584 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 4587 #ifndef GL_EXT_texture_integer 4588 #define GL_RGBA32UI_EXT 0x8D70 4589 #define GL_RGB32UI_EXT 0x8D71 4590 #define GL_ALPHA32UI_EXT 0x8D72 4591 #define GL_INTENSITY32UI_EXT 0x8D73 4592 #define GL_LUMINANCE32UI_EXT 0x8D74 4593 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 4594 #define GL_RGBA16UI_EXT 0x8D76 4595 #define GL_RGB16UI_EXT 0x8D77 4596 #define GL_ALPHA16UI_EXT 0x8D78 4597 #define GL_INTENSITY16UI_EXT 0x8D79 4598 #define GL_LUMINANCE16UI_EXT 0x8D7A 4599 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 4600 #define GL_RGBA8UI_EXT 0x8D7C 4601 #define GL_RGB8UI_EXT 0x8D7D 4602 #define GL_ALPHA8UI_EXT 0x8D7E 4603 #define GL_INTENSITY8UI_EXT 0x8D7F 4604 #define GL_LUMINANCE8UI_EXT 0x8D80 4605 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 4606 #define GL_RGBA32I_EXT 0x8D82 4607 #define GL_RGB32I_EXT 0x8D83 4608 #define GL_ALPHA32I_EXT 0x8D84 4609 #define GL_INTENSITY32I_EXT 0x8D85 4610 #define GL_LUMINANCE32I_EXT 0x8D86 4611 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 4612 #define GL_RGBA16I_EXT 0x8D88 4613 #define GL_RGB16I_EXT 0x8D89 4614 #define GL_ALPHA16I_EXT 0x8D8A 4615 #define GL_INTENSITY16I_EXT 0x8D8B 4616 #define GL_LUMINANCE16I_EXT 0x8D8C 4617 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 4618 #define GL_RGBA8I_EXT 0x8D8E 4619 #define GL_RGB8I_EXT 0x8D8F 4620 #define GL_ALPHA8I_EXT 0x8D90 4621 #define GL_INTENSITY8I_EXT 0x8D91 4622 #define GL_LUMINANCE8I_EXT 0x8D92 4623 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 4624 #define GL_RED_INTEGER_EXT 0x8D94 4625 #define GL_GREEN_INTEGER_EXT 0x8D95 4626 #define GL_BLUE_INTEGER_EXT 0x8D96 4627 #define GL_ALPHA_INTEGER_EXT 0x8D97 4628 #define GL_RGB_INTEGER_EXT 0x8D98 4629 #define GL_RGBA_INTEGER_EXT 0x8D99 4630 #define GL_BGR_INTEGER_EXT 0x8D9A 4631 #define GL_BGRA_INTEGER_EXT 0x8D9B 4632 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 4633 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 4634 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 4637 #ifndef GL_GREMEDY_frame_terminator 4640 #ifndef GL_NV_conditional_render 4641 #define GL_QUERY_WAIT_NV 0x8E13 4642 #define GL_QUERY_NO_WAIT_NV 0x8E14 4643 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 4644 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 4647 #ifndef GL_NV_present_video 4648 #define GL_FRAME_NV 0x8E26 4649 #define GL_FIELDS_NV 0x8E27 4650 #define GL_CURRENT_TIME_NV 0x8E28 4651 #define GL_NUM_FILL_STREAMS_NV 0x8E29 4652 #define GL_PRESENT_TIME_NV 0x8E2A 4653 #define GL_PRESENT_DURATION_NV 0x8E2B 4656 #ifndef GL_EXT_transform_feedback 4657 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 4658 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 4659 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 4660 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 4661 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 4662 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 4663 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 4664 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 4665 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 4666 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 4667 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 4668 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 4669 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 4670 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 4671 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 4674 #ifndef GL_EXT_direct_state_access 4675 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 4676 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 4677 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 4680 #ifndef GL_EXT_vertex_array_bgra 4684 #ifndef GL_EXT_texture_swizzle 4685 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 4686 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 4687 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 4688 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 4689 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 4692 #ifndef GL_NV_explicit_multisample 4693 #define GL_SAMPLE_POSITION_NV 0x8E50 4694 #define GL_SAMPLE_MASK_NV 0x8E51 4695 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 4696 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 4697 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 4698 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 4699 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 4700 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 4701 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 4702 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 4705 #ifndef GL_NV_transform_feedback2 4706 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 4707 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 4708 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 4709 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 4712 #ifndef GL_ATI_meminfo 4713 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 4714 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 4715 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 4718 #ifndef GL_AMD_performance_monitor 4719 #define GL_COUNTER_TYPE_AMD 0x8BC0 4720 #define GL_COUNTER_RANGE_AMD 0x8BC1 4721 #define GL_UNSIGNED_INT64_AMD 0x8BC2 4722 #define GL_PERCENTAGE_AMD 0x8BC3 4723 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 4724 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 4725 #define GL_PERFMON_RESULT_AMD 0x8BC6 4728 #ifndef GL_AMD_texture_texture4 4731 #ifndef GL_AMD_vertex_shader_tesselator 4732 #define GL_SAMPLER_BUFFER_AMD 0x9001 4733 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 4734 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 4735 #define GL_TESSELLATION_MODE_AMD 0x9004 4736 #define GL_TESSELLATION_FACTOR_AMD 0x9005 4737 #define GL_DISCRETE_AMD 0x9006 4738 #define GL_CONTINUOUS_AMD 0x9007 4741 #ifndef GL_EXT_provoking_vertex 4742 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 4743 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 4744 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 4745 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 4748 #ifndef GL_EXT_texture_snorm 4749 #define GL_ALPHA_SNORM 0x9010 4750 #define GL_LUMINANCE_SNORM 0x9011 4751 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 4752 #define GL_INTENSITY_SNORM 0x9013 4753 #define GL_ALPHA8_SNORM 0x9014 4754 #define GL_LUMINANCE8_SNORM 0x9015 4755 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 4756 #define GL_INTENSITY8_SNORM 0x9017 4757 #define GL_ALPHA16_SNORM 0x9018 4758 #define GL_LUMINANCE16_SNORM 0x9019 4759 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 4760 #define GL_INTENSITY16_SNORM 0x901B 4776 #ifndef GL_AMD_draw_buffers_blend 4779 #ifndef GL_APPLE_texture_range 4780 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 4781 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 4782 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 4783 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 4788 #ifndef GL_APPLE_float_pixels 4789 #define GL_HALF_APPLE 0x140B 4790 #define GL_RGBA_FLOAT32_APPLE 0x8814 4791 #define GL_RGB_FLOAT32_APPLE 0x8815 4792 #define GL_ALPHA_FLOAT32_APPLE 0x8816 4793 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 4794 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 4795 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 4796 #define GL_RGBA_FLOAT16_APPLE 0x881A 4797 #define GL_RGB_FLOAT16_APPLE 0x881B 4798 #define GL_ALPHA_FLOAT16_APPLE 0x881C 4799 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 4800 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 4801 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 4802 #define GL_COLOR_FLOAT_APPLE 0x8A0F 4805 #ifndef GL_APPLE_vertex_program_evaluators 4806 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 4807 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 4808 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 4809 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 4810 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 4811 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 4812 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 4813 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 4814 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 4815 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 4818 #ifndef GL_APPLE_aux_depth_stencil 4819 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 4822 #ifndef GL_APPLE_object_purgeable 4823 #define GL_BUFFER_OBJECT_APPLE 0x85B3 4824 #define GL_RELEASED_APPLE 0x8A19 4825 #define GL_VOLATILE_APPLE 0x8A1A 4826 #define GL_RETAINED_APPLE 0x8A1B 4827 #define GL_UNDEFINED_APPLE 0x8A1C 4828 #define GL_PURGEABLE_APPLE 0x8A1D 4831 #ifndef GL_APPLE_row_bytes 4832 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 4833 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 4836 #ifndef GL_APPLE_rgb_422 4837 #define GL_RGB_422_APPLE 0x8A1F 4842 #ifndef GL_NV_video_capture 4843 #define GL_VIDEO_BUFFER_NV 0x9020 4844 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 4845 #define GL_FIELD_UPPER_NV 0x9022 4846 #define GL_FIELD_LOWER_NV 0x9023 4847 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 4848 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 4849 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 4850 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 4851 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 4852 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 4853 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 4854 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 4855 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 4856 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 4857 #define GL_PARTIAL_SUCCESS_NV 0x902E 4858 #define GL_SUCCESS_NV 0x902F 4859 #define GL_FAILURE_NV 0x9030 4860 #define GL_YCBYCR8_422_NV 0x9031 4861 #define GL_YCBAYCR8A_4224_NV 0x9032 4862 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 4863 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 4864 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 4865 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 4866 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 4867 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 4868 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 4869 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 4870 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 4871 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 4874 #ifndef GL_NV_copy_image 4877 #ifndef GL_EXT_separate_shader_objects 4878 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 4881 #ifndef GL_NV_parameter_buffer_object2 4884 #ifndef GL_NV_shader_buffer_load 4885 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 4886 #define GL_GPU_ADDRESS_NV 0x8F34 4887 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 4890 #ifndef GL_NV_vertex_buffer_unified_memory 4891 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 4892 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 4893 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 4894 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 4895 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 4896 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 4897 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 4898 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 4899 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 4900 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 4901 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 4902 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 4903 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 4904 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 4905 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 4906 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 4907 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 4908 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 4909 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 4910 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 4911 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 4912 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 4913 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 4914 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 4915 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 4918 #ifndef GL_NV_texture_barrier 4921 #ifndef GL_AMD_shader_stencil_export 4924 #ifndef GL_AMD_seamless_cubemap_per_texture 4928 #ifndef GL_AMD_conservative_depth 4931 #ifndef GL_EXT_shader_image_load_store 4932 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 4933 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 4934 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 4935 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 4936 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 4937 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 4938 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 4939 #define GL_IMAGE_1D_EXT 0x904C 4940 #define GL_IMAGE_2D_EXT 0x904D 4941 #define GL_IMAGE_3D_EXT 0x904E 4942 #define GL_IMAGE_2D_RECT_EXT 0x904F 4943 #define GL_IMAGE_CUBE_EXT 0x9050 4944 #define GL_IMAGE_BUFFER_EXT 0x9051 4945 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 4946 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 4947 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 4948 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 4949 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 4950 #define GL_INT_IMAGE_1D_EXT 0x9057 4951 #define GL_INT_IMAGE_2D_EXT 0x9058 4952 #define GL_INT_IMAGE_3D_EXT 0x9059 4953 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 4954 #define GL_INT_IMAGE_CUBE_EXT 0x905B 4955 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 4956 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 4957 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 4958 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 4959 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 4960 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 4961 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 4962 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 4963 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 4964 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 4965 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 4966 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 4967 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 4968 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 4969 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 4970 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 4971 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 4972 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 4973 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 4974 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 4975 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 4976 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 4977 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 4978 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 4979 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 4980 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 4981 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 4982 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 4983 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 4984 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 4985 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 4986 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 4989 #ifndef GL_EXT_vertex_attrib_64bit 4991 #define GL_DOUBLE_VEC2_EXT 0x8FFC 4992 #define GL_DOUBLE_VEC3_EXT 0x8FFD 4993 #define GL_DOUBLE_VEC4_EXT 0x8FFE 4994 #define GL_DOUBLE_MAT2_EXT 0x8F46 4995 #define GL_DOUBLE_MAT3_EXT 0x8F47 4996 #define GL_DOUBLE_MAT4_EXT 0x8F48 4997 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 4998 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 4999 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 5000 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 5001 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 5002 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 5005 #ifndef GL_NV_gpu_program5 5006 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 5007 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 5008 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 5009 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 5010 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 5011 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 5014 #ifndef GL_NV_gpu_shader5 5015 #define GL_INT64_NV 0x140E 5016 #define GL_UNSIGNED_INT64_NV 0x140F 5017 #define GL_INT8_NV 0x8FE0 5018 #define GL_INT8_VEC2_NV 0x8FE1 5019 #define GL_INT8_VEC3_NV 0x8FE2 5020 #define GL_INT8_VEC4_NV 0x8FE3 5021 #define GL_INT16_NV 0x8FE4 5022 #define GL_INT16_VEC2_NV 0x8FE5 5023 #define GL_INT16_VEC3_NV 0x8FE6 5024 #define GL_INT16_VEC4_NV 0x8FE7 5025 #define GL_INT64_VEC2_NV 0x8FE9 5026 #define GL_INT64_VEC3_NV 0x8FEA 5027 #define GL_INT64_VEC4_NV 0x8FEB 5028 #define GL_UNSIGNED_INT8_NV 0x8FEC 5029 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5030 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5031 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5032 #define GL_UNSIGNED_INT16_NV 0x8FF0 5033 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5034 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5035 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5036 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5037 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5038 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5039 #define GL_FLOAT16_NV 0x8FF8 5040 #define GL_FLOAT16_VEC2_NV 0x8FF9 5041 #define GL_FLOAT16_VEC3_NV 0x8FFA 5042 #define GL_FLOAT16_VEC4_NV 0x8FFB 5046 #ifndef GL_NV_shader_buffer_store 5047 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 5052 #ifndef GL_NV_tessellation_program5 5053 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 5054 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 5055 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 5056 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 5057 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 5060 #ifndef GL_NV_vertex_attrib_integer_64bit 5065 #ifndef GL_NV_multisample_coverage 5066 #define GL_COVERAGE_SAMPLES_NV 0x80A9 5067 #define GL_COLOR_SAMPLES_NV 0x8E20 5070 #ifndef GL_AMD_name_gen_delete 5071 #define GL_DATA_BUFFER_AMD 0x9151 5072 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5073 #define GL_QUERY_OBJECT_AMD 0x9153 5074 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5075 #define GL_SAMPLER_OBJECT_AMD 0x9155 5078 #ifndef GL_AMD_debug_output 5079 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5080 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5081 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5082 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5083 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5084 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5085 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5086 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5087 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5088 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5089 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5090 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5091 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5094 #ifndef GL_NV_vdpau_interop 5095 #define GL_SURFACE_STATE_NV 0x86EB 5096 #define GL_SURFACE_REGISTERED_NV 0x86FD 5097 #define GL_SURFACE_MAPPED_NV 0x8700 5098 #define GL_WRITE_DISCARD_NV 0x88BE 5101 #ifndef GL_AMD_transform_feedback3_lines_triangles 5108 #ifndef GL_VERSION_2_0 5113 #ifndef GL_VERSION_1_5 5115 #if defined(__APPLE__) 5124 #ifndef GL_ARB_vertex_buffer_object 5126 #if defined(__APPLE__) 5135 #ifndef GL_ARB_shader_objects 5138 #if defined(__APPLE__) 5146 #ifndef GL_ARB_half_float_pixel 5150 #ifndef GL_NV_half_float 5154 #ifndef GLEXT_64_TYPES_DEFINED 5156 #define GLEXT_64_TYPES_DEFINED 5159 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 5160 #include <inttypes.h> 5161 #elif defined(__sun__) || defined(__digital__) 5162 #include <inttypes.h> 5163 #if defined(__STDC__) 5164 #if defined(__arch64__) || defined(_LP64) 5166 typedef unsigned long int uint64_t;
5168 typedef long long int int64_t;
5169 typedef unsigned long long int uint64_t;
5172 #elif defined( __VMS ) || defined(__sgi) 5173 #include <inttypes.h> 5174 #elif defined(__SCO__) || defined(__USLC__) 5176 #elif defined(__UNIXOS2__) || defined(__SOL64__) 5178 typedef long long int int64_t;
5179 typedef unsigned long long int uint64_t;
5180 #elif defined(_WIN32) && defined(__GNUC__) 5182 #elif defined(_WIN32) 5188 #include <inttypes.h> 5192 #ifndef GL_EXT_timer_query 5203 #ifndef GL_ARB_cl_event 5209 #ifndef GL_ARB_debug_output 5213 #ifndef GL_AMD_debug_output 5217 #ifndef GL_NV_vdpau_interop 5221 #ifndef GL_VERSION_1_2 5222 #define GL_VERSION_1_2 1 5223 #ifdef GL_GLEXT_PROTOTYPES 5228 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5235 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
5239 #ifndef GL_VERSION_1_2_DEPRECATED 5240 #define GL_VERSION_1_2_DEPRECATED 1 5241 #ifdef GL_GLEXT_PROTOTYPES 5309 #ifndef GL_VERSION_1_3 5310 #define GL_VERSION_1_3 1 5311 #ifdef GL_GLEXT_PROTOTYPES 5317 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
5327 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
5333 #ifndef GL_VERSION_1_3_DEPRECATED 5334 #define GL_VERSION_1_3_DEPRECATED 1 5335 #ifdef GL_GLEXT_PROTOTYPES 5407 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (
const GLfloat *
m);
5408 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
5409 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (
const GLfloat *
m);
5410 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
5413 #ifndef GL_VERSION_1_4 5414 #define GL_VERSION_1_4 1 5415 #ifdef GL_GLEXT_PROTOTYPES 5433 #ifndef GL_VERSION_1_4_DEPRECATED 5434 #define GL_VERSION_1_4_DEPRECATED 1 5435 #ifdef GL_GLEXT_PROTOTYPES 5441 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
5443 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
5445 GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
5449 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
5451 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
5455 GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
5466 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble
z);
5468 GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat
z);
5472 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort
z);
5481 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
5483 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
5485 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (
const GLfloat *
v);
5489 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
5491 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
5495 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (
const GLushort *
v);
5497 typedef void (
APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble
x, GLdouble
y);
5498 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
v);
5500 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVPROC) (
const GLfloat *
v);
5504 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVPROC) (
const GLshort *
v);
5506 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
v);
5507 typedef void (
APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
5508 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVPROC) (
const GLfloat *
v);
5511 typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
5512 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVPROC) (
const GLshort *
v);
5515 #ifndef GL_VERSION_1_5 5516 #define GL_VERSION_1_5 1 5517 #ifdef GL_GLEXT_PROTOTYPES 5559 #ifndef GL_VERSION_2_0 5560 #define GL_VERSION_2_0 1 5561 #ifdef GL_GLEXT_PROTOTYPES 5751 #ifndef GL_VERSION_2_1 5752 #define GL_VERSION_2_1 1 5753 #ifdef GL_GLEXT_PROTOTYPES 5769 #ifndef GL_VERSION_3_0 5770 #define GL_VERSION_3_0 1 5775 #ifdef GL_GLEXT_PROTOTYPES 5895 #ifndef GL_VERSION_3_1 5896 #define GL_VERSION_3_1 1 5900 #ifdef GL_GLEXT_PROTOTYPES 5912 #ifndef GL_VERSION_3_2 5913 #define GL_VERSION_3_2 1 5919 #ifdef GL_GLEXT_PROTOTYPES 5929 #ifndef GL_VERSION_3_3 5930 #define GL_VERSION_3_3 1 5941 #ifdef GL_GLEXT_PROTOTYPES 5947 #ifndef GL_VERSION_4_0 5948 #define GL_VERSION_4_0 1 5961 #ifdef GL_GLEXT_PROTOTYPES 5975 #ifndef GL_VERSION_4_1 5976 #define GL_VERSION_4_1 1 5986 #ifndef GL_ARB_multitexture 5987 #define GL_ARB_multitexture 1 5988 #ifdef GL_GLEXT_PROTOTYPES 6007 GLAPI void APIENTRY glMultiTexCoord3dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r);
6009 GLAPI void APIENTRY glMultiTexCoord3fARB (
GLenum target, GLfloat s, GLfloat t, GLfloat r);
6013 GLAPI void APIENTRY glMultiTexCoord3sARB (
GLenum target, GLshort s, GLshort t, GLshort r);
6015 GLAPI void APIENTRY glMultiTexCoord4dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
q);
6017 GLAPI void APIENTRY glMultiTexCoord4fARB (
GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat
q);
6021 GLAPI void APIENTRY glMultiTexCoord4sARB (
GLenum target, GLshort s, GLshort t, GLshort r, GLshort
q);
6060 #ifndef GL_ARB_transpose_matrix 6061 #define GL_ARB_transpose_matrix 1 6062 #ifdef GL_GLEXT_PROTOTYPES 6063 GLAPI void APIENTRY glLoadTransposeMatrixfARB (
const GLfloat *
m);
6064 GLAPI void APIENTRY glLoadTransposeMatrixdARB (
const GLdouble *
m);
6065 GLAPI void APIENTRY glMultTransposeMatrixfARB (
const GLfloat *
m);
6066 GLAPI void APIENTRY glMultTransposeMatrixdARB (
const GLdouble *
m);
6068 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (
const GLfloat *
m);
6069 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
6070 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (
const GLfloat *
m);
6071 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
6074 #ifndef GL_ARB_multisample 6075 #define GL_ARB_multisample 1 6076 #ifdef GL_GLEXT_PROTOTYPES 6082 #ifndef GL_ARB_texture_env_add 6083 #define GL_ARB_texture_env_add 1 6086 #ifndef GL_ARB_texture_cube_map 6087 #define GL_ARB_texture_cube_map 1 6090 #ifndef GL_ARB_texture_compression 6091 #define GL_ARB_texture_compression 1 6092 #ifdef GL_GLEXT_PROTOTYPES 6093 GLAPI void APIENTRY glCompressedTexImage3DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
const GLvoid *data);
6094 GLAPI void APIENTRY glCompressedTexImage2DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize,
const GLvoid *data);
6096 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *data);
6104 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
data);
6110 #ifndef GL_ARB_texture_border_clamp 6111 #define GL_ARB_texture_border_clamp 1 6114 #ifndef GL_ARB_point_parameters 6115 #define GL_ARB_point_parameters 1 6116 #ifdef GL_GLEXT_PROTOTYPES 6124 #ifndef GL_ARB_vertex_blend 6125 #define GL_ARB_vertex_blend 1 6126 #ifdef GL_GLEXT_PROTOTYPES 6150 #ifndef GL_ARB_matrix_palette 6151 #define GL_ARB_matrix_palette 1 6152 #ifdef GL_GLEXT_PROTOTYPES 6166 #ifndef GL_ARB_texture_env_combine 6167 #define GL_ARB_texture_env_combine 1 6170 #ifndef GL_ARB_texture_env_crossbar 6171 #define GL_ARB_texture_env_crossbar 1 6174 #ifndef GL_ARB_texture_env_dot3 6175 #define GL_ARB_texture_env_dot3 1 6178 #ifndef GL_ARB_texture_mirrored_repeat 6179 #define GL_ARB_texture_mirrored_repeat 1 6182 #ifndef GL_ARB_depth_texture 6183 #define GL_ARB_depth_texture 1 6186 #ifndef GL_ARB_shadow 6187 #define GL_ARB_shadow 1 6190 #ifndef GL_ARB_shadow_ambient 6191 #define GL_ARB_shadow_ambient 1 6194 #ifndef GL_ARB_window_pos 6195 #define GL_ARB_window_pos 1 6196 #ifdef GL_GLEXT_PROTOTYPES 6197 GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
6199 GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y);
6203 GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
6205 GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
6207 GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z);
6211 GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
6214 typedef void (
APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
6215 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble *
v);
6216 typedef void (
APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat
x, GLfloat
y);
6217 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (
const GLfloat *
v);
6220 typedef void (
APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
6221 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (
const GLshort *
v);
6222 typedef void (
APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
6223 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble *
v);
6224 typedef void (
APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
6225 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (
const GLfloat *
v);
6228 typedef void (
APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
6229 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (
const GLshort *
v);
6232 #ifndef GL_ARB_vertex_program 6233 #define GL_ARB_vertex_program 1 6234 #ifdef GL_GLEXT_PROTOTYPES 6247 GLAPI void APIENTRY glVertexAttrib3dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
6256 GLAPI void APIENTRY glVertexAttrib4NubARB (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
w);
6261 GLAPI void APIENTRY glVertexAttrib4dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6263 GLAPI void APIENTRY glVertexAttrib4fARB (
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat
w);
6266 GLAPI void APIENTRY glVertexAttrib4sARB (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort
w);
6278 GLAPI void APIENTRY glProgramEnvParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6282 GLAPI void APIENTRY glProgramLocalParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
6362 #ifndef GL_ARB_fragment_program 6363 #define GL_ARB_fragment_program 1 6367 #ifndef GL_ARB_vertex_buffer_object 6368 #define GL_ARB_vertex_buffer_object 1 6369 #ifdef GL_GLEXT_PROTOTYPES 6375 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const GLvoid *data);
6376 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
6395 #ifndef GL_ARB_occlusion_query 6396 #define GL_ARB_occlusion_query 1 6397 #ifdef GL_GLEXT_PROTOTYPES 6417 #ifndef GL_ARB_shader_objects 6418 #define GL_ARB_shader_objects 1 6419 #ifdef GL_GLEXT_PROTOTYPES 6424 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
const GLcharARB* *
string,
const GLint *length);
6425 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
6427 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB
obj);
6428 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
6429 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
6430 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
6433 GLAPI void APIENTRY glUniform3fARB (
GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
6434 GLAPI void APIENTRY glUniform4fARB (
GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat
v3);
6439 GLAPI void APIENTRY glUniform1fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6440 GLAPI void APIENTRY glUniform2fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6441 GLAPI void APIENTRY glUniform3fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6442 GLAPI void APIENTRY glUniform4fvARB (
GLint location, GLsizei count,
const GLfloat *value);
6453 GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *
obj);
6465 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
6467 typedef void (
APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB
obj);
6468 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
6469 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
6470 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
6494 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6501 #ifndef GL_ARB_vertex_shader 6502 #define GL_ARB_vertex_shader 1 6503 #ifdef GL_GLEXT_PROTOTYPES 6510 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
6513 #ifndef GL_ARB_fragment_shader 6514 #define GL_ARB_fragment_shader 1 6517 #ifndef GL_ARB_shading_language_100 6518 #define GL_ARB_shading_language_100 1 6521 #ifndef GL_ARB_texture_non_power_of_two 6522 #define GL_ARB_texture_non_power_of_two 1 6525 #ifndef GL_ARB_point_sprite 6526 #define GL_ARB_point_sprite 1 6529 #ifndef GL_ARB_fragment_program_shadow 6530 #define GL_ARB_fragment_program_shadow 1 6533 #ifndef GL_ARB_draw_buffers 6534 #define GL_ARB_draw_buffers 1 6535 #ifdef GL_GLEXT_PROTOTYPES 6541 #ifndef GL_ARB_texture_rectangle 6542 #define GL_ARB_texture_rectangle 1 6545 #ifndef GL_ARB_color_buffer_float 6546 #define GL_ARB_color_buffer_float 1 6547 #ifdef GL_GLEXT_PROTOTYPES 6553 #ifndef GL_ARB_half_float_pixel 6554 #define GL_ARB_half_float_pixel 1 6557 #ifndef GL_ARB_texture_float 6558 #define GL_ARB_texture_float 1 6561 #ifndef GL_ARB_pixel_buffer_object 6562 #define GL_ARB_pixel_buffer_object 1 6565 #ifndef GL_ARB_depth_buffer_float 6566 #define GL_ARB_depth_buffer_float 1 6569 #ifndef GL_ARB_draw_instanced 6570 #define GL_ARB_draw_instanced 1 6571 #ifdef GL_GLEXT_PROTOTYPES 6579 #ifndef GL_ARB_framebuffer_object 6580 #define GL_ARB_framebuffer_object 1 6581 #ifdef GL_GLEXT_PROTOTYPES 6625 #ifndef GL_ARB_framebuffer_sRGB 6626 #define GL_ARB_framebuffer_sRGB 1 6629 #ifndef GL_ARB_geometry_shader4 6630 #define GL_ARB_geometry_shader4 1 6631 #ifdef GL_GLEXT_PROTOTYPES 6643 #ifndef GL_ARB_half_float_vertex 6644 #define GL_ARB_half_float_vertex 1 6647 #ifndef GL_ARB_instanced_arrays 6648 #define GL_ARB_instanced_arrays 1 6649 #ifdef GL_GLEXT_PROTOTYPES 6655 #ifndef GL_ARB_map_buffer_range 6656 #define GL_ARB_map_buffer_range 1 6657 #ifdef GL_GLEXT_PROTOTYPES 6659 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
6665 #ifndef GL_ARB_texture_buffer_object 6666 #define GL_ARB_texture_buffer_object 1 6667 #ifdef GL_GLEXT_PROTOTYPES 6673 #ifndef GL_ARB_texture_compression_rgtc 6674 #define GL_ARB_texture_compression_rgtc 1 6677 #ifndef GL_ARB_texture_rg 6678 #define GL_ARB_texture_rg 1 6681 #ifndef GL_ARB_vertex_array_object 6682 #define GL_ARB_vertex_array_object 1 6683 #ifdef GL_GLEXT_PROTOTYPES 6695 #ifndef GL_ARB_uniform_buffer_object 6696 #define GL_ARB_uniform_buffer_object 1 6697 #ifdef GL_GLEXT_PROTOTYPES 6715 #ifndef GL_ARB_compatibility 6716 #define GL_ARB_compatibility 1 6719 #ifndef GL_ARB_copy_buffer 6720 #define GL_ARB_copy_buffer 1 6721 #ifdef GL_GLEXT_PROTOTYPES 6727 #ifndef GL_ARB_shader_texture_lod 6728 #define GL_ARB_shader_texture_lod 1 6731 #ifndef GL_ARB_depth_clamp 6732 #define GL_ARB_depth_clamp 1 6735 #ifndef GL_ARB_draw_elements_base_vertex 6736 #define GL_ARB_draw_elements_base_vertex 1 6737 #ifdef GL_GLEXT_PROTOTYPES 6749 #ifndef GL_ARB_fragment_coord_conventions 6750 #define GL_ARB_fragment_coord_conventions 1 6753 #ifndef GL_ARB_provoking_vertex 6754 #define GL_ARB_provoking_vertex 1 6755 #ifdef GL_GLEXT_PROTOTYPES 6761 #ifndef GL_ARB_seamless_cube_map 6762 #define GL_ARB_seamless_cube_map 1 6766 #define GL_ARB_sync 1 6767 #ifdef GL_GLEXT_PROTOTYPES 6785 #ifndef GL_ARB_texture_multisample 6786 #define GL_ARB_texture_multisample 1 6787 #ifdef GL_GLEXT_PROTOTYPES 6799 #ifndef GL_ARB_vertex_array_bgra 6800 #define GL_ARB_vertex_array_bgra 1 6803 #ifndef GL_ARB_draw_buffers_blend 6804 #define GL_ARB_draw_buffers_blend 1 6805 #ifdef GL_GLEXT_PROTOTYPES 6817 #ifndef GL_ARB_sample_shading 6818 #define GL_ARB_sample_shading 1 6819 #ifdef GL_GLEXT_PROTOTYPES 6825 #ifndef GL_ARB_texture_cube_map_array 6826 #define GL_ARB_texture_cube_map_array 1 6829 #ifndef GL_ARB_texture_gather 6830 #define GL_ARB_texture_gather 1 6833 #ifndef GL_ARB_texture_query_lod 6834 #define GL_ARB_texture_query_lod 1 6837 #ifndef GL_ARB_shading_language_include 6838 #define GL_ARB_shading_language_include 1 6839 #ifdef GL_GLEXT_PROTOTYPES 6855 #ifndef GL_ARB_texture_compression_bptc 6856 #define GL_ARB_texture_compression_bptc 1 6859 #ifndef GL_ARB_blend_func_extended 6860 #define GL_ARB_blend_func_extended 1 6861 #ifdef GL_GLEXT_PROTOTYPES 6869 #ifndef GL_ARB_explicit_attrib_location 6870 #define GL_ARB_explicit_attrib_location 1 6873 #ifndef GL_ARB_occlusion_query2 6874 #define GL_ARB_occlusion_query2 1 6877 #ifndef GL_ARB_sampler_objects 6878 #define GL_ARB_sampler_objects 1 6879 #ifdef GL_GLEXT_PROTOTYPES 6911 #ifndef GL_ARB_texture_rgb10_a2ui 6912 #define GL_ARB_texture_rgb10_a2ui 1 6915 #ifndef GL_ARB_texture_swizzle 6916 #define GL_ARB_texture_swizzle 1 6919 #ifndef GL_ARB_timer_query 6920 #define GL_ARB_timer_query 1 6921 #ifdef GL_GLEXT_PROTOTYPES 6931 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 6932 #define GL_ARB_vertex_type_2_10_10_10_rev 1 6933 #ifdef GL_GLEXT_PROTOTYPES 7013 #ifndef GL_ARB_draw_indirect 7014 #define GL_ARB_draw_indirect 1 7015 #ifdef GL_GLEXT_PROTOTYPES 7023 #ifndef GL_ARB_gpu_shader5 7024 #define GL_ARB_gpu_shader5 1 7027 #ifndef GL_ARB_gpu_shader_fp64 7028 #define GL_ARB_gpu_shader_fp64 1 7029 #ifdef GL_GLEXT_PROTOTYPES 7032 GLAPI void APIENTRY glUniform3d (
GLint location, GLdouble x, GLdouble y, GLdouble z);
7033 GLAPI void APIENTRY glUniform4d (
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
7034 GLAPI void APIENTRY glUniform1dv (
GLint location, GLsizei count,
const GLdouble *value);
7035 GLAPI void APIENTRY glUniform2dv (
GLint location, GLsizei count,
const GLdouble *value);
7036 GLAPI void APIENTRY glUniform3dv (
GLint location, GLsizei count,
const GLdouble *value);
7037 GLAPI void APIENTRY glUniform4dv (
GLint location, GLsizei count,
const GLdouble *value);
7069 #ifndef GL_ARB_shader_subroutine 7070 #define GL_ARB_shader_subroutine 1 7071 #ifdef GL_GLEXT_PROTOTYPES 7091 #ifndef GL_ARB_tessellation_shader 7092 #define GL_ARB_tessellation_shader 1 7093 #ifdef GL_GLEXT_PROTOTYPES 7101 #ifndef GL_ARB_texture_buffer_object_rgb32 7102 #define GL_ARB_texture_buffer_object_rgb32 1 7105 #ifndef GL_ARB_transform_feedback2 7106 #define GL_ARB_transform_feedback2 1 7107 #ifdef GL_GLEXT_PROTOTYPES 7125 #ifndef GL_ARB_transform_feedback3 7126 #define GL_ARB_transform_feedback3 1 7127 #ifdef GL_GLEXT_PROTOTYPES 7139 #ifndef GL_ARB_ES2_compatibility 7140 #define GL_ARB_ES2_compatibility 1 7141 #ifdef GL_GLEXT_PROTOTYPES 7155 #ifndef GL_ARB_get_program_binary 7156 #define GL_ARB_get_program_binary 1 7157 #ifdef GL_GLEXT_PROTOTYPES 7167 #ifndef GL_ARB_separate_shader_objects 7168 #define GL_ARB_separate_shader_objects 1 7169 #ifdef GL_GLEXT_PROTOTYPES 7293 #ifndef GL_ARB_vertex_attrib_64bit 7294 #define GL_ARB_vertex_attrib_64bit 1 7295 #ifdef GL_GLEXT_PROTOTYPES 7299 GLAPI void APIENTRY glVertexAttribL4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
7319 #ifndef GL_ARB_viewport_array 7320 #define GL_ARB_viewport_array 1 7321 #ifdef GL_GLEXT_PROTOTYPES 7345 #ifndef GL_ARB_cl_event 7346 #define GL_ARB_cl_event 1 7347 #ifdef GL_GLEXT_PROTOTYPES 7348 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context * context,
struct _cl_event *
event, GLbitfield flags);
7353 #ifndef GL_ARB_debug_output 7354 #define GL_ARB_debug_output 1 7355 #ifdef GL_GLEXT_PROTOTYPES 7363 typedef void (
APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback,
const GLvoid *
userParam);
7367 #ifndef GL_ARB_robustness 7368 #define GL_ARB_robustness 1 7369 #ifdef GL_GLEXT_PROTOTYPES 7413 #ifndef GL_ARB_shader_stencil_export 7414 #define GL_ARB_shader_stencil_export 1 7418 #define GL_EXT_abgr 1 7421 #ifndef GL_EXT_blend_color 7422 #define GL_EXT_blend_color 1 7423 #ifdef GL_GLEXT_PROTOTYPES 7424 GLAPI void APIENTRY glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf
alpha);
7429 #ifndef GL_EXT_polygon_offset 7430 #define GL_EXT_polygon_offset 1 7431 #ifdef GL_GLEXT_PROTOTYPES 7437 #ifndef GL_EXT_texture 7438 #define GL_EXT_texture 1 7441 #ifndef GL_EXT_texture3D 7442 #define GL_EXT_texture3D 1 7443 #ifdef GL_GLEXT_PROTOTYPES 7445 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7448 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7451 #ifndef GL_SGIS_texture_filter4 7452 #define GL_SGIS_texture_filter4 1 7453 #ifdef GL_GLEXT_PROTOTYPES 7461 #ifndef GL_EXT_subtexture 7462 #define GL_EXT_subtexture 1 7463 #ifdef GL_GLEXT_PROTOTYPES 7471 #ifndef GL_EXT_copy_texture 7472 #define GL_EXT_copy_texture 1 7473 #ifdef GL_GLEXT_PROTOTYPES 7487 #ifndef GL_EXT_histogram 7488 #define GL_EXT_histogram 1 7489 #ifdef GL_GLEXT_PROTOTYPES 7513 #ifndef GL_EXT_convolution 7514 #define GL_EXT_convolution 1 7515 #ifdef GL_GLEXT_PROTOTYPES 7528 GLAPI void APIENTRY glSeparableFilter2DEXT (
GLenum target,
GLenum internalformat, GLsizei width, GLsizei height,
GLenum format,
GLenum type,
const GLvoid *row,
const GLvoid *column);
7545 #ifndef GL_SGI_color_matrix 7546 #define GL_SGI_color_matrix 1 7549 #ifndef GL_SGI_color_table 7550 #define GL_SGI_color_table 1 7551 #ifdef GL_GLEXT_PROTOTYPES 7569 #ifndef GL_SGIX_pixel_texture 7570 #define GL_SGIX_pixel_texture 1 7571 #ifdef GL_GLEXT_PROTOTYPES 7577 #ifndef GL_SGIS_pixel_texture 7578 #define GL_SGIS_pixel_texture 1 7579 #ifdef GL_GLEXT_PROTOTYPES 7595 #ifndef GL_SGIS_texture4D 7596 #define GL_SGIS_texture4D 1 7597 #ifdef GL_GLEXT_PROTOTYPES 7598 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei
size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7599 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei
size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7601 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7602 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
7605 #ifndef GL_SGI_texture_color_table 7606 #define GL_SGI_texture_color_table 1 7609 #ifndef GL_EXT_cmyka 7610 #define GL_EXT_cmyka 1 7613 #ifndef GL_EXT_texture_object 7614 #define GL_EXT_texture_object 1 7615 #ifdef GL_GLEXT_PROTOTYPES 7631 #ifndef GL_SGIS_detail_texture 7632 #define GL_SGIS_detail_texture 1 7633 #ifdef GL_GLEXT_PROTOTYPES 7641 #ifndef GL_SGIS_sharpen_texture 7642 #define GL_SGIS_sharpen_texture 1 7643 #ifdef GL_GLEXT_PROTOTYPES 7651 #ifndef GL_EXT_packed_pixels 7652 #define GL_EXT_packed_pixels 1 7655 #ifndef GL_SGIS_texture_lod 7656 #define GL_SGIS_texture_lod 1 7659 #ifndef GL_SGIS_multisample 7660 #define GL_SGIS_multisample 1 7661 #ifdef GL_GLEXT_PROTOTYPES 7669 #ifndef GL_EXT_rescale_normal 7670 #define GL_EXT_rescale_normal 1 7673 #ifndef GL_EXT_vertex_array 7674 #define GL_EXT_vertex_array 1 7675 #ifdef GL_GLEXT_PROTOTYPES 7697 #ifndef GL_EXT_misc_attribute 7698 #define GL_EXT_misc_attribute 1 7701 #ifndef GL_SGIS_generate_mipmap 7702 #define GL_SGIS_generate_mipmap 1 7705 #ifndef GL_SGIX_clipmap 7706 #define GL_SGIX_clipmap 1 7709 #ifndef GL_SGIX_shadow 7710 #define GL_SGIX_shadow 1 7713 #ifndef GL_SGIS_texture_edge_clamp 7714 #define GL_SGIS_texture_edge_clamp 1 7717 #ifndef GL_SGIS_texture_border_clamp 7718 #define GL_SGIS_texture_border_clamp 1 7721 #ifndef GL_EXT_blend_minmax 7722 #define GL_EXT_blend_minmax 1 7723 #ifdef GL_GLEXT_PROTOTYPES 7729 #ifndef GL_EXT_blend_subtract 7730 #define GL_EXT_blend_subtract 1 7733 #ifndef GL_EXT_blend_logic_op 7734 #define GL_EXT_blend_logic_op 1 7737 #ifndef GL_SGIX_interlace 7738 #define GL_SGIX_interlace 1 7741 #ifndef GL_SGIX_pixel_tiles 7742 #define GL_SGIX_pixel_tiles 1 7745 #ifndef GL_SGIX_texture_select 7746 #define GL_SGIX_texture_select 1 7749 #ifndef GL_SGIX_sprite 7750 #define GL_SGIX_sprite 1 7751 #ifdef GL_GLEXT_PROTOTYPES 7763 #ifndef GL_SGIX_texture_multi_buffer 7764 #define GL_SGIX_texture_multi_buffer 1 7767 #ifndef GL_EXT_point_parameters 7768 #define GL_EXT_point_parameters 1 7769 #ifdef GL_GLEXT_PROTOTYPES 7777 #ifndef GL_SGIS_point_parameters 7778 #define GL_SGIS_point_parameters 1 7779 #ifdef GL_GLEXT_PROTOTYPES 7787 #ifndef GL_SGIX_instruments 7788 #define GL_SGIX_instruments 1 7789 #ifdef GL_GLEXT_PROTOTYPES 7805 #ifndef GL_SGIX_texture_scale_bias 7806 #define GL_SGIX_texture_scale_bias 1 7809 #ifndef GL_SGIX_framezoom 7810 #define GL_SGIX_framezoom 1 7811 #ifdef GL_GLEXT_PROTOTYPES 7817 #ifndef GL_SGIX_tag_sample_buffer 7818 #define GL_SGIX_tag_sample_buffer 1 7819 #ifdef GL_GLEXT_PROTOTYPES 7825 #ifndef GL_SGIX_polynomial_ffd 7826 #define GL_SGIX_polynomial_ffd 1 7827 #ifdef GL_GLEXT_PROTOTYPES 7828 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7829 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride,
GLint vorder, GLfloat
w1, GLfloat
w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7831 GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask);
7833 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
7834 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat
v1, GLfloat
v2,
GLint vstride,
GLint vorder, GLfloat
w1, GLfloat
w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
7836 typedef void (
APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield
mask);
7839 #ifndef GL_SGIX_reference_plane 7840 #define GL_SGIX_reference_plane 1 7841 #ifdef GL_GLEXT_PROTOTYPES 7842 GLAPI void APIENTRY glReferencePlaneSGIX (
const GLdouble *equation);
7844 typedef void (
APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (
const GLdouble *equation);
7847 #ifndef GL_SGIX_flush_raster 7848 #define GL_SGIX_flush_raster 1 7849 #ifdef GL_GLEXT_PROTOTYPES 7855 #ifndef GL_SGIX_depth_texture 7856 #define GL_SGIX_depth_texture 1 7859 #ifndef GL_SGIS_fog_function 7860 #define GL_SGIS_fog_function 1 7861 #ifdef GL_GLEXT_PROTOTYPES 7869 #ifndef GL_SGIX_fog_offset 7870 #define GL_SGIX_fog_offset 1 7873 #ifndef GL_HP_image_transform 7874 #define GL_HP_image_transform 1 7875 #ifdef GL_GLEXT_PROTOTYPES 7891 #ifndef GL_HP_convolution_border_modes 7892 #define GL_HP_convolution_border_modes 1 7895 #ifndef GL_SGIX_texture_add_env 7896 #define GL_SGIX_texture_add_env 1 7899 #ifndef GL_EXT_color_subtable 7900 #define GL_EXT_color_subtable 1 7901 #ifdef GL_GLEXT_PROTOTYPES 7909 #ifndef GL_PGI_vertex_hints 7910 #define GL_PGI_vertex_hints 1 7913 #ifndef GL_PGI_misc_hints 7914 #define GL_PGI_misc_hints 1 7915 #ifdef GL_GLEXT_PROTOTYPES 7921 #ifndef GL_EXT_paletted_texture 7922 #define GL_EXT_paletted_texture 1 7923 #ifdef GL_GLEXT_PROTOTYPES 7935 #ifndef GL_EXT_clip_volume_hint 7936 #define GL_EXT_clip_volume_hint 1 7939 #ifndef GL_SGIX_list_priority 7940 #define GL_SGIX_list_priority 1 7941 #ifdef GL_GLEXT_PROTOTYPES 7957 #ifndef GL_SGIX_ir_instrument1 7958 #define GL_SGIX_ir_instrument1 1 7961 #ifndef GL_SGIX_calligraphic_fragment 7962 #define GL_SGIX_calligraphic_fragment 1 7965 #ifndef GL_SGIX_texture_lod_bias 7966 #define GL_SGIX_texture_lod_bias 1 7969 #ifndef GL_SGIX_shadow_ambient 7970 #define GL_SGIX_shadow_ambient 1 7973 #ifndef GL_EXT_index_texture 7974 #define GL_EXT_index_texture 1 7977 #ifndef GL_EXT_index_material 7978 #define GL_EXT_index_material 1 7979 #ifdef GL_GLEXT_PROTOTYPES 7985 #ifndef GL_EXT_index_func 7986 #define GL_EXT_index_func 1 7987 #ifdef GL_GLEXT_PROTOTYPES 7993 #ifndef GL_EXT_index_array_formats 7994 #define GL_EXT_index_array_formats 1 7997 #ifndef GL_EXT_compiled_vertex_array 7998 #define GL_EXT_compiled_vertex_array 1 7999 #ifdef GL_GLEXT_PROTOTYPES 8007 #ifndef GL_EXT_cull_vertex 8008 #define GL_EXT_cull_vertex 1 8009 #ifdef GL_GLEXT_PROTOTYPES 8017 #ifndef GL_SGIX_ycrcb 8018 #define GL_SGIX_ycrcb 1 8021 #ifndef GL_SGIX_fragment_lighting 8022 #define GL_SGIX_fragment_lighting 1 8023 #ifdef GL_GLEXT_PROTOTYPES 8063 #ifndef GL_IBM_rasterpos_clip 8064 #define GL_IBM_rasterpos_clip 1 8067 #ifndef GL_HP_texture_lighting 8068 #define GL_HP_texture_lighting 1 8071 #ifndef GL_EXT_draw_range_elements 8072 #define GL_EXT_draw_range_elements 1 8073 #ifdef GL_GLEXT_PROTOTYPES 8079 #ifndef GL_WIN_phong_shading 8080 #define GL_WIN_phong_shading 1 8083 #ifndef GL_WIN_specular_fog 8084 #define GL_WIN_specular_fog 1 8087 #ifndef GL_EXT_light_texture 8088 #define GL_EXT_light_texture 1 8089 #ifdef GL_GLEXT_PROTOTYPES 8099 #ifndef GL_SGIX_blend_alpha_minmax 8100 #define GL_SGIX_blend_alpha_minmax 1 8104 #define GL_EXT_bgra 1 8107 #ifndef GL_SGIX_async 8108 #define GL_SGIX_async 1 8109 #ifdef GL_GLEXT_PROTOTYPES 8125 #ifndef GL_SGIX_async_pixel 8126 #define GL_SGIX_async_pixel 1 8129 #ifndef GL_SGIX_async_histogram 8130 #define GL_SGIX_async_histogram 1 8133 #ifndef GL_INTEL_parallel_arrays 8134 #define GL_INTEL_parallel_arrays 1 8135 #ifdef GL_GLEXT_PROTOTYPES 8147 #ifndef GL_HP_occlusion_test 8148 #define GL_HP_occlusion_test 1 8151 #ifndef GL_EXT_pixel_transform 8152 #define GL_EXT_pixel_transform 1 8153 #ifdef GL_GLEXT_PROTOTYPES 8165 #ifndef GL_EXT_pixel_transform_color_table 8166 #define GL_EXT_pixel_transform_color_table 1 8169 #ifndef GL_EXT_shared_texture_palette 8170 #define GL_EXT_shared_texture_palette 1 8173 #ifndef GL_EXT_separate_specular_color 8174 #define GL_EXT_separate_specular_color 1 8177 #ifndef GL_EXT_secondary_color 8178 #define GL_EXT_secondary_color 1 8179 #ifdef GL_GLEXT_PROTOTYPES 8180 GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
8182 GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
8184 GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue);
8188 GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
8190 GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
8194 GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue);
8199 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
8201 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
8203 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (
const GLfloat *
v);
8207 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
8209 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
8213 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (
const GLushort *
v);
8217 #ifndef GL_EXT_texture_perturb_normal 8218 #define GL_EXT_texture_perturb_normal 1 8219 #ifdef GL_GLEXT_PROTOTYPES 8225 #ifndef GL_EXT_multi_draw_arrays 8226 #define GL_EXT_multi_draw_arrays 1 8227 #ifdef GL_GLEXT_PROTOTYPES 8228 GLAPI void APIENTRY glMultiDrawArraysEXT (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
8229 GLAPI void APIENTRY glMultiDrawElementsEXT (
GLenum mode,
const GLsizei *count,
GLenum type,
const GLvoid* *indices, GLsizei primcount);
8235 #ifndef GL_EXT_fog_coord 8236 #define GL_EXT_fog_coord 1 8237 #ifdef GL_GLEXT_PROTOTYPES 8251 #ifndef GL_REND_screen_coordinates 8252 #define GL_REND_screen_coordinates 1 8255 #ifndef GL_EXT_coordinate_frame 8256 #define GL_EXT_coordinate_frame 1 8257 #ifdef GL_GLEXT_PROTOTYPES 8282 typedef void (
APIENTRYP PFNGLTANGENT3BVEXTPROC) (
const GLbyte *
v);
8283 typedef void (
APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble
ty, GLdouble
tz);
8284 typedef void (
APIENTRYP PFNGLTANGENT3DVEXTPROC) (
const GLdouble *
v);
8285 typedef void (
APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat
ty, GLfloat
tz);
8286 typedef void (
APIENTRYP PFNGLTANGENT3FVEXTPROC) (
const GLfloat *
v);
8289 typedef void (
APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
ty, GLshort
tz);
8290 typedef void (
APIENTRYP PFNGLTANGENT3SVEXTPROC) (
const GLshort *
v);
8292 typedef void (
APIENTRYP PFNGLBINORMAL3BVEXTPROC) (
const GLbyte *
v);
8293 typedef void (
APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble
by, GLdouble
bz);
8294 typedef void (
APIENTRYP PFNGLBINORMAL3DVEXTPROC) (
const GLdouble *
v);
8295 typedef void (
APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat
by, GLfloat
bz);
8296 typedef void (
APIENTRYP PFNGLBINORMAL3FVEXTPROC) (
const GLfloat *
v);
8299 typedef void (
APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort
by, GLshort
bz);
8300 typedef void (
APIENTRYP PFNGLBINORMAL3SVEXTPROC) (
const GLshort *
v);
8305 #ifndef GL_EXT_texture_env_combine 8306 #define GL_EXT_texture_env_combine 1 8309 #ifndef GL_APPLE_specular_vector 8310 #define GL_APPLE_specular_vector 1 8313 #ifndef GL_APPLE_transform_hint 8314 #define GL_APPLE_transform_hint 1 8317 #ifndef GL_SGIX_fog_scale 8318 #define GL_SGIX_fog_scale 1 8321 #ifndef GL_SUNX_constant_data 8322 #define GL_SUNX_constant_data 1 8323 #ifdef GL_GLEXT_PROTOTYPES 8329 #ifndef GL_SUN_global_alpha 8330 #define GL_SUN_global_alpha 1 8331 #ifdef GL_GLEXT_PROTOTYPES 8332 GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
8333 GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
8335 GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor);
8336 GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
8337 GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
8338 GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor);
8341 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
8342 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
8344 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
8345 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
8346 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
8347 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
8351 #ifndef GL_SUN_triangle_list 8352 #define GL_SUN_triangle_list 1 8353 #ifdef GL_GLEXT_PROTOTYPES 8358 GLAPI void APIENTRY glReplacementCodeusvSUN (
const GLushort *code);
8359 GLAPI void APIENTRY glReplacementCodeubvSUN (
const GLubyte *code);
8363 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
8364 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
8366 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (
const GLushort *code);
8367 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte *code);
8371 #ifndef GL_SUN_vertex 8372 #define GL_SUN_vertex 1 8373 #ifdef GL_GLEXT_PROTOTYPES 8374 GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y);
8375 GLAPI void APIENTRY glColor4ubVertex2fvSUN (
const GLubyte *
c,
const GLfloat *
v);
8376 GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8377 GLAPI void APIENTRY glColor4ubVertex3fvSUN (
const GLubyte *
c,
const GLfloat *
v);
8378 GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8379 GLAPI void APIENTRY glColor3fVertex3fvSUN (
const GLfloat *
c,
const GLfloat *
v);
8380 GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8381 GLAPI void APIENTRY glNormal3fVertex3fvSUN (
const GLfloat *n,
const GLfloat *
v);
8382 GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8383 GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8384 GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8385 GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
v);
8386 GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat
p, GLfloat
q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8387 GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (
const GLfloat *
tc,
const GLfloat *
v);
8388 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8389 GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (
const GLfloat *
tc,
const GLubyte *
c,
const GLfloat *
v);
8390 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8391 GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
v);
8392 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8393 GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *n,
const GLfloat *
v);
8394 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8395 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8396 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat
p, GLfloat
q, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8397 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8398 GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (
GLuint rc, GLfloat x, GLfloat y, GLfloat z);
8400 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (
GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte
a, GLfloat x, GLfloat y, GLfloat z);
8401 GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (
const GLuint *rc,
const GLubyte *
c,
const GLfloat *
v);
8402 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (
GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
8403 GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
v);
8404 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (
GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8405 GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *n,
const GLfloat *
v);
8406 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8407 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8408 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
8409 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
v);
8410 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8411 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *n,
const GLfloat *
v);
8412 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat x, GLfloat y, GLfloat z);
8413 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *n,
const GLfloat *
v);
8415 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y);
8416 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
8417 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8418 typedef void (
APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (
const GLubyte *
c,
const GLfloat *
v);
8419 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8420 typedef void (
APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
v);
8422 typedef void (
APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
n,
const GLfloat *
v);
8423 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8424 typedef void (
APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8425 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
8426 typedef void (
APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
8427 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8428 typedef void (
APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
v);
8429 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8430 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLubyte *
c,
const GLfloat *
v);
8431 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8432 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
v);
8433 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8434 typedef void (
APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
8435 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8436 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8437 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat
s, GLfloat
t, GLfloat
p, GLfloat
q, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8438 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8439 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (
GLuint rc, GLfloat
x, GLfloat
y, GLfloat
z);
8440 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
v);
8441 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (
GLuint rc, GLubyte
r, GLubyte
g, GLubyte
b, GLubyte
a, GLfloat
x, GLfloat
y, GLfloat
z);
8442 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLubyte *
c,
const GLfloat *
v);
8443 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
x, GLfloat
y, GLfloat
z);
8444 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
v);
8445 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8446 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
n,
const GLfloat *
v);
8447 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8448 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8449 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
x, GLfloat
y, GLfloat
z);
8450 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
v);
8451 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8452 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
n,
const GLfloat *
v);
8453 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc, GLfloat
s, GLfloat
t, GLfloat
r, GLfloat
g, GLfloat
b, GLfloat
a, GLfloat
nx, GLfloat
ny, GLfloat
nz, GLfloat
x, GLfloat
y, GLfloat
z);
8454 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (
const GLuint *rc,
const GLfloat *
tc,
const GLfloat *
c,
const GLfloat *
n,
const GLfloat *
v);
8457 #ifndef GL_EXT_blend_func_separate 8458 #define GL_EXT_blend_func_separate 1 8459 #ifdef GL_GLEXT_PROTOTYPES 8465 #ifndef GL_INGR_blend_func_separate 8466 #define GL_INGR_blend_func_separate 1 8467 #ifdef GL_GLEXT_PROTOTYPES 8473 #ifndef GL_INGR_color_clamp 8474 #define GL_INGR_color_clamp 1 8477 #ifndef GL_INGR_interlace_read 8478 #define GL_INGR_interlace_read 1 8481 #ifndef GL_EXT_stencil_wrap 8482 #define GL_EXT_stencil_wrap 1 8485 #ifndef GL_EXT_422_pixels 8486 #define GL_EXT_422_pixels 1 8489 #ifndef GL_NV_texgen_reflection 8490 #define GL_NV_texgen_reflection 1 8493 #ifndef GL_SUN_convolution_border_modes 8494 #define GL_SUN_convolution_border_modes 1 8497 #ifndef GL_EXT_texture_env_add 8498 #define GL_EXT_texture_env_add 1 8501 #ifndef GL_EXT_texture_lod_bias 8502 #define GL_EXT_texture_lod_bias 1 8505 #ifndef GL_EXT_texture_filter_anisotropic 8506 #define GL_EXT_texture_filter_anisotropic 1 8509 #ifndef GL_EXT_vertex_weighting 8510 #define GL_EXT_vertex_weighting 1 8511 #ifdef GL_GLEXT_PROTOTYPES 8513 GLAPI void APIENTRY glVertexWeightfvEXT (
const GLfloat *weight);
8516 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
8517 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (
const GLfloat *weight);
8521 #ifndef GL_NV_light_max_exponent 8522 #define GL_NV_light_max_exponent 1 8525 #ifndef GL_NV_vertex_array_range 8526 #define GL_NV_vertex_array_range 1 8527 #ifdef GL_GLEXT_PROTOTYPES 8535 #ifndef GL_NV_register_combiners 8536 #define GL_NV_register_combiners 1 8537 #ifdef GL_GLEXT_PROTOTYPES 8567 #ifndef GL_NV_fog_distance 8568 #define GL_NV_fog_distance 1 8571 #ifndef GL_NV_texgen_emboss 8572 #define GL_NV_texgen_emboss 1 8575 #ifndef GL_NV_blend_square 8576 #define GL_NV_blend_square 1 8579 #ifndef GL_NV_texture_env_combine4 8580 #define GL_NV_texture_env_combine4 1 8583 #ifndef GL_MESA_resize_buffers 8584 #define GL_MESA_resize_buffers 1 8585 #ifdef GL_GLEXT_PROTOTYPES 8591 #ifndef GL_MESA_window_pos 8592 #define GL_MESA_window_pos 1 8593 #ifdef GL_GLEXT_PROTOTYPES 8594 GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
8596 GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y);
8600 GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
8602 GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
8604 GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z);
8608 GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
8610 GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8612 GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8616 GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
8619 typedef void (
APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
8620 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble *
v);
8621 typedef void (
APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat
x, GLfloat
y);
8622 typedef void (
APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (
const GLfloat *
v);
8625 typedef void (
APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
8626 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort *
v);
8627 typedef void (
APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
8628 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble *
v);
8629 typedef void (
APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z);
8630 typedef void (
APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (
const GLfloat *
v);
8633 typedef void (
APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
8634 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort *
v);
8635 typedef void (
APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
8636 typedef void (
APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble *
v);
8637 typedef void (
APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat
x, GLfloat
y, GLfloat
z, GLfloat
w);
8638 typedef void (
APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (
const GLfloat *
v);
8641 typedef void (
APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
8642 typedef void (
APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort *
v);
8645 #ifndef GL_IBM_cull_vertex 8646 #define GL_IBM_cull_vertex 1 8649 #ifndef GL_IBM_multimode_draw_arrays 8650 #define GL_IBM_multimode_draw_arrays 1 8651 #ifdef GL_GLEXT_PROTOTYPES 8659 #ifndef GL_IBM_vertex_array_lists 8660 #define GL_IBM_vertex_array_lists 1 8661 #ifdef GL_GLEXT_PROTOTYPES 8681 #ifndef GL_SGIX_subsample 8682 #define GL_SGIX_subsample 1 8685 #ifndef GL_SGIX_ycrcba 8686 #define GL_SGIX_ycrcba 1 8689 #ifndef GL_SGIX_ycrcb_subsample 8690 #define GL_SGIX_ycrcb_subsample 1 8693 #ifndef GL_SGIX_depth_pass_instrument 8694 #define GL_SGIX_depth_pass_instrument 1 8697 #ifndef GL_3DFX_texture_compression_FXT1 8698 #define GL_3DFX_texture_compression_FXT1 1 8701 #ifndef GL_3DFX_multisample 8702 #define GL_3DFX_multisample 1 8705 #ifndef GL_3DFX_tbuffer 8706 #define GL_3DFX_tbuffer 1 8707 #ifdef GL_GLEXT_PROTOTYPES 8713 #ifndef GL_EXT_multisample 8714 #define GL_EXT_multisample 1 8715 #ifdef GL_GLEXT_PROTOTYPES 8723 #ifndef GL_SGIX_vertex_preclip 8724 #define GL_SGIX_vertex_preclip 1 8727 #ifndef GL_SGIX_convolution_accuracy 8728 #define GL_SGIX_convolution_accuracy 1 8731 #ifndef GL_SGIX_resample 8732 #define GL_SGIX_resample 1 8735 #ifndef GL_SGIS_point_line_texgen 8736 #define GL_SGIS_point_line_texgen 1 8739 #ifndef GL_SGIS_texture_color_mask 8740 #define GL_SGIS_texture_color_mask 1 8741 #ifdef GL_GLEXT_PROTOTYPES 8747 #ifndef GL_SGIX_igloo_interface 8748 #define GL_SGIX_igloo_interface 1 8749 #ifdef GL_GLEXT_PROTOTYPES 8755 #ifndef GL_EXT_texture_env_dot3 8756 #define GL_EXT_texture_env_dot3 1 8759 #ifndef GL_ATI_texture_mirror_once 8760 #define GL_ATI_texture_mirror_once 1 8764 #define GL_NV_fence 1 8765 #ifdef GL_GLEXT_PROTOTYPES 8783 #ifndef GL_NV_evaluators 8784 #define GL_NV_evaluators 1 8785 #ifdef GL_GLEXT_PROTOTYPES 8807 #ifndef GL_NV_packed_depth_stencil 8808 #define GL_NV_packed_depth_stencil 1 8811 #ifndef GL_NV_register_combiners2 8812 #define GL_NV_register_combiners2 1 8813 #ifdef GL_GLEXT_PROTOTYPES 8821 #ifndef GL_NV_texture_compression_vtc 8822 #define GL_NV_texture_compression_vtc 1 8825 #ifndef GL_NV_texture_rectangle 8826 #define GL_NV_texture_rectangle 1 8829 #ifndef GL_NV_texture_shader 8830 #define GL_NV_texture_shader 1 8833 #ifndef GL_NV_texture_shader2 8834 #define GL_NV_texture_shader2 1 8837 #ifndef GL_NV_vertex_array_range2 8838 #define GL_NV_vertex_array_range2 1 8841 #ifndef GL_NV_vertex_program 8842 #define GL_NV_vertex_program 1 8843 #ifdef GL_GLEXT_PROTOTYPES 8860 GLAPI void APIENTRY glProgramParameter4dNV (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8881 GLAPI void APIENTRY glVertexAttrib3dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
8887 GLAPI void APIENTRY glVertexAttrib4dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8889 GLAPI void APIENTRY glVertexAttrib4fNV (
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8891 GLAPI void APIENTRY glVertexAttrib4sNV (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
8893 GLAPI void APIENTRY glVertexAttrib4ubNV (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
8975 #ifndef GL_SGIX_texture_coordinate_clamp 8976 #define GL_SGIX_texture_coordinate_clamp 1 8979 #ifndef GL_SGIX_scalebias_hint 8980 #define GL_SGIX_scalebias_hint 1 8983 #ifndef GL_OML_interlace 8984 #define GL_OML_interlace 1 8987 #ifndef GL_OML_subsample 8988 #define GL_OML_subsample 1 8991 #ifndef GL_OML_resample 8992 #define GL_OML_resample 1 8995 #ifndef GL_NV_copy_depth_to_color 8996 #define GL_NV_copy_depth_to_color 1 8999 #ifndef GL_ATI_envmap_bumpmap 9000 #define GL_ATI_envmap_bumpmap 1 9001 #ifdef GL_GLEXT_PROTOTYPES 9013 #ifndef GL_ATI_fragment_shader 9014 #define GL_ATI_fragment_shader 1 9015 #ifdef GL_GLEXT_PROTOTYPES 9025 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9028 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9040 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9043 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
9047 #ifndef GL_ATI_pn_triangles 9048 #define GL_ATI_pn_triangles 1 9049 #ifdef GL_GLEXT_PROTOTYPES 9057 #ifndef GL_ATI_vertex_array_object 9058 #define GL_ATI_vertex_array_object 1 9059 #ifdef GL_GLEXT_PROTOTYPES 9087 #ifndef GL_EXT_vertex_shader 9088 #define GL_EXT_vertex_shader 1 9089 #ifdef GL_GLEXT_PROTOTYPES 9177 #ifndef GL_ATI_vertex_streams 9178 #define GL_ATI_vertex_streams 1 9179 #ifdef GL_GLEXT_PROTOTYPES 9273 #ifndef GL_ATI_element_array 9274 #define GL_ATI_element_array 1 9275 #ifdef GL_GLEXT_PROTOTYPES 9285 #ifndef GL_SUN_mesh_array 9286 #define GL_SUN_mesh_array 1 9287 #ifdef GL_GLEXT_PROTOTYPES 9293 #ifndef GL_SUN_slice_accum 9294 #define GL_SUN_slice_accum 1 9297 #ifndef GL_NV_multisample_filter_hint 9298 #define GL_NV_multisample_filter_hint 1 9301 #ifndef GL_NV_depth_clamp 9302 #define GL_NV_depth_clamp 1 9305 #ifndef GL_NV_occlusion_query 9306 #define GL_NV_occlusion_query 1 9307 #ifdef GL_GLEXT_PROTOTYPES 9325 #ifndef GL_NV_point_sprite 9326 #define GL_NV_point_sprite 1 9327 #ifdef GL_GLEXT_PROTOTYPES 9335 #ifndef GL_NV_texture_shader3 9336 #define GL_NV_texture_shader3 1 9339 #ifndef GL_NV_vertex_program1_1 9340 #define GL_NV_vertex_program1_1 1 9343 #ifndef GL_EXT_shadow_funcs 9344 #define GL_EXT_shadow_funcs 1 9347 #ifndef GL_EXT_stencil_two_side 9348 #define GL_EXT_stencil_two_side 1 9349 #ifdef GL_GLEXT_PROTOTYPES 9355 #ifndef GL_ATI_text_fragment_shader 9356 #define GL_ATI_text_fragment_shader 1 9359 #ifndef GL_APPLE_client_storage 9360 #define GL_APPLE_client_storage 1 9363 #ifndef GL_APPLE_element_array 9364 #define GL_APPLE_element_array 1 9365 #ifdef GL_GLEXT_PROTOTYPES 9369 GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
9379 #ifndef GL_APPLE_fence 9380 #define GL_APPLE_fence 1 9381 #ifdef GL_GLEXT_PROTOTYPES 9401 #ifndef GL_APPLE_vertex_array_object 9402 #define GL_APPLE_vertex_array_object 1 9403 #ifdef GL_GLEXT_PROTOTYPES 9415 #ifndef GL_APPLE_vertex_array_range 9416 #define GL_APPLE_vertex_array_range 1 9417 #ifdef GL_GLEXT_PROTOTYPES 9418 GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
9419 GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, GLvoid *pointer);
9427 #ifndef GL_APPLE_ycbcr_422 9428 #define GL_APPLE_ycbcr_422 1 9432 #define GL_S3_s3tc 1 9435 #ifndef GL_ATI_draw_buffers 9436 #define GL_ATI_draw_buffers 1 9437 #ifdef GL_GLEXT_PROTOTYPES 9443 #ifndef GL_ATI_pixel_format_float 9444 #define GL_ATI_pixel_format_float 1 9450 #ifndef GL_ATI_texture_env_combine3 9451 #define GL_ATI_texture_env_combine3 1 9454 #ifndef GL_ATI_texture_float 9455 #define GL_ATI_texture_float 1 9458 #ifndef GL_NV_float_buffer 9459 #define GL_NV_float_buffer 1 9462 #ifndef GL_NV_fragment_program 9463 #define GL_NV_fragment_program 1 9465 #ifdef GL_GLEXT_PROTOTYPES 9466 GLAPI void APIENTRY glProgramNamedParameter4fNV (
GLuint id, GLsizei len,
const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
9467 GLAPI void APIENTRY glProgramNamedParameter4dNV (
GLuint id, GLsizei len,
const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9468 GLAPI void APIENTRY glProgramNamedParameter4fvNV (
GLuint id, GLsizei len,
const GLubyte *name,
const GLfloat *
v);
9469 GLAPI void APIENTRY glProgramNamedParameter4dvNV (
GLuint id, GLsizei len,
const GLubyte *name,
const GLdouble *
v);
9481 #ifndef GL_NV_half_float 9482 #define GL_NV_half_float 1 9483 #ifdef GL_GLEXT_PROTOTYPES 9486 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9488 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9490 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
9492 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9494 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9498 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9500 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9502 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9508 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9510 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
9514 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9517 GLAPI void APIENTRY glVertexWeighthvNV (
const GLhalfNV *weight);
9522 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9524 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9531 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9532 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9533 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9534 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9535 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9536 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9538 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9540 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9542 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9544 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9545 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9546 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9547 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9548 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9549 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9550 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9559 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9560 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9562 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9563 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
9564 typedef void (
APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (
const GLhalfNV *weight);
9579 #ifndef GL_NV_pixel_data_range 9580 #define GL_NV_pixel_data_range 1 9581 #ifdef GL_GLEXT_PROTOTYPES 9589 #ifndef GL_NV_primitive_restart 9590 #define GL_NV_primitive_restart 1 9591 #ifdef GL_GLEXT_PROTOTYPES 9599 #ifndef GL_NV_texture_expand_normal 9600 #define GL_NV_texture_expand_normal 1 9603 #ifndef GL_NV_vertex_program2 9604 #define GL_NV_vertex_program2 1 9607 #ifndef GL_ATI_map_object_buffer 9608 #define GL_ATI_map_object_buffer 1 9609 #ifdef GL_GLEXT_PROTOTYPES 9617 #ifndef GL_ATI_separate_stencil 9618 #define GL_ATI_separate_stencil 1 9619 #ifdef GL_GLEXT_PROTOTYPES 9627 #ifndef GL_ATI_vertex_attrib_array_object 9628 #define GL_ATI_vertex_attrib_array_object 1 9629 #ifdef GL_GLEXT_PROTOTYPES 9639 #ifndef GL_OES_read_format 9640 #define GL_OES_read_format 1 9643 #ifndef GL_EXT_depth_bounds_test 9644 #define GL_EXT_depth_bounds_test 1 9645 #ifdef GL_GLEXT_PROTOTYPES 9651 #ifndef GL_EXT_texture_mirror_clamp 9652 #define GL_EXT_texture_mirror_clamp 1 9655 #ifndef GL_EXT_blend_equation_separate 9656 #define GL_EXT_blend_equation_separate 1 9657 #ifdef GL_GLEXT_PROTOTYPES 9663 #ifndef GL_MESA_pack_invert 9664 #define GL_MESA_pack_invert 1 9667 #ifndef GL_MESA_ycbcr_texture 9668 #define GL_MESA_ycbcr_texture 1 9671 #ifndef GL_EXT_pixel_buffer_object 9672 #define GL_EXT_pixel_buffer_object 1 9675 #ifndef GL_NV_fragment_program_option 9676 #define GL_NV_fragment_program_option 1 9679 #ifndef GL_NV_fragment_program2 9680 #define GL_NV_fragment_program2 1 9683 #ifndef GL_NV_vertex_program2_option 9684 #define GL_NV_vertex_program2_option 1 9687 #ifndef GL_NV_vertex_program3 9688 #define GL_NV_vertex_program3 1 9691 #ifndef GL_EXT_framebuffer_object 9692 #define GL_EXT_framebuffer_object 1 9693 #ifdef GL_GLEXT_PROTOTYPES 9731 #ifndef GL_GREMEDY_string_marker 9732 #define GL_GREMEDY_string_marker 1 9733 #ifdef GL_GLEXT_PROTOTYPES 9734 GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len,
const GLvoid *
string);
9739 #ifndef GL_EXT_packed_depth_stencil 9740 #define GL_EXT_packed_depth_stencil 1 9743 #ifndef GL_EXT_stencil_clear_tag 9744 #define GL_EXT_stencil_clear_tag 1 9745 #ifdef GL_GLEXT_PROTOTYPES 9751 #ifndef GL_EXT_texture_sRGB 9752 #define GL_EXT_texture_sRGB 1 9755 #ifndef GL_EXT_framebuffer_blit 9756 #define GL_EXT_framebuffer_blit 1 9757 #ifdef GL_GLEXT_PROTOTYPES 9763 #ifndef GL_EXT_framebuffer_multisample 9764 #define GL_EXT_framebuffer_multisample 1 9765 #ifdef GL_GLEXT_PROTOTYPES 9766 GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
9771 #ifndef GL_MESAX_texture_stack 9772 #define GL_MESAX_texture_stack 1 9775 #ifndef GL_EXT_timer_query 9776 #define GL_EXT_timer_query 1 9777 #ifdef GL_GLEXT_PROTOTYPES 9785 #ifndef GL_EXT_gpu_program_parameters 9786 #define GL_EXT_gpu_program_parameters 1 9787 #ifdef GL_GLEXT_PROTOTYPES 9795 #ifndef GL_APPLE_flush_buffer_range 9796 #define GL_APPLE_flush_buffer_range 1 9797 #ifdef GL_GLEXT_PROTOTYPES 9799 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
9805 #ifndef GL_NV_gpu_program4 9806 #define GL_NV_gpu_program4 1 9807 #ifdef GL_GLEXT_PROTOTYPES 9843 #ifndef GL_NV_geometry_program4 9844 #define GL_NV_geometry_program4 1 9845 #ifdef GL_GLEXT_PROTOTYPES 9857 #ifndef GL_EXT_geometry_shader4 9858 #define GL_EXT_geometry_shader4 1 9859 #ifdef GL_GLEXT_PROTOTYPES 9865 #ifndef GL_NV_vertex_program4 9866 #define GL_NV_vertex_program4 1 9867 #ifdef GL_GLEXT_PROTOTYPES 9917 #ifndef GL_EXT_gpu_shader4 9918 #define GL_EXT_gpu_shader4 1 9919 #ifdef GL_GLEXT_PROTOTYPES 9945 #ifndef GL_EXT_draw_instanced 9946 #define GL_EXT_draw_instanced 1 9947 #ifdef GL_GLEXT_PROTOTYPES 9949 GLAPI void APIENTRY glDrawElementsInstancedEXT (
GLenum mode, GLsizei count,
GLenum type,
const GLvoid *indices, GLsizei primcount);
9955 #ifndef GL_EXT_packed_float 9956 #define GL_EXT_packed_float 1 9959 #ifndef GL_EXT_texture_array 9960 #define GL_EXT_texture_array 1 9963 #ifndef GL_EXT_texture_buffer_object 9964 #define GL_EXT_texture_buffer_object 1 9965 #ifdef GL_GLEXT_PROTOTYPES 9971 #ifndef GL_EXT_texture_compression_latc 9972 #define GL_EXT_texture_compression_latc 1 9975 #ifndef GL_EXT_texture_compression_rgtc 9976 #define GL_EXT_texture_compression_rgtc 1 9979 #ifndef GL_EXT_texture_shared_exponent 9980 #define GL_EXT_texture_shared_exponent 1 9983 #ifndef GL_NV_depth_buffer_float 9984 #define GL_NV_depth_buffer_float 1 9985 #ifdef GL_GLEXT_PROTOTYPES 9992 typedef void (
APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble
zmax);
9995 #ifndef GL_NV_fragment_program4 9996 #define GL_NV_fragment_program4 1 9999 #ifndef GL_NV_framebuffer_multisample_coverage 10000 #define GL_NV_framebuffer_multisample_coverage 1 10001 #ifdef GL_GLEXT_PROTOTYPES 10007 #ifndef GL_EXT_framebuffer_sRGB 10008 #define GL_EXT_framebuffer_sRGB 1 10011 #ifndef GL_NV_geometry_shader4 10012 #define GL_NV_geometry_shader4 1 10015 #ifndef GL_NV_parameter_buffer_object 10016 #define GL_NV_parameter_buffer_object 1 10017 #ifdef GL_GLEXT_PROTOTYPES 10027 #ifndef GL_EXT_draw_buffers2 10028 #define GL_EXT_draw_buffers2 1 10029 #ifdef GL_GLEXT_PROTOTYPES 10045 #ifndef GL_NV_transform_feedback 10046 #define GL_NV_transform_feedback 1 10047 #ifdef GL_GLEXT_PROTOTYPES 10057 GLAPI void APIENTRY glGetActiveVaryingNV (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
10075 #ifndef GL_EXT_bindable_uniform 10076 #define GL_EXT_bindable_uniform 1 10077 #ifdef GL_GLEXT_PROTOTYPES 10087 #ifndef GL_EXT_texture_integer 10088 #define GL_EXT_texture_integer 1 10089 #ifdef GL_GLEXT_PROTOTYPES 10105 #ifndef GL_GREMEDY_frame_terminator 10106 #define GL_GREMEDY_frame_terminator 1 10107 #ifdef GL_GLEXT_PROTOTYPES 10113 #ifndef GL_NV_conditional_render 10114 #define GL_NV_conditional_render 1 10115 #ifdef GL_GLEXT_PROTOTYPES 10123 #ifndef GL_NV_present_video 10124 #define GL_NV_present_video 1 10125 #ifdef GL_GLEXT_PROTOTYPES 10126 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10127 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10133 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10134 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10141 #ifndef GL_EXT_transform_feedback 10142 #define GL_EXT_transform_feedback 1 10143 #ifdef GL_GLEXT_PROTOTYPES 10150 GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
10161 #ifndef GL_EXT_direct_state_access 10162 #define GL_EXT_direct_state_access 1 10163 #ifdef GL_GLEXT_PROTOTYPES 10164 GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask);
10165 GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask);
10175 GLAPI void APIENTRY glMatrixTranslatefEXT (
GLenum mode, GLfloat x, GLfloat y, GLfloat z);
10176 GLAPI void APIENTRY glMatrixTranslatedEXT (
GLenum mode, GLdouble x, GLdouble y, GLdouble z);
10202 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10203 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10222 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10223 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10250 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *
bits);
10257 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const GLvoid *
bits);
10321 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
10324 GLAPI GLvoid*
APIENTRY glMapNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield
access);
10325 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
10329 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
10347 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (
GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
GLenum internalformat, GLsizei width, GLsizei height);
10356 GLAPI void APIENTRY glProgramUniform4dEXT (
GLuint program,
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10357 GLAPI void APIENTRY glProgramUniform1dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10358 GLAPI void APIENTRY glProgramUniform2dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10359 GLAPI void APIENTRY glProgramUniform3dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10360 GLAPI void APIENTRY glProgramUniform4dvEXT (
GLuint program,
GLint location, GLsizei count,
const GLdouble *value);
10372 typedef void (
APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield
mask);
10409 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10410 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10429 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10430 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
10457 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
bits);
10464 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const GLvoid *
bits);
10579 #ifndef GL_EXT_vertex_array_bgra 10580 #define GL_EXT_vertex_array_bgra 1 10583 #ifndef GL_EXT_texture_swizzle 10584 #define GL_EXT_texture_swizzle 1 10587 #ifndef GL_NV_explicit_multisample 10588 #define GL_NV_explicit_multisample 1 10589 #ifdef GL_GLEXT_PROTOTYPES 10599 #ifndef GL_NV_transform_feedback2 10600 #define GL_NV_transform_feedback2 1 10601 #ifdef GL_GLEXT_PROTOTYPES 10619 #ifndef GL_ATI_meminfo 10620 #define GL_ATI_meminfo 1 10623 #ifndef GL_AMD_performance_monitor 10624 #define GL_AMD_performance_monitor 1 10625 #ifdef GL_GLEXT_PROTOTYPES 10651 #ifndef GL_AMD_texture_texture4 10652 #define GL_AMD_texture_texture4 1 10655 #ifndef GL_AMD_vertex_shader_tesselator 10656 #define GL_AMD_vertex_shader_tesselator 1 10657 #ifdef GL_GLEXT_PROTOTYPES 10658 GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor);
10661 typedef void (
APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
10665 #ifndef GL_EXT_provoking_vertex 10666 #define GL_EXT_provoking_vertex 1 10667 #ifdef GL_GLEXT_PROTOTYPES 10673 #ifndef GL_EXT_texture_snorm 10674 #define GL_EXT_texture_snorm 1 10677 #ifndef GL_AMD_draw_buffers_blend 10678 #define GL_AMD_draw_buffers_blend 1 10679 #ifdef GL_GLEXT_PROTOTYPES 10691 #ifndef GL_APPLE_texture_range 10692 #define GL_APPLE_texture_range 1 10693 #ifdef GL_GLEXT_PROTOTYPES 10694 GLAPI void APIENTRY glTextureRangeAPPLE (
GLenum target, GLsizei length,
const GLvoid *pointer);
10701 #ifndef GL_APPLE_float_pixels 10702 #define GL_APPLE_float_pixels 1 10705 #ifndef GL_APPLE_vertex_program_evaluators 10706 #define GL_APPLE_vertex_program_evaluators 1 10707 #ifdef GL_GLEXT_PROTOTYPES 10713 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size, GLdouble u1, GLdouble u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10714 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size, GLfloat u1, GLfloat u2,
GLint ustride,
GLint uorder, GLfloat v1, GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10721 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
10722 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size, GLfloat
u1, GLfloat
u2,
GLint ustride,
GLint uorder, GLfloat
v1, GLfloat
v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
10725 #ifndef GL_APPLE_aux_depth_stencil 10726 #define GL_APPLE_aux_depth_stencil 1 10729 #ifndef GL_APPLE_object_purgeable 10730 #define GL_APPLE_object_purgeable 1 10731 #ifdef GL_GLEXT_PROTOTYPES 10741 #ifndef GL_APPLE_row_bytes 10742 #define GL_APPLE_row_bytes 1 10745 #ifndef GL_APPLE_rgb_422 10746 #define GL_APPLE_rgb_422 1 10749 #ifndef GL_NV_video_capture 10750 #define GL_NV_video_capture 1 10751 #ifdef GL_GLEXT_PROTOTYPES 10779 #ifndef GL_NV_copy_image 10780 #define GL_NV_copy_image 1 10781 #ifdef GL_GLEXT_PROTOTYPES 10782 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
10784 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
10787 #ifndef GL_EXT_separate_shader_objects 10788 #define GL_EXT_separate_shader_objects 1 10789 #ifdef GL_GLEXT_PROTOTYPES 10799 #ifndef GL_NV_parameter_buffer_object2 10800 #define GL_NV_parameter_buffer_object2 1 10803 #ifndef GL_NV_shader_buffer_load 10804 #define GL_NV_shader_buffer_load 1 10805 #ifdef GL_GLEXT_PROTOTYPES 10816 GLAPI void APIENTRY glUniformui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10819 GLAPI void APIENTRY glProgramUniformui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10837 #ifndef GL_NV_vertex_buffer_unified_memory 10838 #define GL_NV_vertex_buffer_unified_memory 1 10839 #ifdef GL_GLEXT_PROTOTYPES 10867 #ifndef GL_NV_texture_barrier 10868 #define GL_NV_texture_barrier 1 10869 #ifdef GL_GLEXT_PROTOTYPES 10875 #ifndef GL_AMD_shader_stencil_export 10876 #define GL_AMD_shader_stencil_export 1 10879 #ifndef GL_AMD_seamless_cubemap_per_texture 10880 #define GL_AMD_seamless_cubemap_per_texture 1 10883 #ifndef GL_AMD_conservative_depth 10884 #define GL_AMD_conservative_depth 1 10887 #ifndef GL_EXT_shader_image_load_store 10888 #define GL_EXT_shader_image_load_store 1 10889 #ifdef GL_GLEXT_PROTOTYPES 10891 GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
10894 typedef void (
APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
10897 #ifndef GL_EXT_vertex_attrib_64bit 10898 #define GL_EXT_vertex_attrib_64bit 1 10899 #ifdef GL_GLEXT_PROTOTYPES 10902 GLAPI void APIENTRY glVertexAttribL3dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
10903 GLAPI void APIENTRY glVertexAttribL4dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10925 #ifndef GL_NV_gpu_program5 10926 #define GL_NV_gpu_program5 1 10927 #ifdef GL_GLEXT_PROTOTYPES 10935 #ifndef GL_NV_gpu_shader5 10936 #define GL_NV_gpu_shader5 1 10937 #ifdef GL_GLEXT_PROTOTYPES 10940 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10941 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10942 GLAPI void APIENTRY glUniform1i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10943 GLAPI void APIENTRY glUniform2i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10944 GLAPI void APIENTRY glUniform3i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10945 GLAPI void APIENTRY glUniform4i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
10947 GLAPI void APIENTRY glUniform2ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y);
10948 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10949 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10950 GLAPI void APIENTRY glUniform1ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10951 GLAPI void APIENTRY glUniform2ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10952 GLAPI void APIENTRY glUniform3ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10953 GLAPI void APIENTRY glUniform4ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10957 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10958 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10959 GLAPI void APIENTRY glProgramUniform1i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10960 GLAPI void APIENTRY glProgramUniform2i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10961 GLAPI void APIENTRY glProgramUniform3i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10962 GLAPI void APIENTRY glProgramUniform4i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
10965 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10966 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10967 GLAPI void APIENTRY glProgramUniform1ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10968 GLAPI void APIENTRY glProgramUniform2ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10969 GLAPI void APIENTRY glProgramUniform3ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10970 GLAPI void APIENTRY glProgramUniform4ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
11007 #ifndef GL_NV_shader_buffer_store 11008 #define GL_NV_shader_buffer_store 1 11011 #ifndef GL_NV_tessellation_program5 11012 #define GL_NV_tessellation_program5 1 11015 #ifndef GL_NV_vertex_attrib_integer_64bit 11016 #define GL_NV_vertex_attrib_integer_64bit 1 11017 #ifdef GL_GLEXT_PROTOTYPES 11020 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11021 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11028 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11029 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11059 #ifndef GL_NV_multisample_coverage 11060 #define GL_NV_multisample_coverage 1 11063 #ifndef GL_AMD_name_gen_delete 11064 #define GL_AMD_name_gen_delete 1 11065 #ifdef GL_GLEXT_PROTOTYPES 11075 #ifndef GL_AMD_debug_output 11076 #define GL_AMD_debug_output 1 11077 #ifdef GL_GLEXT_PROTOTYPES 11089 #ifndef GL_NV_vdpau_interop 11090 #define GL_NV_vdpau_interop 1 11091 #ifdef GL_GLEXT_PROTOTYPES 11112 typedef void (
APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV *
surfaces);
11115 #ifndef GL_AMD_transform_feedback3_lines_triangles 11116 #define GL_AMD_transform_feedback3_lines_triangles 1 GLenum sfail
Definition: SDL_opengl.h:5658
signed long long int64_t
Definition: SDL_config_nintendods.h:36
const GLuint GLboolean * residences
Definition: SDL_opengl.h:7623
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Definition: SDL_opengl.h:10133
GLclampf GLclampf blue
Definition: SDL_opengl.h:5231
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Definition: SDL_opengl.h:7150
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Definition: SDL_opengl.h:6620
GLint * numCounters
Definition: SDL_opengl.h:10639
GLint GLint GLsizei GLsizei height
Definition: SDL_opengl.h:5234
ptrdiff_t GLintptrARB
Definition: SDL_opengl.h:5130
GLuint address
Definition: SDL_opengl.h:8918
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
Definition: SDL_opengl.h:7601
const GLuint * renderbuffers
Definition: SDL_opengl.h:6605
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
Definition: SDL_opengl.h:9039
const GLenum * bufs
Definition: SDL_opengl.h:5657
GLhandleARB attachedObj
Definition: SDL_opengl.h:6462
GLfloat ny
Definition: SDL_opengl.h:8421
GLdouble GLdouble GLdouble r
Definition: SDL_opengl.h:5391
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Definition: SDL_opengl.h:5119
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Definition: SDL_opengl.h:7637
GLenum condition
Definition: SDL_opengl.h:8780
GLuint GLsizei const GLvoid GLenum preserve
Definition: SDL_opengl.h:9075
class ISurface * surface()
Definition: controls.cpp:44
GLuint * samplers
Definition: SDL_opengl.h:6895
GLenum GLintptr readOffset
Definition: SDL_opengl.h:6724
GLenum GLintptr GLintptr writeOffset
Definition: SDL_opengl.h:6724
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Definition: SDL_opengl.h:5234
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Definition: SDL_opengl.h:6847
GLfloat GLfloat p
Definition: SDL_opengl.h:8427
GLboolean GLboolean g
Definition: SDL_opengl.h:5835
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Definition: SDL_opengl.h:9038
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Definition: SDL_opengl.h:8671
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Definition: SDL_opengl.h:9990
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Definition: SDL_opengl.h:10829
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Definition: SDL_opengl.h:7084
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Definition: SDL_opengl.h:10893
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Definition: SDL_opengl.h:9145
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Definition: SDL_opengl.h:6708
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl.h:6661
GLsizei const GLchar ** varyings
Definition: SDL_opengl.h:5845
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Definition: SDL_opengl.h:9037
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Definition: SDL_opengl.h:5662
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Definition: SDL_opengl.h:7133
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Definition: SDL_opengl.h:11111
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Definition: SDL_opengl.h:5193
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Definition: SDL_opengl.h:6620
GLenum GLenum variable
Definition: SDL_opengl.h:8556
const GLint const GLsizei GLsizei GLint modestride
Definition: SDL_opengl.h:8655
GLsizei const GLfloat * value
Definition: SDL_opengl.h:5700
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Definition: SDL_opengl.h:6620
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Definition: SDL_opengl.h:5375
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Definition: SDL_opengl.h:5695
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Definition: SDL_opengl.h:5120
const GLuint * fences
Definition: SDL_opengl.h:8774
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Definition: SDL_opengl.h:6617
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Definition: SDL_opengl.h:5479
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
Definition: SDL_opengl.h:9038
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Definition: SDL_opengl.h:7337
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Definition: SDL_opengl.h:7929
GLenum GLsizei GLuint GLint * bytesWritten
Definition: SDL_opengl.h:10648
GLenum GLenum GLenum GLenum GLenum componentUsage
Definition: SDL_opengl.h:8556
GLfloat GLfloat GLfloat GLfloat h
Definition: SDL_opengl.h:7334
unsigned int GLhandleARB
Definition: SDL_opengl.h:5141
GLuint GLuint end
Definition: SDL_opengl.h:5233
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Definition: SDL_opengl.h:5891
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: SDL_opengl.h:5233
GLuint * ids
Definition: SDL_opengl.h:5538
GLenum GLint srcLevel
Definition: SDL_opengl.h:10784
GLenum GLenum dpfail
Definition: SDL_opengl.h:5658
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
Definition: SDL_opengl.h:5553
#define APIENTRY
Definition: SDL_opengl.h:125
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Definition: SDL_opengl.h:5679
GLbitfield stages
Definition: SDL_opengl.h:7231
SDL_AudioFormat format
Definition: SDL_audio.h:187
GLuint GLuint GLuint GLuint GLuint arg1Rep
Definition: SDL_opengl.h:9038
GLsizei groupsSize
Definition: SDL_opengl.h:10638
GLboolean enable
Definition: SDL_opengl.h:10645
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
Definition: SDL_opengl.h:10133
GLclampd zmax
Definition: SDL_opengl.h:9648
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
Definition: SDL_opengl.h:9039
Uint8 int len
Definition: SDL_audio.h:165
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Definition: SDL_opengl.h:7162
GLenum GLenum GLenum dppass
Definition: SDL_opengl.h:5658
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
Definition: SDL_opengl.h:5892
const GLuint * shaders
Definition: SDL_opengl.h:7149
GLboolean GLboolean GLboolean b
Definition: SDL_opengl.h:5835
GLsizei GLenum GLenum GLuint GLenum * severities
Definition: SDL_opengl.h:7364
GLsizei GLsizei GLuint * obj
Definition: SDL_opengl.h:5673
GLbitfield flags
Definition: SDL_opengl.h:6776
GLuint GLuint * names
Definition: SDL_opengl.h:11070
const GLint GLsizei const GLint * bufstreams
Definition: SDL_opengl.h:10072
GLint GLint GLsizei width
Definition: SDL_opengl.h:5234
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
Definition: SDL_opengl.h:6389
GLenum writeTarget
Definition: SDL_opengl.h:6724
GLenum GLint GLuint mask
Definition: SDL_opengl.h:5659
GLclampf GLclampf GLclampf alpha
Definition: SDL_opengl.h:5231
GLenum GLenum dst
Definition: SDL_opengl.h:5971
GLuint * sequence_num
Definition: SDL_opengl.h:10773
GLint GLint GLsizei counterSize
Definition: SDL_opengl.h:10639
GLint lod
Definition: SDL_opengl.h:7406
GLenum GLenum GLenum GLenum dstAlpha
Definition: SDL_opengl.h:5972
const GLint * attribs
Definition: SDL_opengl.h:10063
GLenum GLuint texture
Definition: SDL_opengl.h:5926
GLenum target
Definition: SDL_opengl.h:6926
GLint GLint GLint GLint GLint GLint dstX1
Definition: SDL_opengl.h:6620
GLintptr offset
Definition: SDL_opengl.h:5551
GLuint writeBuffer
Definition: SDL_opengl.h:10533
GLenum GLuint GLenum GLsizei length
Definition: SDL_opengl.h:5210
GLint GLint GLint GLint GLint GLint y
Definition: SDL_opengl.h:5236
GLsizei const GLchar ** strings
Definition: SDL_opengl.h:7233
GLsizei GLenum GLenum * types
Definition: SDL_opengl.h:7364
GLubyte GLubyte GLubyte GLubyte w
Definition: SDL_opengl.h:5733
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
Definition: SDL_opengl.h:10133
GLbyte GLbyte tz
Definition: SDL_opengl.h:8281
GLenum GLint * range
Definition: SDL_opengl.h:7150
GLenum GLuint GLenum GLsizei const GLchar GLvoid * userParam
Definition: SDL_opengl.h:5210
GLint GLint bottom
Definition: SDL_opengl.h:7337
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: SDL_opengl.h:5282
const GLfloat * tc
Definition: SDL_opengl.h:8450
GLuint64EXT GLuint GLuint presentDurationId
Definition: SDL_opengl.h:10133
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
Definition: SDL_opengl.h:10529
GLint GLenum GLboolean normalized
Definition: SDL_opengl.h:5748
GLenum GLuint id
Definition: SDL_opengl.h:5210
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
Definition: SDL_opengl.h:7364
GLenum func
Definition: SDL_opengl.h:5659
GLint GLint xoffset
Definition: SDL_opengl.h:5235
GLsizei stride
Definition: SDL_opengl.h:5479
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
Definition: SDL_opengl.h:10134
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
Definition: SDL_opengl.h:8557
GLint GLint * maxActiveCounters
Definition: SDL_opengl.h:10639
ptrdiff_t GLsizeiptrARB
Definition: SDL_opengl.h:5131
GLenum mode
Definition: SDL_opengl.h:5848
GLuint color
Definition: SDL_opengl.h:5874
GLsizei const GLchar ** path
Definition: SDL_opengl.h:6849
const GLuint * programs
Definition: SDL_opengl.h:6339
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
Definition: SDL_opengl.h:9040
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
Definition: SDL_opengl.h:9613
GLint namelen
Definition: SDL_opengl.h:6847
GLdouble GLdouble u2
Definition: SDL_opengl.h:7833
GLuint shader
Definition: SDL_opengl.h:5661
GLsizei coverageSamples
Definition: SDL_opengl.h:10004
GLuint GLuint uniformBlockBinding
Definition: SDL_opengl.h:6712
char GLcharARB
Definition: SDL_opengl.h:5137
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: SDL_opengl.h:5324
GLenum GLsizei dataSize
Definition: SDL_opengl.h:10648
char GLchar
Definition: SDL_opengl.h:5110
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: SDL_opengl.h:10384
GLenum GLenum GLenum dfactorAlpha
Definition: SDL_opengl.h:5424
GLuint GLfloat * val
Definition: SDL_opengl.h:6795
GLint GLint GLsizei GLuint * counters
Definition: SDL_opengl.h:10639
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
Definition: SDL_opengl.h:9040
GLsizei const GLchar ** string
Definition: SDL_opengl.h:5690
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
Definition: SDL_opengl.h:8557
GLuint GLenum swizzle
Definition: SDL_opengl.h:9036
GLfloat bias
Definition: SDL_opengl.h:7434
GLenum cap
Definition: SDL_opengl.h:9164
GLuint GLuint num
Definition: SDL_opengl.h:9143
struct __GLsync * GLsync
Definition: SDL_opengl.h:5200
GLint GLint GLint GLint dstX0
Definition: SDL_opengl.h:6620
GLint GLvoid * img
Definition: SDL_opengl.h:5330
GLuint GLenum frame_region
Definition: SDL_opengl.h:10766
GLuint counter
Definition: SDL_opengl.h:10641
const GLint const GLsizei GLsizei primcount
Definition: SDL_opengl.h:5425
GLenum const GLfloat * params
Definition: SDL_opengl.h:5276
const GLdouble * v
Definition: SDL_opengl.h:5376
const GLvoid * getProcAddress
Definition: SDL_opengl.h:11103
GLdouble u1
Definition: SDL_opengl.h:7833
GLuint sampler
Definition: SDL_opengl.h:6898
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: SDL_opengl.h:5234
GLsizei const GLchar GLenum bufferMode
Definition: SDL_opengl.h:5845
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
Definition: SDL_opengl.h:9040
const GLuint GLenum const GLvoid * binary
Definition: SDL_opengl.h:7149
const GLuint const GLclampf * priorities
Definition: SDL_opengl.h:7628
GLenum GLuint GLint GLenum face
Definition: SDL_opengl.h:6640
const GLchar * uniformBlockName
Definition: SDL_opengl.h:6709
const GLuint * framebuffers
Definition: SDL_opengl.h:6611
GLint GLint internalformat
Definition: SDL_opengl.h:5234
GLenum GLenum abOutput
Definition: SDL_opengl.h:8557
GLuint GLenum GLenum transform
Definition: SDL_opengl.h:8932
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
Definition: SDL_opengl.h:7833
GLuint uniformIndex
Definition: SDL_opengl.h:6708
unsigned short GLhalfNV
Definition: SDL_opengl.h:5151
GLuint GLuint GLuint dstMod
Definition: SDL_opengl.h:9038
GLclampd n
Definition: SDL_opengl.h:7340
const GLuint * textures
Definition: SDL_opengl.h:7623
GLint srcY0
Definition: SDL_opengl.h:6620
const GLuint GLenum binaryformat
Definition: SDL_opengl.h:7149
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
Definition: SDL_opengl.h:5214
GLint drawbuffer
Definition: SDL_opengl.h:5888
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
Definition: SDL_opengl.h:6793
GLenum portion
Definition: SDL_opengl.h:8556
GLdouble GLdouble right
Definition: SDL_opengl.h:10384
GLsizei const GLchar ** uniformNames
Definition: SDL_opengl.h:6706
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
Definition: SDL_opengl.h:10134
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLuint GLsizei GLsizei GLchar * counterString
Definition: SDL_opengl.h:10641
const GLint * first
Definition: SDL_opengl.h:5425
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: SDL_opengl.h:7362
#define GLAPI
Definition: SDL_opengl.h:131
GLuint framebuffer
Definition: SDL_opengl.h:6610
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: SDL_opengl.h:7361
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: SDL_opengl.h:5234
GLenum backfunc
Definition: SDL_opengl.h:9624
GLenum GLuint GLenum severity
Definition: SDL_opengl.h:5210
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: SDL_opengl.h:7833
GLuint start
Definition: SDL_opengl.h:5233
GLuint GLsizei bufSize
Definition: SDL_opengl.h:5671
GLuint GLenum GLenum outY
Definition: SDL_opengl.h:9141
GLuint const GLchar * name
Definition: SDL_opengl.h:5662
GLenum GLuint GLint GLint layer
Definition: SDL_opengl.h:6622
const GLuint * arrays
Definition: SDL_opengl.h:6690
GLenum GLsizei GLenum GLenum const GLvoid * image
Definition: SDL_opengl.h:5284
GLenum GLenum dstRGB
Definition: SDL_opengl.h:5972
GLenum srcRGB
Definition: SDL_opengl.h:5972
struct _cl_event * event
Definition: SDL_opengl.h:7350
GLenum query
Definition: SDL_opengl.h:7392
const GLuint * pipelines
Definition: SDL_opengl.h:7235
GLint GLint GLint GLint GLint woffset
Definition: SDL_opengl.h:7602
GLenum GLint ref
Definition: SDL_opengl.h:5659
GLuint buffer
Definition: SDL_opengl.h:5546
GLenum GLenum GLenum input
Definition: SDL_opengl.h:8556
GLintptr GLvdpauSurfaceNV
Definition: SDL_opengl.h:5218
GLfloat param
Definition: SDL_opengl.h:5427
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
Definition: SDL_opengl.h:7364
GLbyte by
Definition: SDL_opengl.h:8291
GLenum GLenum GLenum GLenum sumOutput
Definition: SDL_opengl.h:8557
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
Definition: SDL_opengl.h:10454
#define APIENTRYP
Definition: SDL_opengl.h:128
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
Definition: SDL_opengl.h:10784
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
Definition: SDL_opengl.h:10133
GLdouble GLdouble GLint GLint uorder
Definition: SDL_opengl.h:7833
GLsizei GLenum const GLvoid GLint basevertex
Definition: SDL_opengl.h:6743
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
Definition: SDL_opengl.h:7833
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
Definition: SDL_opengl.h:10784
GLuint GLenum matrix
Definition: SDL_opengl.h:8932
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLenum GLenum GLenum GLenum mapping
Definition: SDL_opengl.h:8556
GLenum GLenum GLvoid * row
Definition: SDL_opengl.h:5295
GLenum srcTarget
Definition: SDL_opengl.h:10784
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLenum GLenum GLsizei rowBufSize
Definition: SDL_opengl.h:7401
GLubyte * pattern
Definition: SDL_opengl.h:7398
GLuint coord
Definition: SDL_opengl.h:9036
GLenum clamp
Definition: SDL_opengl.h:5847
GLuint in
Definition: SDL_opengl.h:9141
GLuint program
Definition: SDL_opengl.h:6338
GLuint64EXT GLuint GLuint GLenum GLenum target0
Definition: SDL_opengl.h:10133
GLenum GLint GLint GLint srcY
Definition: SDL_opengl.h:10784
GLuint renderbuffer
Definition: SDL_opengl.h:6604
GLuint GLenum option
Definition: SDL_opengl.h:10736
GLsizeiptr size
Definition: SDL_opengl.h:5550
GLdouble GLdouble t
Definition: SDL_opengl.h:5383
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
Definition: SDL_opengl.h:10784
Uint8 * stream
Definition: SDL_audio.h:165
GLbyte ty
Definition: SDL_opengl.h:8281
GLenum GLuint GLenum GLsizei const GLchar * message
Definition: SDL_opengl.h:5210
GLsizei GLsizei GLchar * infoLog
Definition: SDL_opengl.h:5676
GLenum GLenum sfactorAlpha
Definition: SDL_opengl.h:5424
GLsizei uniformCount
Definition: SDL_opengl.h:6706
GLenum shadertype
Definition: SDL_opengl.h:7081
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
Definition: SDL_opengl.h:10133
GLenum GLenum GLenum cdOutput
Definition: SDL_opengl.h:8557
GLuint coords
Definition: SDL_opengl.h:6979
GLclampf green
Definition: SDL_opengl.h:5231
GLenum GLint GLint GLint GLint GLuint dstName
Definition: SDL_opengl.h:10784
uint64_t GLuint64EXT
Definition: SDL_opengl.h:5194
GLboolean GLuint GLint GLuint * counterList
Definition: SDL_opengl.h:10645
GLenum pname
Definition: SDL_opengl.h:5276
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: SDL_opengl.h:5234
GLenum modeRGB
Definition: SDL_opengl.h:5970
GLbyte GLbyte bz
Definition: SDL_opengl.h:8291
GLenum GLenum GLuint components
Definition: SDL_opengl.h:9145
GLsizei const GLint * locations
Definition: SDL_opengl.h:10067
GLboolean reset
Definition: SDL_opengl.h:5297
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
Definition: SDL_opengl.h:8796
GLenum src
Definition: SDL_opengl.h:5971
GLsizei GLenum * sources
Definition: SDL_opengl.h:7364
GLuint64EXT minPresentTime
Definition: SDL_opengl.h:10133
GLuint colorNumber
Definition: SDL_opengl.h:6865
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
Definition: SDL_opengl.h:10134
GLfloat GLfloat v1
Definition: SDL_opengl.h:5693
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
Definition: SDL_opengl.h:9039
uint64_t GLuint64
Definition: SDL_opengl.h:5199
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
Definition: SDL_opengl.h:7833
GLuint GLenum GLenum GLenum outZ
Definition: SDL_opengl.h:9141
GLenum dfactorRGB
Definition: SDL_opengl.h:5424
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLclampf f
Definition: SDL_opengl.h:7151
int64_t GLint64
Definition: SDL_opengl.h:5198
GLuint res
Definition: SDL_opengl.h:9138
GLenum GLenum GLenum GLenum GLenum scale
Definition: SDL_opengl.h:8557
GLuint * monitors
Definition: SDL_opengl.h:10643
GLbitfield GLuint64 timeout
Definition: SDL_opengl.h:6779
const GLvoid * indirect
Definition: SDL_opengl.h:7019
GLenum GLenum GLvoid GLvoid * column
Definition: SDL_opengl.h:5295
GLsizei GLboolean transpose
Definition: SDL_opengl.h:5708
GLboolean GLboolean GLboolean GLboolean a
Definition: SDL_opengl.h:5835
unsigned long long uint64_t
Definition: SDL_config_nintendods.h:37
GLenum GLenum textarget
Definition: SDL_opengl.h:6614
GLint GLint GLsizei GLsizei GLsizei depth
Definition: SDL_opengl.h:5234
GLfloat v0
Definition: SDL_opengl.h:5692
GLfloat GLfloat GLfloat GLfloat nx
Definition: SDL_opengl.h:8423
GLint location
Definition: SDL_opengl.h:5681
GLenum GLenum GLvoid GLvoid GLvoid * span
Definition: SDL_opengl.h:5295
GLuint GLuint GLsizei count
Definition: SDL_opengl.h:5233
GLboolean GLenum GLenum GLvoid * values
Definition: SDL_opengl.h:5297
GLuint uniformBlockIndex
Definition: SDL_opengl.h:6710
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
Definition: SDL_opengl.h:10133
GLint GLint GLint GLint zoffset
Definition: SDL_opengl.h:5235
GLsizei GLenum * categories
Definition: SDL_opengl.h:11086
GLuint stencilClearTag
Definition: SDL_opengl.h:9748
GLint GLint srcX1
Definition: SDL_opengl.h:6620
GLuint GLuint GLuint GLuint arg1
Definition: SDL_opengl.h:9038
unsigned short GLhalfARB
Definition: SDL_opengl.h:5147
const GLfloat * m
Definition: SDL_opengl.h:10373
General event structure.
Definition: SDL_events.h:464
GLsizei GLenum GLboolean sink
Definition: SDL_opengl.h:5303
GLboolean GLuint group
Definition: SDL_opengl.h:10645
GLenum type
Definition: SDL_opengl.h:5210
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
Definition: SDL_opengl.h:10134
GLenum GLsizei const GLuint * textureNames
Definition: SDL_opengl.h:11105
GLenum const GLvoid * addr
Definition: SDL_opengl.h:9146
GLfloat GLfloat nz
Definition: SDL_opengl.h:8421
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
Definition: SDL_opengl.h:10784
GLenum GLint GLint GLint GLint srcZ
Definition: SDL_opengl.h:10784
GLenum GLint GLint srcX
Definition: SDL_opengl.h:10784
signed int int32_t
Definition: SDL_config_nintendods.h:34
GLuint divisor
Definition: SDL_opengl.h:5944
GLsizeiptr const GLvoid GLenum usage
Definition: SDL_opengl.h:5550
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: SDL_opengl.h:7833
GLenum GLenum GLenum srcAlpha
Definition: SDL_opengl.h:5972
GLuint GLuint64EXT * capture_time
Definition: SDL_opengl.h:10773
GLsizei maxCount
Definition: SDL_opengl.h:5673
GLsizei GLuint * groups
Definition: SDL_opengl.h:10638
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
GLsizei maxLength
Definition: SDL_opengl.h:6492
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
Definition: SDL_opengl.h:7833
GLenum modeAlpha
Definition: SDL_opengl.h:5656
GLenum GLsizei GLenum GLenum const GLvoid * table
Definition: SDL_opengl.h:5275
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: SDL_opengl.h:10531
GLint GLint GLint yoffset
Definition: SDL_opengl.h:5235
GLint fsize
Definition: SDL_opengl.h:8933
GLboolean invert
Definition: SDL_opengl.h:5323
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
Definition: SDL_opengl.h:10784
GLdouble GLdouble GLint ustride
Definition: SDL_opengl.h:7833
GLuint GLdouble GLdouble GLint GLint order
Definition: SDL_opengl.h:10719
const GLubyte * c
Definition: SDL_opengl.h:8430
const GLbyte * weights
Definition: SDL_opengl.h:6138
GLsizei samples
Definition: SDL_opengl.h:6621
GLuint GLenum outX
Definition: SDL_opengl.h:9141
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
Definition: SDL_opengl.h:8557
GLenum GLint GLint * precision
Definition: SDL_opengl.h:7150
GLsizei GLsizei GLchar * groupString
Definition: SDL_opengl.h:10640
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
Definition: SDL_opengl.h:7401
GLint GLint GLint GLint GLint x
Definition: SDL_opengl.h:5236
GLenum GLsizei numTextureNames
Definition: SDL_opengl.h:11105
GLint limit
Definition: SDL_opengl.h:9851
GLfloat angle
Definition: SDL_opengl.h:10378
GLsizei GLsizei colorSamples
Definition: SDL_opengl.h:10004
GLfloat GLfloat GLfloat v2
Definition: SDL_opengl.h:5694
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: SDL_opengl.h:6620
GLdouble GLdouble GLdouble GLdouble top
Definition: SDL_opengl.h:10384
GLdouble GLdouble GLdouble GLdouble q
Definition: SDL_opengl.h:5399
const GLuint * buffers
Definition: SDL_opengl.h:5547
GLsizei const GLchar GLuint * uniformIndices
Definition: SDL_opengl.h:6706
GLenum GLsizei len
Definition: SDL_opengl.h:6337
GLuint GLenum GLenum GLenum GLenum outW
Definition: SDL_opengl.h:9141
GLdouble GLdouble z
Definition: SDL_opengl.h:5505
GLenum attachment
Definition: SDL_opengl.h:5926
GLenum access
Definition: SDL_opengl.h:10821
const GLint GLsizei nbuffers
Definition: SDL_opengl.h:10072